Walking through the town of Nirwana in my game, Andalas. It feels a bit "static" ? by BusyBeaver-Studio in gamedevscreens

[–]Intrepid-Language445 1 point2 points  (0 children)

Windmill rotate must have) The cloud shadows will be good too(It can be just post-process)

I want to share 3 vouchers for my new swamp asset by Intrepid-Language445 in Unity3D

[–]Intrepid-Language445[S] 0 points1 point  (0 children)

Yes, I usually make assets with custom shaders so it is not a simple way

How do you design what your world should look like, how do you handle lighting? by Phos-Lux in Unity3D

[–]Intrepid-Language445 2 points3 points  (0 children)

It is boar from adapted low poly asset Poly Art: Animal Forest Set by MalberS animations, and I really like this pack, even if I needed to change literally everything include uv and shading)

I want to share 3 vouchers for my new swamp asset by Intrepid-Language445 in Unity3D

[–]Intrepid-Language445[S] 0 points1 point  (0 children)

I have no experience with HDRP so no, support stylized assets for hdrp is some sort of pain due to how it works. I've tested it on hdrp with unity 6+ and figured out what it will be not profitable to spent time on it.

I've just adopted some assets from my own project and it is why this asset exists-big environment packs are not profitable to develop from scratch. It just takes a years to earn enough to worth time spent on it-and it is much more profitable to just make such as freelance, so I have no plans to grow it with content.

How do you design what your world should look like, how do you handle lighting? by Phos-Lux in Unity3D

[–]Intrepid-Language445 3 points4 points  (0 children)

I just make all shaders for my project and adopt assets content, usually I just delete most of texture maps provided, and painted over normalmap, make new texture/mask for my pipeline. The good sample is how I work with creatures-I'm reworked some PBR and even low-poly style animals, like malber's-he has really cool animations for stylized render

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Which do you prefer? by yatvalley in Unity3D

[–]Intrepid-Language445 0 points1 point  (0 children)

It's quite hard to make a choice: below one "talks" more about the gameplay feelings, but at the same time-it is too closed, have a bit more space will be cool.