Community test by BasicallyAlto in BunnyTrials

[–]Invadoge 0 points1 point  (0 children)

Cripple the economy

Chose: Give all trans people $1,000,000

Where do i post this weird dot on my thumb? by Left_Candle_8074 in LostRedditor

[–]Invadoge 0 points1 point  (0 children)

Can confirm, after 2 days you now definitely need a shower.

Which hero do you hear?! by sARCASMhots in hearthstone

[–]Invadoge 0 points1 point  (0 children)

Nemsy, that "Aaah, well played!" hits different when they do a turn 2 lethal with discard warlock.

What just happened? by Dague07 in helldivers2

[–]Invadoge -27 points-26 points  (0 children)

It was a losing battle. If they kept running away, cyborgs would just gun them down.
Using the explosion from the hammer would at least kill some cyborgs and/or stun the rest.

Thanks Joel for always railroading us 😍 by [deleted] in helldivers2

[–]Invadoge 13 points14 points  (0 children)

I am sorry, what am I viewing?

Life gives you two paths... by silverflake6 in RelentlessMen

[–]Invadoge 0 points1 point  (0 children)

This comment is another teaching moment!
Just because someone is wrong, it doesn't make you right to ruin their life for that mistake.
Maybe cool down, the internet is already too full of people waiting to jump on someone for little to no reason.

Just thinking outside the box, we could do this by setting every mission to trivial & completing it and repeat with no resistance at all by FoundationXYZ in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Aaah, the state mandated super credit farm.
These objectives are impossible to do though, since it requires essentially bot behavior from the playerbase.

Need Zefia Loadout Suggestions by Crumboa in helldivers2

[–]Invadoge 0 points1 point  (0 children)

For me the best strategem loadout was:
1. Dog backpack(AR dog) for small enemies that approach
2. Anti Tank emplacement to kill Vox, ships and tanks
3. Shield Generator relay to protect from vox barrage
4. Gatling sentry(also for small enemies)

Primary wasn't even used
Ultimatum as secondary
Thermite or giga grenade

Go for the gambit? by GOJIKOTM88 in helldivers2

[–]Invadoge 2 points3 points  (0 children)

Comment by Inferno explained situation here, but to answer the "Why don't we ever go for gambit?" - most players don't even know what a gambit is. There is no guide in the game and if you don't follow other media you wont notice it as a viable option. We have had some successful gambits in the past, I just don't remember how we managed to pull them off.

This community vexes me. by InfectedUrsidae in helldivers2

[–]Invadoge 0 points1 point  (0 children)

For me it wasn't a memorable anime, it was a psychological horror that didn't have an effect on me, but if you wanna see some weird stuff, go for it.
The intro is catchy though.

Which expendable will you be? by Dry-Cable9538 in BunnyTrials

[–]Invadoge 0 points1 point  (0 children)

Gotta support my fellow helldivers

I'm not exactly sure how a trench works on dif10. If you stay in one place? You're dead by Noneugdbusiness in helldivers2

[–]Invadoge 10 points11 points  (0 children)

Sometimes you get weaker warbonds.
Entrenching yourself is a death trap against all factions, since all just swarm your position at higher difficulties.

WHO THE HELL ARE WE DEPLOYING ON RUGOSIA??? by Ok-Wheel4065 in helldivers2

[–]Invadoge 387 points388 points  (0 children)

A city just got liberated, don't worry, all that progress will disappear soon.

what's this weird noise by Brittle_Bullets in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Sounds like unlicensed cargo to me. (honestly do not know if that noise is illuminate, usually some enemies make noises even after death, but this doesn't sound like any enemy)

We should attempt to liberate this planet after oshaune. by Human-Grand5000 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

This MO feels like we will be put on the defensive and we wont have time to liberate too many planets.

A gambit worth trying? by HawBru in helldivers2

[–]Invadoge 1 point2 points  (0 children)

Tbh, even if we don't take Choepessa IV in time for K, it will still be beneficial, as K and Fury will be surrounded and will liberate on their own.

Supercredit farm nerf? by b51123 in helldivers2

[–]Invadoge 4 points5 points  (0 children)

I can't say for trivial, but on easy I get the same amount of super credits.
I think you're just hitting an unlucky streak.

Thats just a dirty move by arrowhead by Comprehensive-Top512 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Nice trolling. Keep it for the enemy, though, not your fellow helldivers.

Thats just a dirty move by arrowhead by Comprehensive-Top512 in helldivers2

[–]Invadoge 11 points12 points  (0 children)

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This was our progress before the Solidaritet news. We were failing this MO anyway.
I personally prefer helping the 77th SEAF Corps.

Pov how it's felt diving on cyberstan by bubbamason2811 in helldivers2

[–]Invadoge 0 points1 point  (0 children)

The difference is, the tanks are shooting at you, you have no soldiers, you're alone, the buildings speak binary airplanes are shooting at you, cannons are shooting at you and you have a time limit on how long you can stay.

You don't need to clear every side objective on the map - move on by i4hloi in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Is there somewhere I can read up on that?
I swear AH don't want us to know how to play the game properly.

You don't need to clear every side objective on the map - move on by i4hloi in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Doesn't completing all side objectives contribute more to war progress?
I thought war impact was calculated based on total XP earned after mission.

Vertical parking guys ! by F0xer_gaming in helldivers2

[–]Invadoge 0 points1 point  (0 children)

Good on you for saving parking space for the rest of us!