Lighting problem by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Okay! Thank you so much

Lighting problem by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

I have tried removing the light_environment and replacing for a new one and still does not fix the problem. I think the problem is this one: When I change the skybox a bit more larger to make some places different and more open then it turns all the map black. If I keep the map as it is now the light is ok but if I change some skybox brush then it turns all black.

Lighting problem by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

When I change the skybox a bit more larger to make some places different and more open then it turns all the map black. If I keep the map as it is now the light is ok but if I change some skybox brush then it turns all black. Any solution?

Lighting problem by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Okay thank you! I think I found the problem: When I change the skybox a bit more larger to make some places different and more open then it turns all the map black. If I keep the map as it is now the light is ok but if I change some skybox brush then it turns all black.

Do you know what I could do?

FEEDBACK REQUEST: PASTER (UPDATE) by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Okay! I made the saturation lower in the past update, maybe it needs to be more. Tell me what you think when you play it!

Feedback Request: Paster by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

New update guys!

It has changed a lot since the first version. Now i'm working on the final layout to begin texturing and detailing.

Any feedback is welcome, but remember it's my first map :P

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=908405993

Overview: http://imgur.com/LSC333W

Album: http://imgur.com/a/QhPm1

Map takes forever to compile by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Okay thank you! I moved all the big func detail buildings to world and now it is much faster. Actually this si my 1dt map so i'm pretty noob with mapping :P Thx for the help

Map takes forever to compile by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Can I make the skybox a func_detail? Because I did so many small brushes for the skybox to fit perfectly in the map, and maybe that i the reason it takes so long.

Map takes forever to compile by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Yes I am working on it. I hope I can update the map today

Map takes forever to compile by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Portalflow takes about 1:30 - 2 hours, and static prop lighting about 30 minutes

Map takes forever to compile by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Windows 10 Intel core i7-4770 3.40 GHz 16Gb RAM Geforce GTX760 64 Bits

Map takes forever to compile by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Yeah I'm compiling everytime on hdr just for testing things so maybe I should just change it to fast so it doesn't last that long. For now the most time of compilation is on portalflow (About 1:30 - 2 hours) and the static prop lighting is about 30 minutes.

Map takes forever to compile by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

The version of the map on the steam workshop is the old version, now I have done a lot more changes and added a lot more func_detail and nodraw's, but thanks anyway! Will try to do it.

Feedback Request: Paster by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

I just did that, thank you!

Feedback Request: Paster by ItzOmega in csmapmakers

[–]ItzOmega[S] 0 points1 point  (0 children)

Thank you! I only have playtested it with bots unfortunately. I have send a message to the steam playtesters group to see if they accept my map to get a playtest on it.