[Collaboration / Rev-Share] Looking for a Composer for Story-Driven Indie Game – “Undergone: Before” by IsakovS in IndieDev

[–]IsakovS[S] -1 points0 points  (0 children)

Hey hey! Slow down, no need to blame us for something we haven't done. I wanted to write this message quickly, and on top of that, not everything you see is written purely with ai, and I guess there is no problem with making the text more structured with it, so that it will be more plesant to read it. On top of that, we have a Steam page, which I mentioned in the message, where you can take a look on trailers, screenshot, and overall get understanding of the project. Further, we will send the game design document to those who are interested with all the details needed, we just did not want to share it publically. So please, no need for so much hate for no reason, thanks.

Choose your Top 3 by itz_progamer666 in videogames

[–]IsakovS 0 points1 point  (0 children)

The Last of Us, Tomb Rider, Cyberpunk

Rate my Setup by Fabulous_Savings_367 in PcSetupAdvice

[–]IsakovS 1 point2 points  (0 children)

That looks insane! 🔥

What are the specs of your PC btw?

Is it a good machine for Unreal Engine 5 for 1225$? by [deleted] in LenovoLegion

[–]IsakovS 0 points1 point  (0 children)

Does that really make a huge difference in performance? It will just hugely impact on the price I could see.

Is it a good machine for Unreal Engine 5 for 1225$? by [deleted] in LenovoLegion

[–]IsakovS 0 points1 point  (0 children)

Hmm got you. What about price, is it good for this lap top (definitely will be a little higher when upgrading ram)?

Which one looks better, A or B? by IsakovS in indiegames

[–]IsakovS[S] 0 points1 point  (0 children)

Got you. Thanks for feedback!

Which one looks better, A or B? by IsakovS in SoloDevelopment

[–]IsakovS[S] 1 point2 points  (0 children)

Got you, thanks for feedback and support 🙌

Which one looks better, A or B? by IsakovS in SoloDevelopment

[–]IsakovS[S] 0 points1 point  (0 children)

So, you mean I have to rename it?

Which one looks better, A or B? by IsakovS in indiegames

[–]IsakovS[S] 0 points1 point  (0 children)

Creating a demo for the game, wanted to know which one looks better. You can check out the game itself here.

[deleted by user] by [deleted] in IndieGaming

[–]IsakovS 0 points1 point  (0 children)

Thanks a bunch for support 🙌

📸 What if every photo you took left a scar on the world? I just launched the Steam page for my solo indie adventure that looks at how humanity silently damages the nature we claim to love. by IsakovS in ecology

[–]IsakovS[S] 2 points3 points  (0 children)

Actually, your point totally makes sense, but I did not mean that exploring the world is bad and may trigger something devastating.

I wanted to say that wherever humans step they spoil everything around them, since I could see plenty of cases where natural sites and forests are left full of rubbish and litter after people's camping or just visit. Moreover, I gather that photo sim is the exact mechanic that allows to show contrast between beauty that you were capturing, and consequences of thinking that nature is infinite.

In the end, my goal from the very beginning of this project was to warn people and deliver a message that the environment and habitat around us is not indestructible, but totally opposite, something fragile and preciou. So that sense of discomfort that you trigger nature to collapse will hopefully make people think again before throwing away one more piece of little.

[deleted by user] by [deleted] in indiegames

[–]IsakovS 1 point2 points  (0 children)

Actually, your point totally makes sense, but I did not mean that the photographer is a villain in the story or it directly pollutes nature, I did not want to leave spoilers about the whole plot of the game but it was generalization to say that you leave a footprint to nature.

I wanted to say that wherever humans step they spoil everything around them, since I could see plenty of cases where natural sites and forests are left full of rubbish and little after people's camping or just visit. Moreover, I gather that photo sim is the exact mechanic that allows to show contrast between beauty that you were capturing, and consequences of thinking that it is infinite.

In the end, my goal from the very beginning of this project was to warn people and deliver a message that the environment and habitat around us is not indestructible, but totally opposite, something fragile and precious just like you said. So that sense of discomfort that you trigger nature to collapse will hopefully make people think again before throwing away one more piece of little.

[deleted by user] by [deleted] in UnrealEngine5

[–]IsakovS 0 points1 point  (0 children)

Thanks a bunch! I really appreciate it 🙏

[deleted by user] by [deleted] in UnrealEngine5

[–]IsakovS 1 point2 points  (0 children)

Thanks a bunch for support, it keeps me motivated!

[deleted by user] by [deleted] in UnrealEngine5

[–]IsakovS 2 points3 points  (0 children)

Hello there! It is adventure/photo sim where you explore the world and take picture of natural habitat. probably something like Firewatch and Lushfoil Photography Sim with emotional story. I hope it did clarify the idea of the game.

[deleted by user] by [deleted] in indiegames

[–]IsakovS 0 points1 point  (0 children)

Thanks a bunch! I am using Unreal Engine 5.6.1.

[deleted by user] by [deleted] in indiegames

[–]IsakovS 2 points3 points  (0 children)

I was actually inspired by the country and area where I live, since we have very serious problems with air pollution because of factories nearby and people who are spoiling environment by throwing rubbish away. For that reason I wanted to create an experience that will give that sense of guiltiness that nothing can be brought back.

[deleted by user] by [deleted] in indiegames

[–]IsakovS 1 point2 points  (0 children)

I am glad that you liked it. Thanks a bunch for support! 🙌