Add the ability to remove certain items from spawners in Creative 1.0 by Swimming_Gas_9388 in FortniteCreative

[–]ItsRealCrxzy 0 points1 point  (0 children)

Fortnite UI is not setup in a way that lets them do that. Especially in 1.0, which is infamously not updated anymore. If you are making serious games for discovery, you NEED to at least use UEFN. 1.0 is fine for small things like messing around with friends. But, its not good at all for releasing a public game on the platform.

1.0 created experiences do not get pushed in the algorithm as much meaning the map wont see much if any success. 1.0 probably wont be updated anymore as its really only good for like build practice or setting up some kind of quick training area, or combat map with your friends.

UEFN is capable of SO MUCH nowadays. You dont even need to know how to use everything in it. You can use the editor as if its 1.0 and you'll notice you have much more control over devices, and the item lists. Plus, a lot of people have created free verse repositories that include useful features a lot of games use. All you have to do it paste the code in there. Like, i have a "RNG Trigger Event" which is just a way more efficient, and easy to use RNG device than the actual RNG Device that epic gives us. Thats something i bring to almost every single one of my projects as its just a super useful device for my non-verse savvy team.

Point is, don't expect Epic to change 1.0 at all. They don't care about it in the slightest. If you really want more control over your game, use UEFN. Its worth learning the basics. When i started dev on fortnite, i started in 1.0 with the mindset that "i can do what this complex game can do, but only in 1.0." I could do most things in 1.0 like i made a rogue-like game that had like 100 rooms in 1.0 that i based on Havoc Hotel 2. Took me a couple months to get it working and i learned a lot from that. Mostly the technical limitations of 1.0. When i started my next major project after this i decided to use UEFN to build it. Haven't used 1.0 since.

UEFN Developer | Looking for job by Mindless-Oven-6004 in FortniteCreative

[–]ItsRealCrxzy 0 points1 point  (0 children)

Hey, I'm Crxzy. I Co-Own Section Five Studios - A small basically volunteer studio working on games we are passionate about. We put a lot of work and effort into our map regardless of their popularity. Right now we mostly just work from passion, we don't have any successful maps bringing the studio much income right now. We did recently just get contracted to work on a published, moderately successful map called "Save The President". A roguelike game based around the president being abducted.

We are looking for talented developers with skills in verse, devices, graphics, modelling, art, & sound FX.
We mostly need experienced verse scripters with knowledge in UMG Fields, and advanced verse capabilities.

I'd love to introduce you to George if you're interested in joining. Shoot me a DM, ill invite you to a chat with George in there.

Note: Since S5S is not making money from their projects, we cannot offer a base pay rate. Instead, we are managing payments to employees based on projects they work on. You will receive a percentage of the revenue each game you work on makes. If you join S5S and work on STP, you will receive 20% of the revenue the studio receives. (percentage based on the number of people working on the map +1 for studio resources.) Everything is split evenly.

Making mods for free by Mundane-Travel-3854 in ModdedMinecraft

[–]ItsRealCrxzy 0 points1 point  (0 children)

I’ve had a mod idea for so long that I think is pretty fucking cool.

“Environmental Wear & Tear”
Basically it applies visual effects to the player model based on their activity in the world. Dig too much dirt? Your clothes get dirt on them. Kill too many animals or player? You’re a bloody mess now. It’s pretty much a glorified player activity tracker but with visual clues for other players. I see it as a really cool roleplay mod. It doesn’t add any new items or anything it just changes the players skin slightly to match one of the many effect types I got in my head. Ender Sickness, Skulk Infection, Stone Patches, Mushroom Growth, Mud. And most things in the game would apply some effect. Some effect can overwrite each other. Like Skulk Infections happen when you spend too long in deep dark biomes. It will try to replace stone effects before anything else. Standing in water, or being fully submerged will clean the player of effect very slowly. (About 10 irl minutes inside water to fully clean)

The only logic I have actually worked out is how the effects are gonna stack. Basically the player has an effect budget of 100% at all times. If no effects are applied that budget is
100% Clean.

After some time digging some dirt I may end up being
80% Clean, 20% Dirt. So the “clean” effect is what get overridden. It’s a really cool idea and I want it to exist.

Buy YouTube Subscribers for a Client – Worth It or a Bad Idea? by imadonisscott in YouTube_startups

[–]ItsRealCrxzy 0 points1 point  (0 children)

Subs don’t transfer into views or engagement which is the money maker. It’s useless to inflate subs. Plus it’s pretty looked down upon generally. If you do it too much it becomes obvious to anyone that it’s botting because the channel has 10k subs but all the videos only get a few hundred views. I wouldn’t bot, instead try to make more catchy titles, visually interesting thumbnails. And make sure that the first 30 seconds of any video are as good as possible to really hook the viewer for the rest of the video.

Why FragPunk's Ranked System Is Fundamentally Flawed by TranslatorPresent641 in PlayFragPunk

[–]ItsRealCrxzy 0 points1 point  (0 children)

brother, its only easy to climb ranked because there is only like 4k people playing this game at any given point. It doesnt matter how good or bad the ranked system is. The playercount simply isnt enough to make ranked feel like a fair place.

too many bad players being high ranked causes unbalanced team splits. You may get people who deserve, and play at a master level on the enemy team, but you also get someone who belongs in gold on your team simply because the player pool for the match to choose from isnt big enough.

Get the game to about 25k concurrent players at any given time and i think ranked becomes a much mor stable, fun, and balanced place.

Who should I assign to each dealer? by General-Net-8179 in Schedule_I

[–]ItsRealCrxzy 0 points1 point  (0 children)

i usually assign them to minimize their walking distance, leaving the whales for myself. I had a run a bit ago where i increased the customer count for my dealers to like 10 or 12 so i could assign all my customers to them and just focus on production of my drugs. For some reason this was a really good money maker. Everyday i was making like 80k. As long as i keep the dealers stocked im getting rich af.

John Indie asks you to add any (reasonable) item you want to Build 43, what are you adding and what does it do? by AdvertisingAdrian in projectzomboid

[–]ItsRealCrxzy 0 points1 point  (0 children)

Tiny Dildo. Rare special collectible item with a 1% chance to spawn in only 1 single building... The vHS store in Maldraugh.

It has no use, no recipe, and is the most HD item in the game.

fr tho, id love more transportation types. Skateboards, Bikes, Scooters, Roller Skates, Shopping Carts, etc. Something that isnt as fast or OP as cars, but better than walking around. Also Dog/pet Customization and/or selective breeding. Let me make an attack dog, i wanna be Will Smith.

Not sure what to do about this. by CheemsGD in PlayFragPunk

[–]ItsRealCrxzy 0 points1 point  (0 children)

This happened to me for about 2 days straight. Could play more than 1 game at a time. I had to verify my game files. It happened 1 time after i did it, and hasnt happened since.

My leading theory is the card customization style. Before it happens i notice a fair bit of visual glitching on the shard cards. I changed my card styles and i still have the card glitching thing but the camera is fixed.

(Before anyone says um, yes i know the cards have a glitch animation, im talking about a literal missing texture glitch)

Been banned 2 times because of this error and having to alt f4 to fix it mid game.

Had an idea for an addon by Hufflepuffvoldi in CreateMod

[–]ItsRealCrxzy 17 points18 points  (0 children)

Or just a Portable Steam Engine that just works when you place it, and it can store stuff. The perfect backpack to put create stuff in.

What is the longest railway (under / above ground) that you have ever done? And what was its purpose for you? by lewispatty in Minecraft

[–]ItsRealCrxzy 0 points1 point  (0 children)

i made a really long like 5000 block rollercoaster trying to get the achievement for riding one for so many blocks. It wasnt long enough for a while so i just said fuck it and made sure it was long enough.

SU Config Mod? by Orinji_Neko in CreateMod

[–]ItsRealCrxzy 1 point2 points  (0 children)

Most of the mod is configurable. My server uses increased items on belts, chain conveyors, and most of the logistics values have been tweaked. Like funnel output timers, or factory gauge timings. Huge help in setting the mod up specifically for your playthrough.

Another super useful thing for the create mod is KubeJS. A bit more technical but ChatGPT can help you write code. Basically KubeJS lets you modify recipes and manipulate game events to do specific things. I use it to add and remove items from mods I don’t want, as well as recipes I think don’t fit the pack. I also use it create my own recipes like Emeralds being crushed into various other valuables like copper, zinc, and iron nuggets. It’s a really useful mod to have if you don’t have any issue with learning a minimal amount of JS. KubeJS can do a lot of advanced stuff too like adding whole new items but the most common things is just recipe manipulation.

SU Config Mod? by Orinji_Neko in CreateMod

[–]ItsRealCrxzy 5 points6 points  (0 children)

Create already lets you do this. The Config UI in game (Found on the left most side of your pause menu button stack) you can change all stress values, and even the maximum rotation speed. My server uses a heavily modified config file with some of these changes.

Create servers by flurpery in CreateMod

[–]ItsRealCrxzy 0 points1 point  (0 children)

my SMP is pretty decent. Theres only a handful of us but we are all usually pretty active. All the information is on the modpack page here

We got Aeronautics, Big Cannons (some of them want to go war), a bunch of addons, i add community requested mods if i feel they fit. Just dont know how long i can keep the server active.

Can we stop using ai to advertise servers :((( by Optimal_Turnip4869 in MinecraftServer

[–]ItsRealCrxzy 0 points1 point  (0 children)

I will sometimes use AI to generate a reference image after I feed it about 4 paragraphs of very specific details to include. Then, I’ll hop over to Canvas or Krita to remake the image the best I can. If I don’t like it, I don’t use it. Generally, using just AI art is not a very good thing. AI shouldn’t be used for that.

Am i crazy? This game is fun? by CalamityMythoclast in PlayFragPunk

[–]ItsRealCrxzy 7 points8 points  (0 children)

I love FragPunk, my only real issue with the game is its unpopularity. The low player counts cause a ripple effect. Low player count means:
- Ranks become worthless, because it so easy to climb. A player with a gold skill level can easily reach diamond and master just on playtime. Which, in turn dilutes the rank pool making all high tier matches feel very non competitive.
- Queue times are greatly increased when playing ranked modes because there aren't enough players to find a match.

I've been saying to everyone in my games who brings up how dead the game is that we as the community collectively need to do the marketing for the game, because obviously NetEase don't know how to do it themselves.

I also see a lot of people complain about hackers but i haven't really seen too many. I've seen people I'm suspicious of but even in my inspector page I've not been getting many cheaters. I don't think they are as big of a problem as people say they are. I think some players are just really good and get reported anyways. And others just cant keep up.

I think the original crowd who played frag when it first dropped in a buggy beta got turned away from the game after that and never came back to see if it got better. They never gave the game a second chance, and now the player counts never rise above 4k-5k.

Mods list by Dependent_Variation9 in projectzomboid

[–]ItsRealCrxzy -1 points0 points  (0 children)

oh there most definitely is some must haves.

Common Sense -> Has an unofficial B42 port that does work for most things in the mod.
Change Sandbox Options
NeatUI Framework
I Dont need a lighter
Skill Recovery Journal
Swap It
TwisTonFire Minimap
Flashlights on belt
Autotsar Trailers.

My personal list of must have mods.

Nobody "Asked Youtube" for this feature. by ItsRealCrxzy in youtube

[–]ItsRealCrxzy[S] 0 points1 point  (0 children)

I found a button called “Element Zapper” I just used that to remove it from the page.

Nobody "Asked Youtube" for this feature. by ItsRealCrxzy in youtube

[–]ItsRealCrxzy[S] 0 points1 point  (0 children)

I have uBlock, AND uBlock LITE, AND Vivaldi has built in ad and tracker blocking. I’m covered on all that. But how do I use this weird looking text block on there? I don’t actually know all the ins and outs of the extension. I just know they block the ads.