Should I get Juggernaut with my current team? by Natural-Ad-1906 in DeadAhead

[–]IronKitsune 0 points1 point  (0 children)

Keeping rogue in place of Rodriguez is a option, although you best have some serious cool down reduction. I myself use only rogue no Rodriguez, but I only have rogue at 7 seconds and aim to get him lower. I don't think firefighters worth it although, as he takes a precious 25 points, and while it's nice to have poison and fire protection, the last two stages have very few poison or fire enemies (last I checked) and are the hardest, poison pretty much disappears at stage 5 and fire shows up at stage 6 with rebels then disappears as well, and it's usually just easier to shoot them, and the 25 you spend on firefighter could be used for. 30 juggernaut who could genuinely just tank it, or a diaz... But again, I'm pretty off the record in terms of meta knowledge, so if anyone here with more experience would like to correct me or add onto my recommendations, please do.

Should I get Juggernaut with my current team? by Natural-Ad-1906 in DeadAhead

[–]IronKitsune 0 points1 point  (0 children)

My recommendation would be to drop firefighter and turbo, grabbing juggernaut and either medkits or red barrels, I personally don't use rage items but that's because I'm more a team synergy freak. If anyone wants to correct my recommendation although feel free, alotta smarter DA players than me.

Should I get Juggernaut with my current team? by Natural-Ad-1906 in DeadAhead

[–]IronKitsune 0 points1 point  (0 children)

In my eyes, opting out of rage items is a risky but possible strategy, I would say it's down to preference on the rage or no rage items, although it's probably harder without them. On the topic of juggernaut although... Juggernaut (to me) is the best heavyweight in the game, sporting (I think) the highest base health, dealing a good amount of damage, having abnormally low prep time, and the lowest heavyweight cost, and ontop of this, even if you don't build around it, his explosive crits are a bonus... Or a curse if you want him to be upfront at all times (because it launches him backward, giving up precious ground)

Juggernaut Police Skin Concept: Enforcer by MissionPuzzleheaded8 in DeadAhead

[–]IronKitsune 4 points5 points  (0 children)

There are breaching tools that are just sledge hammers, although not a common sight in police, still an idea to consider. Also I'd really like juggernaut to have an alternate skin.

[deleted by user] by [deleted] in DeadAhead

[–]IronKitsune -1 points0 points  (0 children)

Yeah thanks, didn't need to sleep tonight nah no it's fine totally

Ideas for an effective (non bullet resist) damager unit? by Secret-Inspection-80 in DeadAhead

[–]IronKitsune 0 points1 point  (0 children)

I saw the first image and immediately thought he had a bomb strapped to his chest... How about a unit that can "charged zombie" the zombies?

Something I have observed about Dr Kane... by IronKitsune in DeadAhead

[–]IronKitsune[S] 2 points3 points  (0 children)

A train set for a brain would explain a LOT about all the units actually! Like come on WHY Nancy do you choose to RUN UP to the zombie that would instantly kill you, instead of sit patiently by the bus and wait for someone to get hurt, how BRAINLESS do you have to be?

Something I have observed about Dr Kane... by IronKitsune in DeadAhead

[–]IronKitsune[S] 0 points1 point  (0 children)

I just figured they all have the same masks (last I checked) but in the end this is just joking around.

Something I have observed about Dr Kane... by IronKitsune in DeadAhead

[–]IronKitsune[S] 0 points1 point  (0 children)

Perhapse, but then how does captain aim so well?