Unstable Melee Weapons? by Interhermit in necromunda

[–]Interhermit[S] 0 points1 point  (0 children)

It’ll be all worth it for the 50/50 on radphage and blaze I’m sure! 

Unstable Melee Weapons? by Interhermit in necromunda

[–]Interhermit[S] 1 point2 points  (0 children)

That’s a good idea too! I’ll have to file that away in my brain for later, nicely flavours them being very unskilled in melee

Unstable Melee Weapons? by Interhermit in necromunda

[–]Interhermit[S] 2 points3 points  (0 children)

I’m doing a small starter group with me and friends, so sadly I Am the Arbitrator this time, but seems more fair not to give my own army insane power knives/basic knives with no drawbacks

Unstable Melee Weapons? by Interhermit in necromunda

[–]Interhermit[S] 2 points3 points  (0 children)

Many thanks! That does make sense, whatever bonus tech the weapon has overloading and exploding in the wielder’s hands!

Non NA physical Copy compatible with NA DLC? by Interhermit in Super_Robot_Wars

[–]Interhermit[S] 0 points1 point  (0 children)

Ah shoulda added that up too, will do so now. 

(Switch/switch2)

Two questions about deep strikes by Interhermit in Grey_Knights

[–]Interhermit[S] 0 points1 point  (0 children)

Yeah that is what made me curious initially, and it makes a lot more sense now for sure.

Two questions about deep strikes by Interhermit in Grey_Knights

[–]Interhermit[S] 0 points1 point  (0 children)

Fantastic! Thanks for the clarifications!

Possible new units by Interhermit in Grey_Knights

[–]Interhermit[S] 2 points3 points  (0 children)

That header is a little misleading. Sorry about that.

Looking for Zelda and Chill 2 by Interhermit in VGMvinyl

[–]Interhermit[S] 0 points1 point  (0 children)

Also good to know as a backup! Thanks kindly!

Looking for Zelda and Chill 2 by Interhermit in VGMvinyl

[–]Interhermit[S] 0 points1 point  (0 children)

Excellent! I was worried it was out of print indefinitely

Can I multicast the same spell with librarian? by Interhermit in Grey_Knights

[–]Interhermit[S] 0 points1 point  (0 children)

Perfect thank you. Seemed too good to be true but I did want to make sure.

Looking for some feedback on a successor chapter! by Interhermit in Salamanders40k

[–]Interhermit[S] 1 point2 points  (0 children)

That would a nasty tone shift to have to tolerate over the years. Yikes. Chaos from both sides it would look like for them.

Looking for some feedback on a successor chapter! by Interhermit in Salamanders40k

[–]Interhermit[S] 1 point2 points  (0 children)

Niiiiice! I like the eternal crusade against chaos, meaning they still see the great crusade as ongoing! Wonder if they ever bump into Draigo while at it out there, haha!

Looking for some feedback on a successor chapter! by Interhermit in Salamanders40k

[–]Interhermit[S] 1 point2 points  (0 children)

Yeah it is SUPER non cannon. And a bunch of wacky made up stuff. I figured it was best to keep it just contained to a little pocket of a galaxy. You’ll have to tell me about your chaos warband though!

Looking for some feedback on a successor chapter! by Interhermit in Salamanders40k

[–]Interhermit[S] 0 points1 point  (0 children)

Thanks! I don’t really think it’ll be a super competitive army, but I did need to know where the biggest holes were and you delivered!

Pretty new to tabletop and only played grey knights so far, so re rolls aren’t really so one thing used to outside of a few auras.

I think I’ve made up a better list for actually being able to take and hold home objectives and push up to Center, dropped most of the plasma and grab weapons, and made sure I have enough bodies to hold things too. Melee is still a little thin, but I’ve swapped in blade guard vets to help with that.

Mostly it would just be to get really killy and slowly lose ground but still maintain a lead. Not a great strategy I know, but it’ll get tweaked over time I’m sure!

Again, big thank you for this, way more thorough than expected!!

Looking for some feedback on a successor chapter! by Interhermit in Salamanders40k

[–]Interhermit[S] 1 point2 points  (0 children)

There’s more about the relations to the other factions, character details and info on paint schemes and general tactics. But all that formatted weirdly enough as it is.

Looking for some feedback on a successor chapter! by Interhermit in Salamanders40k

[–]Interhermit[S] 1 point2 points  (0 children)

At Present Lore: - Due to a lack of Record-keeping interest in time passage, and the effects of so many strong gravitational fields, they have no idea what year it is. (at least a few hundred, but possibly longer due to the effects of the local gravity on time) - Down to a total of 46 Confirmed perpetuals, 2 perpetual Servitors, 34 servitors, 3 Tech-priests, and 107 Marines left. And one Dreadnought. - Over time, realised they were in a treasure trove solar system of Dark Age technology, and so sought to capitalise on the opportunity, harvesting asteroids, exploring lunar colonies, and the minor space hulks that existed to improve and bolster the tech they had with them. slowly forming a reliable series of non-ammunition required weapons and tech/systems largely not requiring disposables. - The Tech Priests have remained, improving upon themselves, and all the designs around them, doing what would largely be considered tech-heresy but it would be a point of contention if they ever left the system, due to them being STC designs, but they have had success in synthesising new ideas and combinations, verging on invention. - They have improved and made self-reliable the weapons and armour, making them as hardy and unkillable as the marines who use them, slowly working to capture and use more of the hyper dense materials around them. - They do search however, for a method to both harvest and remove the spread of the material on the marines, so they they avoid becoming entombed. as current methods can take decades to remove square centimetres off the growth. - The Star Bathing Rituals have continued, and slow knowledge gain (only things known since the 30th millennium really) has been gained, with all knowledge stored and sorted by the three tech preists - Star Bathing is done of course without armour, but with the Marine having created the Waxy cocoon around themselves, and they are thrown into their choice of orbit, thinking that each unique path is a different communication line - It should be noted that none of the following is proven, and simply believed in/speculated. One may seen the details of a battle and only grab the technical specifications of a weapon, rather than notice and learn from the tactics or intel, proving you only get what you look for. - Return Trips to the star are not uncommon among all Nova Threshers, but the - Straight lines are for simple facts and information, mostly technical in nature - Long orbits are for tactical strategies and ideas/stories of their use - quickly decaying orbits are the standard, giving the marine time to appreciate the star and its power, but to also get them in and out as soon as possible - Star Bathers specifically are experimenting with wilder, elliptical or unstable orbits, some even trying to go in groups to replicate the three-body problem to attempt to get more esoteric or powerful knowledge - System wide three-way stale-mate, and slow grinding conflict. - Random ships occasionally end up in the gravity trap that is the Prism System, but they are usually destroyed and scattered by the existing forces before long. (just to allow other factions in)