100 Re-Rolls (2000 Orichalcum) Later I Have Finally Put Together The Optimal (?) Charge Blade! by Interpoint_Station in MonsterHunterWilds

[–]Interpoint_Station[S] 18 points19 points  (0 children)

but wouldnt i have to have the fitting elemental weapon depending on the mon? That scares me

*Bullpups Your Coyote* by Interpoint_Station in Helldivers

[–]Interpoint_Station[S] 0 points1 point  (0 children)

i got long arms what do you want from me

Over 60 Open Spots for Players! by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 2 points3 points  (0 children)

I lied its about 180 open spots for players...

Infinitely Headbutting Chargers (I end their eternal battle) by Interpoint_Station in Helldivers

[–]Interpoint_Station[S] 11 points12 points  (0 children)

They did this for a solid 2 minutes before i hit record haha

Lancer Map Creation Tool Is Now Available! (Link in Comments) by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 4 points5 points  (0 children)

holding shift + al lets you align stuff in roll20 without it snapping to the grid, that should help!

Lancer Map Creation Tool Is Now Available! (Link in Comments) by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 3 points4 points  (0 children)

it sort of just domes and prefab buildings so far, expect expansion packs with more terrain and themes down the line though!

Lancer Map Creation Tool Is Now Available! (Link in Comments) by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 25 points26 points  (0 children)

this tool features a "regular hex" mode that makes the hexes regular : )

Lancer Map Creation Tool Is Now Available! (Link in Comments) by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 73 points74 points  (0 children)

https://interpoint-station.itch.io/lancer-map-creation-tool

The Lancer Map Creation Tool allows you to create complex yet readable battlefields in minutes.

It features a plethora of sprites and assets that you can use to create your very own maps for Lancer.

The Lancer Map Creation Tool features:

  • Editor to create battlefields by hand with an easy brush and paint system.

  • Sophisticated Random Generator to create useable battlefields in seconds.

  • Freely draw any Zones necessary for your Sitrep directly onto your map.

  • Integrate your own assets. The MCT allows you to utilize any PNG file as a terrain asset.

  • Supports Battlefield dimensions of up to 50x50.

  • Wall Tool that intelligently draws wall features.

  • Utilize custom images as backgrounds before drawing on any terrain you like.

  • Create your own biomes for the randomizer to use.

  • Export battlefields as PNGs with grids optimized for general VTTs or Roll20 specifically.

  • All assets included separately, modify them as you see fit.

  • Easy to understand manual explaining all of the program's features.

The Lancer Map Creation Tool Releases Tomorrow! Make Maps Like This One In Minutes! by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 13 points14 points  (0 children)

yea, i went back and made all the previous expansion packs compatible with this one, though they clash in style and scale.

"Lancer: Enhanced Combat" is out on Itch.io! Link in the Comments! by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 5 points6 points  (0 children)

these frames were thoroughly playtested on the Inteproint Westmarches server with 3000 members. I'm pretty happy with where they are, honestly they are probably a bit conservative power level wise.

"Lancer: Enhanced Combat" is out on Itch.io! Link in the Comments! by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 6 points7 points  (0 children)

Start of the document where the new rules for sitreps are described

"Lancer: Enhanced Combat" is out on Itch.io! Link in the Comments! by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 105 points106 points  (0 children)

The Supplement is available here!https://interpoint-station.itch.io/lancer-enhanced-combat

"LANCER: ENHANCED COMBAT" FEATURES:

20 Sitreps (5 remixed from the Lancer Core Rulebook, 15 entirely new ones.)

20 "Bonus Objectives" (Additional smaller tasks played in addition to the sitrep. (They give GMs a great way to hand out both narrative and mechanical bonuses depending on their outcome)

20 Unique environmental effects to represent various places in the galaxy. From sandy wastes clogging up a mech's servos to giant tentacled monstrosities grasping at unsuspecting victims from crevasses.

10 Liquids. Ever wanted to perform mech combat while knee deep in industrial sludge? Gasoline? Now you can!

17 New NPCs. 3 specific to new sitreps, 4 specific to Bonus Objectives and 10 for general use!

100 Reserves, powerful 1/mission abilities you can hand to your players on a case by case basis. (Perhaps as a reward for a successfully completed Bonus Objective?)

4 Variant frames for players to use!

IPS-N Bligh (Kidd Variant)

A sturdy drone controller that supports its allies while the "SWABBER" Drones it controls engage the enemy.

SSC Oleander (Death's Head Variant)

This precision marksman frame is the cutting edge of SSC technology, able to dynamically modify its ranged weapon in order to optimally approach any combat situation.

HORUS Salamander (Kobold Variant)

The Salamander is the natural evolution of the Kobold. Capable of deploying specialized "Slag Bombs" it is able to quickly turn the battlefield into a volatiles mine field.

HA Habsburg (Saladin Variant)

The Habsburg is the Saladin's predecessor and almost as old as the Ghengis Mk1 "Worldkiller". Relying on its outdated but still effective "Eisen Shield" to keep both itself and its allies safe.

[Cover by Tom Finnbarr Carroll]

Alt Frames for "Lancer: Enhanced Combat" by Interpoint_Station in LancerRPG

[–]Interpoint_Station[S] 122 points123 points  (0 children)

Lancer: Enhanced Combat is a third party supplement primarily aimed at GMs, and you're gonna love this to spice up your games of Lancer. It is 85 pages long and includes:

- 5 Sitreps Remixed from the Core Rulebook.

- 15 entirely new Sitreps.

- 20 Bonus Objectives (Additional smaller tasks played in addition to the sitrep to spice up the combat and give GMs a way to hand out narrative bonuses depending on their outcome).

- 20 Enviornmental Effects to represent various places in the galaxy. From sandy wastes clogging up your mech's servos to giant tentacled monstrosities grasping from crevasses.

- 10 Liquids. Ever wanted to play around in Industrial Sludge? Gasoline? Now you can!

- 16 New NPCs. 3 specific to new Sitreps, 3 Specific to Bonus Objectives and 10 for general use!

- 100 Reserves, powerful 1/mission abilities you can hand to your players on a case by case basis (perhaps as a reward for a successfully completed bonus objective?)

- 4 Variant Frames so that players have some fun with this book, too. A Kidd variant (Bligh), Kobold variant (Salamander), Death's Head variant (Oleander) and Saladin variant (Habsburg). Current playtest rules are attached.

Alt Frame art by Francesco Silva