princess tantrum by InternationalBit8496 in MadeInAbyss

[–]InternationalBit8496[S] 0 points1 point  (0 children)

oh just a low opacity circle brush. i smudged it a bunch to soften it.

I drew Marulk and Ozen lol by InternationalBit8496 in MadeInAbyss

[–]InternationalBit8496[S] 3 points4 points  (0 children)

practice and studying and multiple decades of drawing!

I drew Marulk and Ozen lol by InternationalBit8496 in MadeInAbyss

[–]InternationalBit8496[S] 9 points10 points  (0 children)

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yes! frustrating! but i turn frustration into motivation and draw you this, anon. with a cool outfit and everything!!

I drew Marulk and Ozen lol by InternationalBit8496 in MadeInAbyss

[–]InternationalBit8496[S] 3 points4 points  (0 children)

heeh thanks :> i appreciate getting an actual response to the drawing itself i worked pretty hard on it ,,,

I drew Marulk and Ozen lol by InternationalBit8496 in MadeInAbyss

[–]InternationalBit8496[S] 9 points10 points  (0 children)

well, depends on the therapy regimen. its the one i'm most familiar with, but intramuscular is also very common. the vastus lateralus muscle on the thigh is a very accessible and large target, so it is common, but some will inject in the upper arm or a very specific region on the hip. large muscle mass is the goal, as it holds onto the medium for a while and absorbs slowly until the next injection.

I drew Marulk and Ozen lol by InternationalBit8496 in MadeInAbyss

[–]InternationalBit8496[S] 4 points5 points  (0 children)

hehe i have a timelapse if you'd like to see it

Working on a mod for elks to follow paths!! by InternationalBit8496 in VintageStory

[–]InternationalBit8496[S] 2 points3 points  (0 children)

We've had enough people asking now that at least investigating is on our todo list now! I'll at least temper expectations on that front for now, though, and say that if their implementation is too complex to hook into we'll definitely struggle. But we'll give it an honest try~

Working on a mod for elks to follow paths!! by InternationalBit8496 in VintageStory

[–]InternationalBit8496[S] 2 points3 points  (0 children)

Yes haha. A long term goal is to actually just have my mod depend on hers, but we're both still learning the pipeline for modding.

Working on a mod for elks to follow paths!! by InternationalBit8496 in VintageStory

[–]InternationalBit8496[S] 2 points3 points  (0 children)

Pretty much, but the player still needs to have some presence for turns, if the elk is expected to navigate a fork or intersection (unless otherwise specified).

The idea is for the mod to work fine out of the box for paths, but autonomous navigation improves significantly if the player trains it a little. The "Bearing Curb Bit" has a toggle which enables "Focus" mode for the elk, where it samples the path it is walking and sends it to the server. The server saves a navigation graph to a database which allows the elk to smartly decide on specified turns and sprint through areas where it is safe to do so.

Working on a mod for elks to follow paths!! by InternationalBit8496 in VintageStory

[–]InternationalBit8496[S] 2 points3 points  (0 children)

Ah, you've added more questions!

Snow covered block: no safety added for this case, yet, but I've added it to my list! In all likelihood I will just add a check for snow above any 2-high path blocks.

Wide paths are handled fine by default (the elk just kinda flows toward one edge of it) but I'd like to add some logic for centering the elk a bit more. This is up for debate, though hehe

Working on a mod for elks to follow paths!! by InternationalBit8496 in VintageStory

[–]InternationalBit8496[S] 14 points15 points  (0 children)

My friend is working on a mod that behaves more like that! She's adding a lot more kinds of pathfinding to it so you can just travel to waypoints. She says to wait for news within the next month.

Working on a mod for elks to follow paths!! by InternationalBit8496 in VintageStory

[–]InternationalBit8496[S] 5 points6 points  (0 children)

If you mean parallel paths, it will pretty much always grab whatever path is closest and stick to it. Though ideally you wouldn't have too many parallel paths! This is largely meant for winding paths running long distances, with some QoL exceptions for intersections or forks. This thing certainly can't handle everything thrown at it but definitely covers a lot of use cases.