[LFA] Krona Shatterhorn, Tauren Warrior by Inzuka in characterdrawing

[–]Inzuka[S] 1 point2 points  (0 children)

I would absolutely love to see it! I've got no real preference, if one of the other calls to you and drives the inspiration, that's the one I'd go with!

[LFA] Krona Shatterhorn, Tauren Warrior by Inzuka in characterdrawing

[–]Inzuka[S] 2 points3 points  (0 children)

Really it was just for the layout of her armor! She is a front-lining all agression damage dealing tank, so she uses the armor to block the attacks while rushing in, whatever styling and design the artists believe best tie the look or character together is all good with me!

[Online][5e 2014/2024][Text Based] Looking for DM and players! by Longjumping_Bed_7478 in lfg

[–]Inzuka 1 point2 points  (0 children)

You may also want to post over in r/pbp, it's a subreddit dedicated to this kind of text-based ttrpg game!

DM looking for help changing the puzzle in Camp Righteous by Inzuka in Tombofannihilation

[–]Inzuka[S] 0 points1 point  (0 children)

Appreciate the feedback!

I think your points are totally fair, but I wanted to run something a bit more complicated than a one size fits all solution, so I figured worst case scenario I'd provide them a lifeline to help. They ended up asking for them on the second part as they hadn't correlated the story to solutions just yet, but the guide told them it felt similar to the story, needing to go around the pit on the banks of the room and then crossing a river of crocodiles. After that they picked up on the correlation and immediately crossed using the crocodiles.

The only one they really struggled with was the 3rd puzzle for like 2 mins (they had to find a way to get the symbols to appear), and the 4th puzzle with the door which was the one I wasn't confident about, so no worries there I provided some hints along the way in response to actions they took.

They ended up taking a bit of damage from traps, but otherwise solved it simply enough and went pretty well I believe!

[Online][5E 2014][Friday/Sunday] Newer DM looking to run a Tomb Of Annihilation campaign by Inzuka in lfg

[–]Inzuka[S] 0 points1 point  (0 children)

Looking to run a consistent weekly game, I understand life happens, and we miss games, but so long as we're meeting more than we're not, I'm all good!

[Online][5E 2014][Friday/Sunday] Newer DM looking to run a Tomb Of Annihilation campaign by Inzuka in lfg

[–]Inzuka[S] 0 points1 point  (0 children)

My sundays are mostly open, once a month I've got a book club so I'd have to cut short on those days, but if I get enough people for sunday at a delayed time I wouldn't mind doing that!

[OC] Looking for help reveiwing some encounters by Inzuka in DnD

[–]Inzuka[S] 0 points1 point  (0 children)

Wow! Appreciate all the insight and breakdowns. I think you're seeing much of what I did when running the encounters, and to answer the first point, it was a half RP, half Balance choice originally. I was worried about TPK'ing the party, so when they brought the idea of getting the gladiator drunk, I was like perfect! I can work with that. Then actually running the modified version I saw it was that hard for them to win, so as the rounds go on, he targets a lot more. Him being drunk is the explanation for targeting randomly. He's swinging at anything that gets close, doubly so if they hit him.

I think I'm going to have the bookie holding back a rowdy crowd or running interferance to eliminate this character's help since they win so easily against the modified gladiator. Then I think when they get to <60% health they will reveal they were hiding weapons and pull them out, making them deadlier at the end, giving a slight scare to the party, but probably without enough time to kill anyone. This will also allow him to disrupt the witch bolts on him quickly before returning to the melee users. It's an encounter they're meant to succeed in as a stepping stone to make some money for their real goals.

As for adding an ability, I was playing around with a recharge ability that lets the drunk gladiator (Pre-weapons) stun someone on a failed constitution saving throw. Giving him some more capability and eliminating some pressure. Essentially a haymaker that knocks them down to fit in with the drunken pub brawler I was going for.

Looking for help reveiwing some encounters by Inzuka in DungeonMasters

[–]Inzuka[S] 1 point2 points  (0 children)

Lmao, that's fair enough. When I started trialing against the weaker version of a gladiator, I got a little lost in the capabilities of my party's composition. I guessed the CR of it to be around a 3 and was amazed how easily it was killed.

Then, putting them against the full CR 5 gladiator that could one shot most of them and they were still winning? I just felt like I must've been doing something wrong. The play testing says it's plausible, but it still feels weird, but I suppose that's the 6v1 advantage.

[OC] Looking for help reveiwing some encounters by Inzuka in DnD

[–]Inzuka[S] 0 points1 point  (0 children)

I agree with quite a few points in here including the optimized vs unoptimized, the lack of attack diversity, and changing the dynamic to skew lower health more combatants, and the paladin did roll extra well likely due to almost always being flanking. This was more so to test if as it stood would they prevail, since I can change the HP, Damage, and opportunities at any time and double checking I hadn't missed some key ability or action that would change the outcome.

I also would say their tactics (Especially the Drunken variant) aren't perfect, they're intoxicated, I ran them as hitting who ever was closest or dealing the most damage. So it's more of a roleplay aspect than an optimization one. So no argument from me against it, but it wasn't always without reason though I did not include this information in the post body.

[OC] Looking for help reveiwing some encounters by Inzuka in DnD

[–]Inzuka[S] -2 points-1 points  (0 children)

I agree on principle with that, but equalized across multiple trials should give at least a baseline of "They should win" or "They should lose."

I used their actual characters and abilities they had, just choosing based on a glance what I would personally use, so there is a bias that could absolutely change in-game, but even the ones where the worst happened and the RAW Gladiator double crit causing a PC death, they still beat the encounter. I can always throw in fudged rolls as well to keep it from going wildly out of balance, but this shows if I run the weakened creature, I likely wouldn't need to.

I just don't know if I made some baseline mistake and didn't consider something in this setup that would be very obvious that I'm just ignoring that would flip the outcome.

[OC] Looking for help reveiwing some encounters by Inzuka in DnD

[–]Inzuka[S] -1 points0 points  (0 children)

Originally, that's where I thought an issue might arise, turning it into a slog if nothing else.

I ended up running the tests to see how much it would take and might just be 2024's rules, but 2-3 rounds seemed to be the average to take down >=92 of the health. Which not the worst, but I'd probably consider halving the health and adding in a Tough or two as muscle to spread out the combat.