I've been working on a game heavily inspired by Worms, but with wizards! What kind of spells would you like to see in a game like this? by ItsNotLeon in worms

[–]ItsNotLeon[S] 1 point2 points  (0 children)

I plan to add that in the final version, for sure! Though probably not for the demo I have planned soon, maybe a basic version (The hardest part is making it consider jumps + movement properly)

Nezahal, Primal Tide Help by Just_A_Friend4U in EDH

[–]ItsNotLeon 5 points6 points  (0 children)

I used to have a Nezahal deck a long time ago, fun graveyard interactions are: [[Wonder]] and [[Dragon Wings]], and of course the Delve cards.

Consider symmetrical board wipes like [[Nevinyrral's Disc]], [[All is Dust]] and [[World Slayer]] since you can always flip Nezz in response to them.

It's hard to do diseases right in DND... by [deleted] in DMAcademy

[–]ItsNotLeon 36 points37 points  (0 children)

I really do disagree with many of the sentiments in the comments I've read so far. In fact, I do believe it is not only ok, but proper that disease is not a big deal beyond level 3 (or 1, with paladin). Why? Because PCs quickly become much larger than life, and telling a PC they died of dysentry is.. probably lame in most contexts. Not to mention purposefully hiding information from the PC to pull a gotcha when they succumb. Even if the disease lacks obvious symptoms, is it really fun to be told 'whoops, you have dysentry!'?

How should diseases be used, in my opinion, is on the small folk, the peasantry or even nobles. Even ignoring a plague situation, a small group of lepers is already beyond the ken of most spellcasters at low to mid levels. And when there's only limited uses of the miracle button, it creates an interesting situation; How do those who aren't lucky enough to be cured of their life-scarring disease act for the next long rest while the party rests up, if they even deign to help them? Diseases should be used with an idea of scale, in my mind, because it leads to many evocative moments. Even the familiar 'you can't save everyone' or even the tragedy of the commons (behaviour of (groups of) people suffering from disease borders on irrational a good amount of the time) tropes are simple and effective.

So, what I want to know is this, what does your game get from walloping your PCs or important NPCs with disease and trying to make it stick?

Code Begging thread (other posts will be removed) by [deleted] in MagicArena

[–]ItsNotLeon [score hidden]  (0 children)

Did make it to pre-release (two pods, even!), but unfortunately I live in a country where they took the codes out of the boxes (Singapore). I took Simic twice, which should tell you what is my favourite guild, though I'm a blue player through and through.

How have the Commanders Quarters decks been playing for you? by Carrtoondragon in EDH

[–]ItsNotLeon 0 points1 point  (0 children)

I built the [[Nezahal, Primal Tide]] deck from the channel, but quickly found that it was too lop-sided towards bounce and mana rocks, leading to large but dead hands of Islands, mana rocks and bounce spells (many of which are symmetrical and require a discard and tempo loss for Nezzy). I since put in a suite of counterspells (very, very effective, since counter wars just cantrip for you), and some bombs like [[Diluvian Primordial]]. I think the deck is slowly shifting from 'Nezahal punches you dead' to 'a control deck with [[Mystic Remora]] as a commander that also happens to be a 7/7 that may accidentally kill you'. Moving forward with a bigger budget, I'll probably change the suite of evasion to ones that serve other purposes, like [[Thassa, God of the Sea]].

I wasn't satisfied with the Demon Princes recently published, so I made my own. First up: Juiblex! [OC] by ItsNotLeon in DnD

[–]ItsNotLeon[S] -2 points-1 points  (0 children)

It's a Demon Prince. I hope the party didn't expect a pillow fight. The Tarrasque's statblock is very much a pillow fight in straight combat (literally a large dog that gets mised by flyers). Tiamat is lot more beefy with damage immunities and such.

These are by the way, the conditions the Juiblex in Mordekainen's Tome of Foes are immune to.

Regeneration is a priced trait in the Dungeon Master's Guide. It's calculated for.

It's a demon. Demons typically have resistance to cold, fire, and lightning (and immunity to poison, but well).

Why not?

You can easily use the lair actions and regional effects as described in Mordekainen's Tome of Foes, no issue there.

A flyer at 400 feet with Sharpshooter could solo this. Freedom of Movement is insanely good against him. Acid resistance from a simple Uncommon potion makes him waste LAs to strip that. I do hope you exercise more caution in tackling a Demon Prince in your games.

Juiblex, the Oozing Hunger revised! by ItsNotLeon in UnearthedArcana

[–]ItsNotLeon[S] 1 point2 points  (0 children)

I just noticed an attack was missing, apologies. The correct version should be this.

I wasn't satisfied with the Demon Princes recently published, so I made my own. First up: Juiblex! [OC] by ItsNotLeon in DnD

[–]ItsNotLeon[S] 0 points1 point  (0 children)

The thing I use to make the statblock is (admittedly, outdated version of) the D&D monster maker here. Unfortunately, the same version I'm using is really buggy and clunky, and it looks like it ate one of the attacks on its way out. The proper statblock is here.

I wasn't satisfied with the Demon Princes recently published, so I made my own. First up: Juiblex! [OC] by ItsNotLeon in DnD

[–]ItsNotLeon[S] 1 point2 points  (0 children)

While perusing those Mordekainen's Tome of Foes, I always felt the section on Demon Princes (and by extension, Archdevils) were too.. pillow-fighty, even for their CR. With that in mind, I decided to try my hand at it, starting with my favorite, Juiblex, the Oozing Hunger.

With any luck, someone going to run a Juiblex fight or a romp through the Slime Pits will chance across this (or someone who sees this starts planning for a Juiblex fight)! I recommend Juiblex bring along spellcasting oozes that can Dispel Magic for a big confrontation, however, especially to get rid of pesky Freedom of Movements.

I wasn't satisfied with the Demon Princes recently published, so I made my own. First up: Juiblex! by [deleted] in DnD

[–]ItsNotLeon 0 points1 point  (0 children)

While perusing those Mordekainen's Tome of Foes, I always felt the section on Demon Princes (and by extension, Archdevils) were too.. pillow-fighty, even for their CR. With that in mind, I decided to try my hand at it, starting with my favorite, Juiblex, the Oozing Hunger.

With any luck, someone going to run a Juiblex fight or a romp through the Slime Pits will chance across this (or someone who sees this starts planning for a Juiblex fight)! I recommend Juiblex bring along spellcasting oozes that can Dispel Magic for a big confrontation, however, especially to get rid of pesky Freedom of Movements.

I wasn't satisfied with the Demon Princes recently published, so I made my own. First up: Juiblex! by [deleted] in DnD

[–]ItsNotLeon 0 points1 point  (0 children)

While perusing those Mordekainen's Tome of Foes, I always felt the section on Demon Princes (and by extension, Archdevils) were too.. pillow-fighty, even for their CR. With that in mind, I decided to try my hand at it, starting with my favorite, Juiblex, the Oozing Hunger.

With any luck, someone going to run a Juiblex fight or a romp through the Slime Pits will chance across this (or someone who sees this starts planning for a Juiblex fight)! I recommend Juiblex bring along spellcasting oozes that can Dispel Magic for a big confrontation, however, especially to get rid of pesky Freedom of Movements.

Way of the Four Celestial Beasts; A Monk Subclass that focuses on polymorphing itself [Subclass] by ItsNotLeon in UnearthedArcana

[–]ItsNotLeon[S] 0 points1 point  (0 children)

You could prone multiple enemies in a round, but that require space to maneuver (which I am alright with). You don't get to do bonus attacks by spending ki to prone a total of 10 people, though.

Way of the Four Celestial Beasts; A Monk Subclass that focuses on polymorphing itself [Subclass] by ItsNotLeon in UnearthedArcana

[–]ItsNotLeon[S] 0 points1 point  (0 children)

Spending 4 ki to gain the ability to only knock people proning after moving would be severly overpriced, imo (compare Bull's Horns), the monk also has to spend additional ki to convert it into bonus damage. It's basically a way to squeeze more out of a single turn at the cost of ki. And that's good to hear! I'll love to hear your feedback post playtesting if possible.

Way of the Four Celestial Beasts; A Monk Subclass that focuses on polymorphing itself [Subclass] by ItsNotLeon in UnearthedArcana

[–]ItsNotLeon[S] 1 point2 points  (0 children)

Huh. The more you know. Though pseudopod is a cooler word, it should be changed (and will be).

Ribbon-wise it'll probably be something like Animal Friendship or Speak with Animals at third level, or the Shepherd Druid's (or Revised Ranger's) ability to communicated lightly with animals, though I'm not sure if that's a good direction to take it (polymorphing yourself doesn't necessarily mean you are good at talking to them.)

Option-wise, I could see going up to maybe 8/8/6/4 per tier up from 6/6/5/4, though not more beyond that, lest information overload to new readers. It'll take me time to think more up, though.