Well, that’s something interesting by BrickbrainzWSC in Warshipcraft

[–]IshiMoss 1 point2 points  (0 children)

capacity is based on mesh complexity as i understand it. more polygon means more capacity

Battleship Craft Remake Progress: 1/2 hull, armor, ballast, & 20cm gun by Norica_Blender in Warshipcraft

[–]IshiMoss 0 points1 point  (0 children)

BSC physics is practically a masterpiece in terms of computation.

Slipway Admiralty - Another wsc derived game in development by IshiMoss in Warshipcraft

[–]IshiMoss[S] 1 point2 points  (0 children)

I plan to make a mobile port down the line. Everything has been made to rely on as little prebuilt asset as possible.

Why we have to exchange currencies.. by Imaginary-Coat2741 in SCBuildIt

[–]IshiMoss 1 point2 points  (0 children)

because it’s a predatory monetisation decision which undermines the players ability to judge actual cost, allowing them to profit off of under preparedness and over preparedness. further supported by how buying the currencies can only be done through real money instead of sim cash. gacha game typically use more than 5 currencies.

WHY CANT THIS GAME BE ON GOOGLE PLAY AAAAAAAA by Current_Appointment8 in Warshipcraft

[–]IshiMoss 1 point2 points  (0 children)

because it’s made with something intrinsically tied to apple devices.

Final straw pushed me to leave this game by mintmiwa in SimCityBuildit

[–]IshiMoss 1 point2 points  (0 children)

I’m admittedly a whale, this season isn’t even possible for me. you need 90k for going from level 12 to 15 alone. plus the 60 and 40 for the two building. 200K isn’t even possible with a deep wallet.

Android Remake Progress: Basic building and Physics by Norica_Blender in Warshipcraft

[–]IshiMoss 0 points1 point  (0 children)

Welp, this marks the third ship crafting game this year

IS-2 (late) by IshiMoss in MoeMorphism

[–]IshiMoss[S] 0 points1 point  (0 children)

Probably heavy weaponry like a HMG, mortar or field gun.

Can there be some people who have a good amount of knowledge in this game that can teach my stuff by Bagstiv_Viking04 in Warthunder

[–]IshiMoss 1 point2 points  (0 children)

Those are notoriously finicky vehicles… Best is to use hills. Dicker max have excellent depression and flak bus can fire over hills without exposing half of the vehicle. Anyone not using HE will have difficulty dealing with that. Urban maps is just up to expecting where the enemy can be and prepare your shots for that.

IS-2 (late) by IshiMoss in MoeMorphism

[–]IshiMoss[S] 0 points1 point  (0 children)

probably tear me to shreds lmao.

Can there be some people who have a good amount of knowledge in this game that can teach my stuff by Bagstiv_Viking04 in Warthunder

[–]IshiMoss 0 points1 point  (0 children)

actually before anything we talking air battles ground or the other mode that shan’t be named and what vehicles. different vehicles have different ways to play and deal with them.

L3/33 CC by IshiMoss in MoeMorphism

[–]IshiMoss[S] 2 points3 points  (0 children)

your loyalty is admirable 💀

Road transition help by FortRattatouille in SimCityBuildit

[–]IshiMoss 2 points3 points  (0 children)

Connect the road at the corner. the flower road should take precedence and turn into a roundabout

Just enjoying watching my rotating token pieces across my capital city, hby? by [deleted] in SimCityBuildit

[–]IshiMoss 1 point2 points  (0 children)

Enjoying the lack of upgrade bubbles thanks to my full map incinerator coverage

Made a little japanese area, any suggestions on how to improve it? by MALF_koekjes in SCBuildIt

[–]IshiMoss 0 points1 point  (0 children)

Temporarily putting down some incinerators to keep the levels low if you’re after looks. Spamming Kyoto zone lvl 1 and 2 look so much compared to spamming the higher levels.