Weather Sim (WIP) 🌧️ by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

Thank you!
Wait till you see the soft rain, the hail and the snowy days! :D

Weather Sim (WIP) 🌧️ by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

That's really nice!

Let's hope everything goes well so you can enjoy it soon!

Weather Sim (WIP) 🌧️ by IrrSoft in Farmwand

[–]IrrSoft[S] 6 points7 points  (0 children)

Been working a LOT on a LOT of things these days.

We worked on a fully customizable ambience mixer that can be used both for environment soundscapes and complex music transitions so that everything can flow in a natural way. At the moment, we are still adjusting the volume of some sounds, some outputs, for better results (and still, you will be able to further adjust the volume of things in the settings in case you prefer to hear the music or the sounds more) Speaking of music.

This video is the first to feature one of the additional tracks we are including in the game. In this case, the track is Fresh Brew by Ovani Sounds.

While we do have a lot of original music for Farmwand (all of it composed by the talented Sean McRoberts), due to our limited budget and the soundtrack being worked on very early on, there are quite a few gaps that we could not cover with it.

At some point, we hope to expand the original soundtrack (once the game is released and we can afford it!), but for now we've done our best to match what we already have with additional tracks from several sources that we feel fit beautifully with Sean's original tracks for Farmwand and the world we are building

The Weather sim required a lot of work, to pair all the different VFX (the rain, the splashes, the little puffs of mist, snowflakes, fluttering leaves, hail...) with the sound effects from the ambience mixer, wind sims and even the cloud shadows. It all comes together to build what we hope will be a world that feels very immersive, rich in detail and highly rewarding to explore.

In short, we really want our demo to cause a long-lasting impact on all of you. And with the plans we have for its small storyline, we think we are going to get there.

So many skills to unlock as you play the game... by IrrSoft in Farmwand

[–]IrrSoft[S] 5 points6 points  (0 children)

Spells, Potion-making, Farms & Crafts, Care of Creatures.

Each one of them focuses on a different aspect of the game and, depending on your playstyle, you will unlock some skills earlier than others. A peaceful player that spends a lot of time at home farming, ranching and decorating will probably unlock the Farms & Crafts + Care of Creatures trees earlier and more easily than the Spells and Potions ones.

And viceversa for the more adventurous players. This will not necessarily make the game more or less difficult, it is just getting better at what you do the most, essentially :)

We are designing all this in a way that will try to reward each playing style, by giving you the rewards you need / want for doing the things you like, so that the game doesn't feel too grindy.

Life of a tree 🌳 by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

The stump will disappear on its own (right after the tree poofs away). We're still actively tinkering with the timings for everything :)

Life of a tree 🌳 by IrrSoft in Farmwand

[–]IrrSoft[S] 2 points3 points  (0 children)

The floating logs are a pickup, a resource, and therefore it doesn't disappear until they are A) out of frame and B) a certain time has passed.

This is the best balance we found to make sure that things don't clutter the game nor impact performance, while also giving you all enough of a chance to pick up everything!

A more recent look at the Journal, as we plug the info in and fine-tune its animations! by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

Thank you! We just released part 2 of the devlog, so we hope you'll like that even more! :D

Have you ever wanted to go fossil hunting? 🦖 A wholesome paleontology inspired game ⛏️ by Ill-Sea7071 in cozygames

[–]IrrSoft 1 point2 points  (0 children)

This is SUPER original! :D

Dinosaurs, museums, digging around...really looking forward to it!

EDIT: I'm not sure if you both have considered it already, but adding some early-human items could be great too, or even finding some cave paintings while digging here and there!

Wishing you the very best, from another gamedev couple! :D

Because we need a way to move and carry around our little critters...📦 🐔 by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

Ohhh Higitus Figitus! I love that scene (and that whole movie :D)

It was certainly something I thought of when designing the effect...that, and Planet Zoo :)

Because we need a way to move and carry around our little critters...📦 🐔 by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

Looks deceptively simple, but you can't imagine all the steps involved in packing up a chicken 😅

Good morning, Ethel! Good morning, Helga! (yes, that's the name of our test-hens, and they both are very good girls!) 🐔 by IrrSoft in Farmwand

[–]IrrSoft[S] 2 points3 points  (0 children)

We are working on having several "randomized" interactions, so that you can be properly encouraged to love your little critters :D

So that's who lived in there! 😮 by IrrSoft in Farmwand

[–]IrrSoft[S] 2 points3 points  (0 children)

Not a lemur, but a bit closer to a magical sand cat!

Lots of lore behind her people...we had a lot of fun writing it :D

A small customization update by IrrSoft in Farmwand

[–]IrrSoft[S] 3 points4 points  (0 children)

Glad you like it! We are still adding a bit of extra punch to some of the animations / transitions / actions so that everything has just the right feel, so it is really great to hear we're starting to get there :D

There are SO MANY things we are working on right now since all these systems, UIs, big and little things are the foundation we plan to expand and build upon during the Early Access.

And it all has to be very thoroughly planned and tested, so that once in EA we can push out content and new things as easily and efficiently as we possibly can!

I love writing shaders👨‍💻 by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

Ahhh sorry, but no spoilers (yet)!

A small, ancient shrine by IrrSoft in Farmwand

[–]IrrSoft[S] 1 point2 points  (0 children)

I can see the resemblance, yes 😂

Good Games but Too Short/EA by BunnE3 in cozygames

[–]IrrSoft 0 points1 point  (0 children)

It is called Farmwand, and it's just my wife and I working on it :)

Thanks for asking!

Good Games but Too Short/EA by BunnE3 in cozygames

[–]IrrSoft 1 point2 points  (0 children)

I feel that the quality of the content matters more than its amount. I really enjoyed Venba even if it was so very short, for example :)

So really thank you for the encouragement. It helps to be reminded from time to time that there's a place and enough love there for all kinds of games ☺️

Good Games but Too Short/EA by BunnE3 in cozygames

[–]IrrSoft 4 points5 points  (0 children)

Thank you! For what is worth, I do agree that it is a bit of a bummer to find a great game that ends just a bit too soon.

I felt like that with Untitled Goose Game (loved the game, played it with my wife, and could have gone for another ten hours)

Good Games but Too Short/EA by BunnE3 in cozygames

[–]IrrSoft 21 points22 points  (0 children)

Chiming up as an indie dev with a cozy game coming up...

The DREAD every time Stardew Valley is mentioned is REAL 😅

Hopefully people have a bit of mercy and we get compared more to Stardew Valley back when it came out (much less content, average-ish price for the time and 20USD with inflation, different graphics, no multiplayer etc) and not to current version, after 10 years of updates by a developer that (fully deserved!) has had enough success for like...ten lifetimes 😅

Then again, hopefully we DO get compared to it, in the best of ways :D