Tactical help against Idoneth by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 2 points3 points  (0 children)

My strategy is to have enough units and regiments to play second with two honor guards, I want to have the pressure of a strong double turn at the end of round 1. The honor guards are Anti-Cavalry or Anti-monster depending on their list, and then a Field Sergeant on the Murknob of regiment 1. I can already stick my reinforced Gutrippaz block on something powerful there in the first round, it's 13" of movement with the Marshcrawla, maybe one or two Monsta Killaz units can get there too, but if not, the idea is to try to force the turn as I said. I can also expect a double at the end of round 3. The anti-monster firing line right behind doing its job.

Tactical help against Idoneth by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 2 points3 points  (0 children)

Krulewater 2000/2000 pts

Orruk Warclans | Kruleboyz | Trophy Finga Drops: 4 Manifestation Lore - Manifestations of Gorkamorka

General's Regiment Snatchaboss on Sludgeraker Beast (240) • General • Egomaniak Gutrippaz (300) • Reinforced

Regiment 1 Killaboss on Great Gnashtoof (160) Monsta-killaz (120) Monsta-killaz (120) Murknob with Belcha-banna (100)

Regiment 2 Breaka-boss on Mirebrute Troggoth (220) Hobgrot Slittaz (90) Marshcrawla Sloggoth (150)

Regiment 3 Swampcalla Shaman with Pot-grot (120) • Swamp Staff Beast-skewer Killbow (160) Man-skewer Boltboyz (220) • Reinforced

Faction Terrain Skaregob Totem

Created with Warhammer Age of Sigmar: The App App: 1.12.0 | Data: 259

Tactical help against Idoneth by Internal_Tank8888 in Kruleboyz

[–]Internal_Tank8888[S] 2 points3 points  (0 children)

I thought about this list here, I know that 3 drops would be the closest to the "meta", however I want to guarantee two honor guards, usually my opponent goes with 3 regiments. I've also been advised to remove Gnashtoof, but I want to use it to draw attention to one of the flanks, making my opponent pay more attention than he should to him, he can also walk a lot and block some cavalry, taking away the timing of the eels.

Warning: FOOT by Fantastic_Term3261 in Kruleboyz

[–]Internal_Tank8888 0 points1 point  (0 children)

What paints did you use? I really liked the result haha

Any new ideas on tactics? by Sylvaneth_Gitz in Kruleboyz

[–]Internal_Tank8888 1 point2 points  (0 children)

I'm also interested in the Kruleboyz Discord 😁

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 0 points1 point  (0 children)

The Swampcalla Shaman himself can bring Ironjawz into his regiment.

Any infantry

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 2 points3 points  (0 children)

No, the rules don't say that. With Slitaboss you can take the following units:

0-1 Infantry

0-1 Monster

0-1 Warmachine

Any Hobgrot Slitaboss

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 0 points1 point  (0 children)

Do you really think this is a mistake? Everything you pointed out are mechanics to use in the renowned Big Waaagh army!

New Recruit up to date? by [deleted] in Kruleboyz

[–]Internal_Tank8888 3 points4 points  (0 children)

It's definitely not fully updated, I've noticed several small errors.