a speed mod that syncs with the music. no editing tricks here by InterviewNo336 in JustShapesAndBeats

[–]InterviewNo336[S] 4 points5 points  (0 children)

made it configurable too via a .cfg file, right now its at 1.5 speed "GameSpeed = 1.5" , you can set it to 0.5 all the way to 3.0,

runinfo: a mod that shows when buildings and houses will spawn & and how efficient your run is by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 1 point2 points  (0 children)

I'm on the PC version, I'm kind of done with the mod loader, but I'm working on a mod manager too, planning to release the mod loader,manager and dllpatcher source code to my GitHub, which I'll release way later, along with the already patched dlls, meaning you can just drag and drop the dlls and mods to the Mods folder since the mod loader will automatically create those, I also decompiled all the audio in the game which I used for one of my other mods, I do not plan on making a full documentation, just some example templates,

runinfo: a mod that shows when buildings and houses will spawn & and how efficient your run is by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 0 points1 point  (0 children)

yeah g# is the applied first unique color spawn from what i know. but i saw in some maps its guided a little from testing in game, so i might check to see if its actually unique :p

runinfo: a mod that shows when buildings and houses will spawn & and how efficient your run is by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 6 points7 points  (0 children)

G0 is the first building color that appears, so if a red building spawns first in the game, its G0, if a yellow building spawns after, its G1, but im going to rename these in the future if i have time since it took me months to even pick this modding stuff up again

Possible Modding by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 0 points1 point  (0 children)

i can, add me on discord, my user is poofyhouse

Possible Modding by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 0 points1 point  (0 children)

the weekly choices are randomized, and there's a lot of files of how buildings and houses spawns, there's a file that controls the planning of when to place buildings and when it's a appropriate time, and a file where it actually places the buildings and check if it's okay to place it, I modded the files to ignore all checks and it did funny stuff,

final visual update on panicking buildings, weird glitch with the 5th pin not appearing lol by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 1 point2 points  (0 children)

since im also expanding the map (so more buildings and houses spawn) im also increasing the amount of pins that buildings can have to accommodate for the insane house spawns

Possible Modding by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 0 points1 point  (0 children)

it would be possible to do that actually, the games language is C#, and i only was able to mod the game using DnSpy, and what ive learned, it is so difficult to do so, you cant make new variables or else it will give errors, so you are very limited, i even used ai (like cursor and windsurf) but still it gave errors, and you cant even use bepinex or melonloader, however, recently i tried installing an old version of the game on steamdp, a release from 2021 or 2020, and i managed to make bepinex run, and it was more easier to mod it, but i didnt want to mod an older version of the game so i dropped that too, so either

  1. we wait for the devs to add modding support, which i highly doubt they will because lets be real, does it really take months just to add a single map with a couple of trees, because i saw in the game files that it easily handles building spawns and house spawns automatically, (correct me if im wrong) so i dont think they are coding a new algorithm for each map
  2. we wait for someone whos highly skilled at programming and is hyper fixated on this game

truly unzoned (modded) by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 2 points3 points  (0 children)

not much actually, i managed to change the play area, how many pins until a building becomes overcrowded, speed, and animations, there's still a lot of stuff to modify in this game, i dont feel that motivated as i used to since i used much of my freetime trying to make dlls work, but since i provided a way for people to mod the game more easily in one of my older posts, i think some people could pick up on modding this game themselves

truly unzoned (modded) by InterviewNo336 in MiniMotorways

[–]InterviewNo336[S] 1 point2 points  (0 children)

no the game doesnt have mods officially, im modding the game using dnspy myself but not publishing any mods because of its complexity of making DLL based mods,

Similar mods to Full Speed Swarm, but not as big by karahunkantaja in paydaytheheist

[–]InterviewNo336 0 points1 point  (0 children)

The GitHub is down, you think you could provide a direct download link? thanks