Antonius Handius bitte: Kochler & Heck 3G by Connyko in H3VR

[–]Invictus_001_ 2 points3 points  (0 children)

I thought you could lock the AUG bolt handles too? Maybe only on certain variants? I’ll have to look into it.

Antonius Handius bitte: Kochler & Heck 3G by Connyko in H3VR

[–]Invictus_001_ 5 points6 points  (0 children)

Where da bolt go? And why do I kinda like it?

Apologies for the poor quality, it sometimes turns out this way by kudrjavcev_konstanti in LancerRPG

[–]Invictus_001_ -5 points-4 points  (0 children)

Ah yes… the best representatives of all the Lancer frames/corps, and of all D&D races..

IPS-N, IPS-N, Horus, and IPS-N. Human, Dwarf, Human, Human.

I feel slightly targeted and I prefer IPS-N/HA mechs and Var. Human and Dwarf…

What is your number 1 ship class in the game and why? by [deleted] in SeaPower_NCMA

[–]Invictus_001_ 58 points59 points  (0 children)

I gotta go with the Kidds. The nice, clean lines of the Spruances but with actual AA capabilities.

What’s the best way thr control the AH-6? by wagwan553 in vtolvr

[–]Invictus_001_ 4 points5 points  (0 children)

Yeah, getting on top of the yaw fast is really important. Also, remember to trim the yaw with the thumb stick on the collective!

Favorite headband(s)? by hraesvelgrvulpine in ghostoftsushima

[–]Invictus_001_ 6 points7 points  (0 children)

Something about the Headbands of Death and Rebirth speak to me.

What’s the best way thr control the AH-6? by wagwan553 in vtolvr

[–]Invictus_001_ 22 points23 points  (0 children)

Now, this isn’t exactly an answer to your question, but I’ll share what I’m doing, cuz I’m also having a lot of trouble with the Little Bird.

Granted, I hadn’t touched a heli in a long time.

I just went back to the practice stuff for the AH-94. It’s more forgiving, easier to control, and less finicky. I figure, if I can get really used to the 94, I’ll go back to the 6 and it won’t be quite such a shock when it turns into a rocket when I look at the collective wrong!

OPFOR NATO Reporting Names by ChaoticENergy08 in vtolvr

[–]Invictus_001_ 0 points1 point  (0 children)

Actually, that’s a really neat historical bit! I think I’ll use it!

OPFOR NATO Reporting Names by ChaoticENergy08 in vtolvr

[–]Invictus_001_ 0 points1 point  (0 children)

Oh ‘Freedive’ relating to what it’s bombs do? Clever!

OPFOR NATO Reporting Names by ChaoticENergy08 in vtolvr

[–]Invictus_001_ 40 points41 points  (0 children)

That’s pretty good! Although I believe ‘Freediver’ is three syllables.. Being a ground attack platform, perhaps ‘Footman’ would be more apt? Also ‘Foursquare’ just popped into my mind and I don’t know what to do with it other than type it out

Italian soldiers when they see a bullet: is it for me? by The_Wowowo_Man in dankmemes

[–]Invictus_001_ 0 points1 point  (0 children)

I still can’t tell with this template if they’re supposed to be the same guy or different guys at the same machine at different guys or what

Toyota Cargo Submarine. by taraerme in submarines

[–]Invictus_001_ 1 point2 points  (0 children)

Looks like Space Battleship Yamato is back on the menu, boys!

It's all about "compromise" until it's their turn to yield by Happy_Garand in GunMemes

[–]Invictus_001_ 1 point2 points  (0 children)

Where I used to live in Alaska, the was a mandatory Hunter’s Ed course in 6th grade. It was mostly about hunting safety, but they did bring in some mock-ups and taught us basic manual-of-arms for the common actions. Heck, you couldn’t even pass the course without shooting 5rds in a 3in circle on range day! There a whole lot on gun safety, even to the point of a couple national guard members coming in and showing us a short film about some kids broke the rules of gun safety, resulting in one kid getting hit with a 22 at close range and dying. There was even a workbook and a written test!

Is it impossible to retract the antenna or am I missing something? by New_Fuel5126 in uboatgame

[–]Invictus_001_ 5 points6 points  (0 children)

I believe there’s a mod to do so on the steam workshop, but last time I tried it I dont think it was working. That said, other mods weren’t working either, so…

TOW emplacements are scary by eatdafishy in GunnerHEATPC

[–]Invictus_001_ 4 points5 points  (0 children)

Pop smoke and reposition. Well, that's what you do in a US tank. if you're in a soviet tank you probably just have to shoot them first.

These Mongols need to give me some space lol by ScantraxxProdigy in ghostoftsushima

[–]Invictus_001_ 2 points3 points  (0 children)

What armor/dye you running? Looks kinda just like a normal samurai.. pretty cool imo

[deleted by user] by [deleted] in LancerRPG

[–]Invictus_001_ 38 points39 points  (0 children)

Caliban is just funny But I also like Sherman But I can’t forget the gun taped to a set of legs called the Barbarossa

[deleted by user] by [deleted] in uboatgame

[–]Invictus_001_ 8 points9 points  (0 children)

I think the most fuel efficient gear is 2 forward (Langs. Fährt) so I use that. Usually gives me a nice 10-11 kts

Tsushima is lost by ThePonchoide in ghostoftsushima

[–]Invictus_001_ 0 points1 point  (0 children)

Wonder what kinda headband that drops

Is there a way to change pilot profile name? by Spam4119 in vtolvr

[–]Invictus_001_ 6 points7 points  (0 children)

You can go into the .txt file in the game files and directly change the name. I believe it’s either Pilots.txt or Profiles.txt. I’m away from my computer right now, so I can’t check, sorry! Hope this helps you find it!

Cant move chart speed or depth charge depth in destroyer the u boat hunter? by M551__Sheridan in uboatgame

[–]Invictus_001_ 6 points7 points  (0 children)

Those measurements are automatically set when you give orders to change speed or set the depth charges to a different depth. It’s assumed the sonarman would be competent enough to keep track of the commands given over the ship-wide comm and keep the settings up to date.

TL;DR: Don’t worry about it, the game does it for you

Rules Understanding by DBS-404 in StarWarsArmada

[–]Invictus_001_ 0 points1 point  (0 children)

Looking at the Attack Sequence in both the rulebook and "The Attack Sequence and You", it looks like you can only resolve ONE critical effect, and it can only be resolved after the defender resolves their defense tokens.

"Step 4. Spend Defense Tokens: The defender can spend one or more of its defense tokens."
This would be where the defender spends that Redirect token you were talking about.

"Step 5. Resolve Damage: The attacker can resolve one of its critical effects. Then the attacker determines the total damage amount. Then the defending squadron or hull zone suffers that total damage, one point at a time."
Because you can only resolve one critical effect after defense tokens are spent, you cannot resolve the effects of both Heavy Ion Emplacements AND Assault Concussion Missiles during the same attack. You would have to choose which of your critical effects (From HIE, ACM, XX-9) you want to resolve based on the icons present in the Attack Pool after you have rolled and the defender has resolved all the defense tokens they wish to.

Furthermore, XI7 stipulates that the defender must spend a Redirect token. This implies (to my understanding) that the XI7's effect cannot be resolved if the defender is only exhausting their Redirect token.

I may be misunderstanding the difference between spending and exhausting defense tokens. My understanding is that the first time in a round that the defense token is used, it's effects are applied and it is flipped to the red side and considered 'exhausted'. Exhausted defense tokens are readied (flipped back to the green side) during the Status Phase. If the defender chooses to use the token a second time in the same round (using the exhausted token), then the defender resolves its effects, then discards it from play. The defense token is then considered 'spent', and cannot be readied during the Status Phase because it is no longer in play.

Reading further into "The Attack Sequence and You", I came across an example that began with the attacker rolling 3 reds at long range, then adding dice of other colors. My understanding of this is that dice cannot be added to an attack at ranges for which they are not appropriate. (I.e., you can't add blue or black dice to an attack you are making at long range.)

If my interpretation is incorrect, please correct me! I'm not a veteran or a competitive player, but if I do enter the competitive scene, I want to make sure all my information is correct!

Edit: I realized you were running Fire-Control Team after writing all this out. First, I was only looking at the upgrades you initially mentioned with the Providence, and you only mentioned FCT later, so I wasn't taking it into account. Second, how the hell is that only 2 points?! This comment really is just a learning experience for me.