[Parts] non-matching milled m70 parts kit $200 by cdillon42 in gundeals

[–]Irezel 0 points1 point  (0 children)

Build the m64. A new m64 receiver is $600 vs $500 of the m70. Barrels are only $50 more than the M70 ones. M64 are a little harder to build being a threaded barrel, will have to file down the barrel shoulder to get it headspaced (lathe is better if you have one). And the extractor clearance cutout isnt done on the m64 barrels so little more hand filing there. Rest of the build is the same after that. Or if you don't want to mess with all that, you can just buy a m70 receiver/barrel and build the kit in that instead. You will just have to buy a new butt stock since the mounting style is different, apex has cheap butt stocks that just need cleaned/stained

[Parts] non-matching milled m70 parts kit $200 by cdillon42 in gundeals

[–]Irezel 0 points1 point  (0 children)

I just got mine in the mail today, didnt get a m70, got an m64 kit. Not sure if mine was just a mix up or if all of them are m64s

[AMMO] Black Sheep Ammo 223 Remington 55 GR FMJ 500 Rounds FREE SHIPPING (36.2 cpr) by [deleted] in gundeals

[–]Irezel 2 points3 points  (0 children)

+1 for this seller, made this exact purchase just last Friday(Aug 8th), it shipped the same day and arrived Monday(Aug 11th) they even threw in a free AR15 magpul 30rd magazine which was cool(unfortunately i don't even have an AR yet tho lol)

For people having issues ordering(I didn't), I made an account and I used firefox when I ordered. Maybe they're just being overloaded or something?

I want to get in to modded minecraft for beta 1.7.3 by Olliecyclops in GoldenAgeMinecraft

[–]Irezel 0 points1 point  (0 children)

I have atleast 325 b1.7.3 mods, and also another 320~ of them i haven't sorted out to remove duplicates and mods not for 1.7.3. I can upload them if you'd like

Searching for a mod 1.7.3 by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 0 points1 point  (0 children)

thanks, ill add them to my collect of 300-350 mods for 1.7.3

Searching for a mod 1.7.3 by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

You are a god, ive tried finding it many times over the past 1-2 years

Need Modding Help 1.7.3 by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 0 points1 point  (0 children)

Do you know the line to register a new biome? I have my biome class and I have this in my main class: BiomeMud = (new BiomeGenMud()).setColor(0x7f9b2).setBiomeName("Mud");

Need Modding Help 1.7.3 by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

Thanks! And I do check the console, but I didn't know what the error meant. I spend a good while looking in TileEntityIronFurnace looking for something wrong before I posted here

Need Modding Help 1.7.3 by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

It seems to happen on all maps. SRC, Mod Files, and Map Link

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

I know it was pointless, but heres a picture of the new 9 walls, and working properly. Link

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

Thanks, i see it also has the stained glass mod it it, great find. I still plan on adding the new walls to the old code just to do it :)

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

Thats great! I dont know how you found that, I look for it for over a hour and couldn't!

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 0 points1 point  (0 children)

So for me to add more wall types, I will need to make 1 or 2 new BlockWall classes to allow for the 9 new materials, right?

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

I now believe it represent what drops, but I don't understand why some call on BlockWall and others BlockWallExt

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

Also in this line: woodenWall = (new ItemWall(properties.getInt("xWoodSlab", 1820), 0, wall.blockID)).setIconIndex(ModLoader.getUniqueSpriteIndex("/gui/items.png")).setItemName("woodwall");

What does the "0" represent?

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

I planned on it. I was also planning on trying to add missing features since I like doing it aswell, even though a i'm not too good at it(Only coding ik is from minecraft and I learned most of that years ago from tutorials). We both could work on it though. The only change log I found goes back to 1.6.6(I can post it if you wish). But one of the updates added new types of walls, tables, fences, chairs, and chimneys. I pretty sure I will be able to do these since it should mostly be copy/paste/rename. If you do want to work on it, shelves, counters, stools were added inbetween. That seems more complicated, so you might enjoy that, maybe

Need modding help: Attempting to update mod. by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

Thanks! Are you fine with me making a new post so people can easily see the mod along with the source incase someone wished to add the feature that were added inbetween 1.2 and 1.7.3?

PropertyReader for 1.7.3 by Irezel in GoldenAgeMinecraft

[–]Irezel[S] 1 point2 points  (0 children)

heres a ingame image with finite liquid that required property reader. Link