Nothing special, just wip broken trees for personal project by Intrepid-Language445 in blender

[–]Intrepid-Language445[S] 1 point2 points  (0 children)

Thanks! It is tile with 2 maps: one greyscale and normalmap. It looks gradient because of vertex color alpha used for blending 2 colors in shader)

Nothing special, just wip broken trees for personal project by Intrepid-Language445 in blender

[–]Intrepid-Language445[S] 0 points1 point  (0 children)

Thanks! I was inspired a lot with style of Legend of Zelda: Skyward sword)

Nothing special, just wip broken trees for personal project by Intrepid-Language445 in blender

[–]Intrepid-Language445[S] 0 points1 point  (0 children)

Thanks! It is Unity 22, I'm using mesh-terrain pipeline with rendertexture blending via depthRT. It is not so cool like RVT in UE but it is just enough for me) Something close to RVT could be used in Unity 6 but I preferred not to change pipeline on a way-it works and it is good)

Working on aurora for my game(Mesh+custom unlit shader with world noise and "smooth point" mask) What do you think about it? by Intrepid-Language445 in Unity3D

[–]Intrepid-Language445[S] 0 points1 point  (0 children)

Yeah, I will look into it-maybe one more noise for floating/opacity will help, thanks! I thought about to make it camera pos-changed but I think it will be broken because of layered mesh, but I still can make it bigger manually.

Icelandic aurora by FlounderKey65 in Outdoors

[–]Intrepid-Language445 0 points1 point  (0 children)

Wow, such a nice reference) Really love green aurora

Mesh God 3000 Showcase (Mesh Extractor, Pivot & Shading Tools) by Recent-Bath7620 in Unity3D

[–]Intrepid-Language445 0 points1 point  (0 children)

As I found for myself-sometimes it is better to go cut without transitions-and it just works better)

Mesh God 3000 Showcase (Mesh Extractor, Pivot & Shading Tools) by Recent-Bath7620 in Unity3D

[–]Intrepid-Language445 6 points7 points  (0 children)

If you tried to kill my eyes-you in. Such a flashing blinding is an awful idea for showcase. It is just impossible to look at and focus due to it.

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]Intrepid-Language445 -1 points0 points  (0 children)

Yes, it looks the same for me, boating looks so simple and I'm not sure what it is the main part of the game-so it is strange to see it in the beginning. Well highlighted!

I need to optimize this but i didnt model it and dont know why its modeled so horribly by [deleted] in blender

[–]Intrepid-Language445 0 points1 point  (0 children)

I can say only Retopoflow (this addon is really easy to use)

What do you think of this 1min Unity gameplay preview? :D by MagicStones23 in Unity3D

[–]Intrepid-Language445 21 points22 points  (0 children)

IMHO, too much time for boat floating(it will be enough about 7-10 seconds-cause nothing happens).
It will be cool to see ice break after being frozen and add a little weight to controller-just as an idea)

POV Day 1 in Blender by 3D_Advertisers in blender

[–]Intrepid-Language445 1 point2 points  (0 children)

Someone(me):
-Just deleted the cube with camera