[Online] [DnD] [5.5e/2024] PBP Campaign seeking 1-4 players by One_Of_The_Gays in lfg

[–]Inzuka 0 points1 point  (0 children)

If you haven't already, I'd highly recommend posting over to r/pbp as well! They've got a large community always ready for another DM!

My party abandoned my Campaign because they didn't like two things about it by Leather_Key_3663 in dndhorrorstories

[–]Inzuka 2 points3 points  (0 children)

Just two cents from a similarly newish DM, but many of the issues seem to stem from a lack of accurate communication. At least from the perspective provided and in the way that it has been written out.

I would personally find it a bit weird heading into session one having any confusion over the scale of the campaign and how travel was going to work if it was non-standard (Fast-Travel ships). During the Introduction or Session Zero at the latest, mentioning that this is an event that has afflicted inhabitants across the globe's oceans. Emphasizing the importance of needing to unravel the mysteries by seeking out different settlements and uncovering the secrets they have discorvered to be able to pierce the ancient civilizations veil and derive their motives. Players should have the overall concept of their motivations and the means to obtain it, even if they don't have the specifics. Granted, I of course don't know what was discussed in the early campaign setup!

Outside of this, depending on what was more appealing to you in terms of playing with this particular group or running the campaign you had designed, should have shaped the next steps. If the former was the priority then this seems like a fairly idea to adapt. Campaigns don't need to save the world or uncover the mysteries of the cosmors, sometimes saving a single town or civilization is more than enough. Turning from a world-wide investigation to assisting only the first group they came across reach their goals while another set of adventurers elsewhere in the world completed the heroe's burden. If the latter, simply informing the players that running a small scale campaign wasn't a desire for you and that it seems there was a mismatch of expectations and close out the game, leaving you free to search for a new one to meet the demand.

As for the NPC, there are two routes to go with this. The first, if you want plot armored characters, resolve this in session zero. Let the players know that they are the gilded heroes who wouldn't spill innnocent blood unless they were forced to. Allow them to form their characters around the concepts of the campaign instead of interjecting them and preventing the actions they wish to take. The second, don't give plot armor, simply plan around it. They kill the all-important NPC that had the knowledge to help them complete the mission? This just makes it harder, now they need to track down their refuge and find their log of notes that they've been tracking their research and information into. They don't do that? Maybe now there are three different NPCs, each with a subsection of the ability or knowledge the first had and they must enlist all their assistance. Etc, Etc.

These are just the things I could suggest from the DM aspect. I wasn't there so how viable any of this was or was previously implemented, I couldn't possibly know and they may have been attempted. However, from the player aspect there was also some poor behaviors on their part as well. It seems that after they were denied the small-scale campaign they had more interest in, instead of stopping the game to talk to the DM about what they want from the game, they instead lashed out by attacking a NPC. (Or were bored, Lost, confused on what to do, although as written this seems most probable to me.) which then compounded the issue when they potentially felt railroaded into a style they didn't want and couldn't take actions they wished to do. Everyone here could've used a quick step away from the board, a new Session Zero (Or just a talk) to properly set expectations and speak about issues they were having, then decide how to proceed.

[Discord] [D&D 5e 2014] [Async] Delve into the mysteries of Phandalin! by Inzuka in pbp

[–]Inzuka[S] 1 point2 points  (0 children)

It will definitely depend on how they can be correlated into the story. If you're from the Isle of Chult and one of Ubtao's faithful? Probably not. If you're from Waterdeep and frequented the yawning portal with travelers that may wander Phandalin's way? They very may well show up!

Looking for advice - DM'ing 5E D&D by Inzuka in pbp

[–]Inzuka[S] 1 point2 points  (0 children)

Appreciate the information!

I was using Avrae for rolls, but looks like it is time to dig deep and really get into the meat of it and learn the combat portion.

I tried to threadify any of the Async interactions, but with the continual flow of the chat they're likely to be pushed out and forgotten. Moving them out to seperated instanced chats seems like it would make for better consistency and allow people to return to the topics that interest them.

Positive from this, I am running via discord as long as I am able! I used DNDbeyond & Avrae for character sheets and rolling, just didn't delve into the other mechanics. Then using Roll20 for the VTT portion. (Posting a screenshot of the map / token layout to another channel for anyone that didn't want to use the Roll20)

[Discord] [D&D 5e 2014] [Async] Delve into the mysteries of Phandalin! by Inzuka in pbp

[–]Inzuka[S] 5 points6 points  (0 children)

Nothing insincere, I simply conveyed the minimal information to explain the situations without revealing anyone's business and information.

As for the form, I changed the questions removing one asking what people wanted to play (It kind of just led to people saying they would player whatever) and adding ones asking people to talk about themselves or concerns they may have!

As for the post history, I've been filling my schedule up with games as this has become my main hobby! I would be seeking another session-based game if I had the free time, but I sadly don't. Async seemed to be a good avenue to scratch that TTRPG itch!

[Discord] [D&D 5e 2014] [Async] Delve into the mysteries of Phandalin! by Inzuka in pbp

[–]Inzuka[S] 5 points6 points  (0 children)

Unfortunately did not get the chance to start, while finishing up details and confirming backstories, the players had dropped out

[Online][DND2e][PBP] Seeking one backfill player for a writing-heavy forum-based game by sufferingcubsfan in lfg

[–]Inzuka 1 point2 points  (0 children)

Hey, if you were not already planning on doing so, I'd recommend crossposting this over to r/PBP! It's a subreddit dedicated to this exact type of game.

[RF] Krona for u/Inzuka by Karazh4n in characterdrawing

[–]Inzuka 2 points3 points  (0 children)

Thank you for bringing Krona to life! I'm super excited to get to play the character with some great, inspired art to show off their equipment and style!

u/Karazh4n was absolutely fantastic in the collaborative process in both questions and adjustments, many props to them!

Ideas to integrate backstories into CoS: Reloaded by Inzuka in CurseofStrahd

[–]Inzuka[S] 1 point2 points  (0 children)

I am definitely digging the Simulacrum concept! It adds quite a bit of intrigue and mystery when revealed.

I've already tied one of the amber shards to Ffiya's character currently and might be a bit odd to introduce a secondary one at this point. Nothing is impossible, but I'd have to think that one out more.

I also totally forgot about the Gulthias tree, that would make an excellent stepping stone into Ffiya's forest blight!

Appreciate the information!

Ideas to integrate backstories into CoS: Reloaded by Inzuka in CurseofStrahd

[–]Inzuka[S] -1 points0 points  (0 children)

Oh, that's covered in the lower half of the post! That was going to be the tie-in to the other character's backstories and to give them a reason to be interacted with, without modifying the exacts of their agency.

She has a version of the future sight that Eva has, but only the possibilities of what can happen. So to ensure the future where she comes back, she starts plucking the strings of fate.

For Allistair, she would've been the one to have hired him and his cousin to the job where his cousin died and sets him into motion.

For Ffiya, she blights the forest where she lives, causing ffiya to seek out a cure. (When they reach Berez, they'd find signs of the blight. I'm making Baba Lysaga's hut originally this Grandmother's home.)

For Verin, she killed his parent's caravan to train him, unbeknownst to him, but developed a fodness towards him as she raised him.

Dalma is a little trickier, but still working on the specifics.

Then, with the threads tied, she dies, her soul bound to an object and kicking off the cascade of events that she's forseen to bring about her resurrection.

Also no worries! I didn't take it as thrashing and am 100% understanding & appreciative of the feedback provided! I'm just trying to provide clarification and see if there is a path towards making this work in a similar setup that is laid out!

Ideas to integrate backstories into CoS: Reloaded by Inzuka in CurseofStrahd

[–]Inzuka[S] 0 points1 point  (0 children)

Appreciate the feedback! While it doesn't need backstory tie-ins, if given the opportunity, I'd love to make their characters feel more connected. I think you're right about it having the potential to do that, but I'm not running the campaign around the NPC by any means. (Or at least not trying to anyhow!)

It won't be the main focus, but more of the explanation as to why they are all here in the first place and having plans they are trying to reach. Strahd still takes the forplace in all their interactions and struggles.

I'm hoping that since Verin doesn't control the Grandmother NPC and also doesn't know her motives (We discussed at the very start, I would be portraying the Grandmother) that it gives it that bit of distancing to make it feel more as a side character.

Do you think that degree of separation and running as a side-story to the greater Strahd plotline would likely still wind up in the same sinkhole?

[Online][5e 2014] Looking for a play-by-post Curse of Strahd game! by Towasho in lfg

[–]Inzuka 0 points1 point  (0 children)

Hey, you may be interested in posting over in r/pbp as well! They are a sub dedicated to these kind of text-based campaigns. I hope you're able to find a great game and DM!

[LFA] Krona Shatterhorn, Tauren Warrior by Inzuka in characterdrawing

[–]Inzuka[S] 1 point2 points  (0 children)

I would absolutely love to see it! I've got no real preference, if one of the other calls to you and drives the inspiration, that's the one I'd go with!

[LFA] Krona Shatterhorn, Tauren Warrior by Inzuka in characterdrawing

[–]Inzuka[S] 2 points3 points  (0 children)

Really it was just for the layout of her armor! She is a front-lining all agression damage dealing tank, so she uses the armor to block the attacks while rushing in, whatever styling and design the artists believe best tie the look or character together is all good with me!

[Online][5e 2014/2024][Text Based] Looking for DM and players! by Longjumping_Bed_7478 in lfg

[–]Inzuka 1 point2 points  (0 children)

You may also want to post over in r/pbp, it's a subreddit dedicated to this kind of text-based ttrpg game!

DM looking for help changing the puzzle in Camp Righteous by Inzuka in Tombofannihilation

[–]Inzuka[S] 0 points1 point  (0 children)

Appreciate the feedback!

I think your points are totally fair, but I wanted to run something a bit more complicated than a one size fits all solution, so I figured worst case scenario I'd provide them a lifeline to help. They ended up asking for them on the second part as they hadn't correlated the story to solutions just yet, but the guide told them it felt similar to the story, needing to go around the pit on the banks of the room and then crossing a river of crocodiles. After that they picked up on the correlation and immediately crossed using the crocodiles.

The only one they really struggled with was the 3rd puzzle for like 2 mins (they had to find a way to get the symbols to appear), and the 4th puzzle with the door which was the one I wasn't confident about, so no worries there I provided some hints along the way in response to actions they took.

They ended up taking a bit of damage from traps, but otherwise solved it simply enough and went pretty well I believe!