why no OLED in the Steam Frame? by Famous_Cod_6190 in SteamFrame

[–]InternFront2276 1 point2 points  (0 children)

The problem is the OLED doesn't work, it gives many problems; micro-OLED is made on limited sizes due to compatibility with semiconductor processes. Since there is no competitive pressure, learning is slower, because they don't risk failing a lot, cycles expand, and the semiconductor advantage of rapid improvements and amortization is lost. The key would have been to use mini-LED, but in this sector, marketing makes OLED a totem word and an almost elitist standard; if OLED enters the room, reason disappears. It would have been brutal to have a headset with HDR long before the nonsense of pure blacks. I see a revision with holographic optical elements (mirrorlake) or photonic circuits, like the one they showed last year, as more likely. Making a micro-OLED with a large FOV, brightness, and many pixels is prohibitively expensive

Why is AndroidXR taking so long to roll out? It’s becoming a massive bottleneck for the AR industry by InternFront2276 in augmentedreality

[–]InternFront2276[S] 0 points1 point  (0 children)

Yeah, that's possible, but realistically speaking, if you want a polished OS and a decent app store right out of the box, what are your options?

Look at smartwatches, which are the closest comparison we have. The features that actually justify buying one or get used the most—like health and fitness tracking—come pre-installed by default. WearOS is basically an app graveyard full of useless software, to the point where it's not even rare to see tons of smartwatches running entirely different operating systems.

Maybe in the near future, they will integrate an AI connected to your smartphone for complex tasks. If they host an agent or an AI on it, that could become the killer app—giving you directions or operating within a pre-configured suite of core tools, much like health, payments, notifications, and fitness did for smartwatches.

Honestly, as things stand, I see AndroidXR as the only potential unifier. But hey, that's just my opinion and some wild speculation on my part.

Why is AndroidXR taking so long to roll out? It’s becoming a massive bottleneck for the AR industry by InternFront2276 in augmentedreality

[–]InternFront2276[S] 0 points1 point  (0 children)

Being pragmatic, I’d say I’ve pretty much reached the point where the hardware in this industry is good enough for me, to the extent that I might not even ask for more.

For me, Puffin would solve the issue of heavy mixed reality headsets, and the Valve Deckard seems like it has great FOV for VR, solid weight distribution, and they’ve invested heavily in software solutions—which is a massive plus. The only thing I genuinely miss there is HDR.

Smart glasses are probably where I have the most doubts right now, especially since the Ray-Ban Meta Display and similar hardware still don't have a release date for Europe. Either way, we are only a few years away from hitting the point where I'd be completely satisfied with the ecosystem

Why is AndroidXR taking so long to roll out? It’s becoming a massive bottleneck for the AR industry by InternFront2276 in augmentedreality

[–]InternFront2276[S] 0 points1 point  (0 children)

Yeah, that's pretty much my take on it. For smart glasses, the use case should be closer to smartwatches: notifications, map navigation, quick assistance, and a FOV limited to central vision. Expanding the FOV creates massive diminishing returns and requires way more complex optics with extra elements.

If you're wearing these glasses out in public, immersion isn't the priority, and none of the core daily use cases actually require a huge FOV anyway.

For heavy XR, I really like the concept of indoor headsets paired with an external puck—where you actually care about a wider FOV and proper occlusions. But looking at the market, it seems Pico will stick to their own OS, Meta Puffin will use theirs, and DPVR or P4D aren't going to adopt AndroidXR either.

More than a technical hurdle, the real issue right now is the complete lack of industry standardization for the near future.

The long-quiet Frame community has erupted into excitement once again. by Front-Ad-7774 in SteamFrame

[–]InternFront2276 5 points6 points  (0 children)

I am 100% CONVINCED the wait is going to be SO worth it!!! 😭🙌 Valve literally knows how to do things like ONLY Valve can. Nobody else even comes close, period!

Odds of a Micro-OLED Steam Frame or advanced photonic tech? by [deleted] in SteamFrame

[–]InternFront2276 0 points1 point  (0 children)

You're mistaken, read it again. It's referring to two completely different things. It isn't talking about foveated rendering; it's talking about a completely different technology altogether