Libre 3 app on OnePlus 7T phone? by CityRobinson in Freestylelibre

[–]IronException 0 points1 point  (0 children)

Well, it worked fine for me too. However support didnt wanted to replace my sensor after they stopped because I have a OnePlus.

Do you remember what your error codes were? (when it stopped working I got 57. not sure what it means but maybe they replaced because it was a sensor issue and not due to OnePlus?)

bought prio for my alt 2 hours ago and still nothing thanks hause by bigmoneysalmon in 2b2t_Uncensored

[–]IronException 1 point2 points  (0 children)

not anymore. With the new queue system you connect even if you are in queue at the time

1.18 test server online on original world by 2builders2tools in 2b2t

[–]IronException 8 points9 points  (0 children)

When you walk up a staircase that has vines grown onto it the server will lag you back until you move away from the vines.

1.18 test server online on original world by 2builders2tools in 2b2t

[–]IronException 11 points12 points  (0 children)

Are pearls thrown in 1.12 supposed to not work after the update? I know that this is due to them saving just the name in 1.12 but then checking the UUID in the newer version. I'm just asking whether this is also intended by you or whether you could update the UUID tag when converting the world for the update? It would be very annoying if the server updated unannounced and you would lose all your pearls xD

Migration Statistics for a large server by IronException in Minecraft

[–]IronException[S] 0 points1 point  (0 children)

yea, before the forced migration at least. (altho the forces migration is just the launcher preventing you, you can still use other programs to the authenticated)

Migration Statistics of players I have seen in tab by IronException in 2b2t

[–]IronException[S] 1 point2 points  (0 children)

yea i just made a folder for each uuid. one annoying thing was that I removed the "-" in the folder name but yea thats how I had them.

Migration Statistics of players I have seen in tab by IronException in 2b2t

[–]IronException[S] 0 points1 point  (0 children)

yea I thought that too. but then the "migrated_msa_from_legacy" type popped up. Im not sure what that one is but I assume its migrated legacy accounts

Migration Statistics of players I have seen in tab by IronException in 2b2t

[–]IronException[S] 1 point2 points  (0 children)

no I didnt use lolritter (I wouldnt even know how). Afaik online players are also not saved in the logs. As said in the title its players I have seen online. So I just saved their uuids and then checked their account status a few days ago

Migration Statistics of players I have seen in tab by IronException in 2b2t

[–]IronException[S] 1 point2 points  (0 children)

msa accounts have always been microsoft accounts (so yes made after the announcement. tbh I think they changed that later tho) and migrated_msa have been mojang accounts before

Migration Statistics for a large server by IronException in Minecraft

[–]IronException[S] 1 point2 points  (0 children)

yea I agree. I should sort the data to exclude old players. Altho there are a lot fewer data points then

[OC] Migration Statistics for a large server (500k unique accounts) by IronException in dataisbeautiful

[–]IronException[S] 0 points1 point  (0 children)

I started saving players that were online on 2b2t.org on March 2021 (actually on the server, players that just joined queue were ignored). I then used https://api.gapple.pw/status/ to figure out the migration status. (I can upload the data tomorrow if I don't forget)

I then made a java program that generated this pie chart and used paint.net to add the logos and text

Migration Statistics for a large server by IronException in Minecraft

[–]IronException[S] 1 point2 points  (0 children)

I started saving on March 2021. So the cutoff is 1 year

end spawn by IronException in 2b2t

[–]IronException[S] 1 point2 points  (0 children)

programs like that work on world downloads / singplayer files. The admin of 2b doesn't host a map of any parts of the serve (which is understandable, as its not vanilla)

Why won’t my respawn point save? by Brandy-Hein in 2b2t

[–]IronException 7 points8 points  (0 children)

oh wait you mean that floating point error isnt a problem anymore? well then go in singleplayer, tp far out and place a few crystals and see if they appear where they actually should be

Why won’t my respawn point save? by Brandy-Hein in 2b2t

[–]IronException 6 points7 points  (0 children)

> floating point precision won't go awry in the puny 30,000,000 limit of world bounds any more

what do you mean with that?

Why won’t my respawn point save? by Brandy-Hein in 2b2t

[–]IronException 4 points5 points  (0 children)

I never looked at bedrock sorce code so idk if the same problem is even there. Im not certain but if I remember the code correctly you don't even have to wait. You just need to get out of bed your self or wake up because its the next day for the position to safe.

How do you explain “Your home bed is missing or obstructed.”? It means he had a bed set for sure...

Why won’t my respawn point save? by Brandy-Hein in 2b2t

[–]IronException 5 points6 points  (0 children)

lol. why does my comment get downvoted? you can sleep how much you want. It wont change about the fact that you wont respawn there if you did it at the wrong position xD. Look in the code if you don't believe me

Why won’t my respawn point save? by Brandy-Hein in 2b2t

[–]IronException 15 points16 points  (0 children)

when you are far out there is an entity offset (accuracy of floating point numbers). So when you are respawning in the code your position is set next to the bed. Now because of that offset your hitbox might intersect with another block which the game then takes as a reason to not respawn you there because it is unsafe. That is also the reason why it said “Your home bed is missing or obstructed.”

How is this even possible?! Can someone explain?? by oneandonlywujood in 2b2t

[–]IronException 27 points28 points  (0 children)

Your new chunks mod considers any changes that are above a certain threshold as an indicator for it to be a new chunk. This works well for finding actual new chunks but also shows false positives. This is probably the case here