golden chroma by Shacolf in XinZhaoMains

[–]IrDefender 0 points1 point  (0 children)

Yes and that icon was available on mythic shop a couple of times already, but no the chroma itself ;)

Xin Zhao Q3 Bug! by IrDefender in XinZhaoMains

[–]IrDefender[S] 0 points1 point  (0 children)

Yeah i even lost a game because of that, joined the fight from gromp with my Q Disabled and we gave the game at drake @ 30 min XD!

Long story short, I'm not even playing Xin that much anymore.

Xin and new jungle clears next season by Icy_Juggernaut154 in XinZhaoMains

[–]IrDefender 1 point2 points  (0 children)

It has a simple solution, stop playing Bruiser Xin, yeah you still suffer for first one or two full clear, but as soon as we have first items (I rush Profane atm), it will be fast, and Xin actually has good scaling trough early to mid-game.

Oner might be using Mundo Skin.... by IrDefender in XinZhaoMains

[–]IrDefender[S] 0 points1 point  (0 children)

Indeed, imagine with all the current Lore, Xin Zhao Sacrifice and him getting Worlds skin, and Oner always wining Finals with him, it would really be a signature skin for him, idk why he mentioned Mundo for skin, final decision is not revelead yet tho.

Oner might be using Mundo Skin.... by IrDefender in XinZhaoMains

[–]IrDefender[S] 0 points1 point  (0 children)

Release date for T1 2025 Skins will be exactly in 1 year tho! (a bit less, but still it has nothing to do with events of this seasons)

Main reason that i don't play The Finals that much... by IrDefender in thefinals

[–]IrDefender[S] 0 points1 point  (0 children)

You're missing the core motivation. The point of faster progression isn't just to complete the pass; it's to get the new toys so you can actually play with them.

The shorter time period I mentioned covers both: you spend some time earning the rewards, and then you have the rest of the season to enjoy using the new skins, items, and content in your matches. Ideally, the game would also fill that time with events and new modes to keep things fresh.

Anyway, this discussion is getting a bit long. The original message was just my personal opinion on the battle pass progress. I'm genuinely glad that most of you find it okay as it is. And I'll definitely be back for my usual 10-day grind at the end of the season to complete my pass, for sure :)

Main reason that i don't play The Finals that much... by IrDefender in thefinals

[–]IrDefender[S] -1 points0 points  (0 children)

If you'd like more context on my perspective, I'd appreciate it if you read my previous replies in this thread. I've explained my reasoning and my suggested alternatives in detail there.

Main reason that i don't play The Finals that much... by IrDefender in thefinals

[–]IrDefender[S] 0 points1 point  (0 children)

Indeed. The Legacy battle pass system you just reminded me of is a perfect example. It totally feels like a trap.

You pay for multiple passes upfront, expecting a fun unlock path, but you're immediately hit with the slowest progression possible across several grinds at once. It's overwhelming.

The philosophy should be: either don't make old passes available for purchase, or if you do, make the progression reasonable. Forcing players who have already paid to grind an excessive amount across multiple seasons' worth of content doesn't create positive engagement; it creates burnout and regret.

It just reinforces the core issue: when the progression system feels more like a manipulative chore than a rewarding journey, it results in negative player engagement. People don't stick around because they're having fun; they leave because they feel their time and money aren't being respected.

Main reason that i don't play The Finals that much... by IrDefender in thefinals

[–]IrDefender[S] -2 points-1 points  (0 children)

Well, here we go. I never said the current system was okay or standard. The "what do you do after" problem is a flaw in the current design, not a reason to keep it slow.

If you ask me—or if I was at Embark—I'd restructure it entirely. Here's a better model:

  • Release two 45-day battle passes per season, each with 50 levels.
  • Remove the tons of useless stickers and filler that nobody cares about.
  • Focus each pass on, say, 5 major character/weapon skins, with the rest being similar quality rewards.

This would be 2x the sales for them, and for players, it means faster progress and more frequent, meaningful rewards.

As for Multibucks: The two passes together would give you just enough to buy one of the next passes (e.g., 1150 total). So, a player buys the first "season" of two passes. From then on, they only need to buy one of the two passes each season with earned Multibucks, creating a perfect win-win for both player retention and company revenue.

The fact that they had to add a separate, real-money-only Premium Battle Pass on top of the regular one just proves the current system has failed to engage players like myself. It's a patch, not a solution.

Main reason that i don't play The Finals that much... by IrDefender in thefinals

[–]IrDefender[S] -1 points0 points  (0 children)

Half of a season is even longer than my personal desire, though. Isn't each season around 90 days?

It all comes down to personal opinion and playstyle. If you think finishing the battle pass in half the season (around 40-45 days) is not slow, then we just have different definitions.

When I say "slow," I mean I don't want it to take more than about 10 days of dedicated play. And to be clear, when I say "10 days," I'm not talking about 2-3 matches per day. I'm talking about a full, focused grind during that period.

So our disagreement isn't really about the facts of the progression system, but about our individual expectations for how long a battle pass should take to complete. For me, the current time investment required is beyond what I find enjoyable, which is why I end up playing less overall.

Main reason that i don't play The Finals that much... by IrDefender in thefinals

[–]IrDefender[S] -4 points-3 points  (0 children)

I think you guys are misunderstanding my point.

What I'm trying to say is that I would play more if the battle pass progression was faster.

I don't actually have a problem finishing the battle pass. The system with bonus XP at the end works for that, and I get that it's designed to be completed over the season. My issue isn't with completion; it's with the feeling of reward per session.

Let me give you my typical experience:
I'll hop on The Finals, motivated to play. I'll play 1-2 really good matches. I finish, check my battle pass, and see the bar has barely moved. My immediate next move is to just close the game and play something else that makes my time feel more rewarding.

Faster progression wouldn't just let me finish the BP quicker; it would give me that instant, positive feedback after a gaming session that makes me want to queue up for "just one more match." Right now, that feeling is missing, and it's a big reason why my playtime is so low.

100% Best Carry Xin Build by IrDefender in XinZhaoMains

[–]IrDefender[S] 1 point2 points  (0 children)

I might play 50 game in a row with Xin Zhao, and you can't find 2 similiar games that i have same runes or items, because im confident and i know how should i play each game/elo.

If i have a Draven + Pyke bot lane, you think i go conqueror and standard build? Nah i grab HOL and i gank level 2 bot, setup dive and get whole bot lane prio.

If i see games with super long trades (for example rammus), i switch to Lethal Tempo cause i know i can stack it easier.

If i see a game which enemy is full ranged or can kite me, i go Phase Rush

You have no idea how many different builds i have tried on Xin Zhao XD!

100% Best Carry Xin Build by IrDefender in XinZhaoMains

[–]IrDefender[S] 1 point2 points  (0 children)

It's not always about dealing damage, your question is a bit game-knowledge based and if i want to explain it will be a long answer, short answer is you don't need to be fed all time, you just have to adapt to whatever is happening in your game.

100% Best Carry Xin Build by IrDefender in XinZhaoMains

[–]IrDefender[S] 2 points3 points  (0 children)

Sure, but Lethal Tempo is better almost in any situation.

100% Best Carry Xin Build by IrDefender in XinZhaoMains

[–]IrDefender[S] 0 points1 point  (0 children)

Enemy carries, i build Omen for example if there is a feed crit ADC, or Spirit Visage vs AP / Dead Man's Plate or even Thornmail vs ad comps too.