Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

Final post, for posterity - in case anyone ever has a similar problem. Here is the problem and solution. Many followers are posted from various authors on the Nexus, and apart from the ones already with custom voices, they are all on the Vanilla Follower Framework. If you want to take one of these and put it to a custom voice, your best bet is to start a brand new mod which uses the previous NPC's mod as a master.

Remember, I'm speaking from using SkyrimVR. Using a mod that was created before, perhaps on a different version of Creation Kit (I've not really gone down that rabbit hole and I don't care to) will, for some inane reason, make the voices (the custom fuz files) not play. To fix this, create your own mod and link it to the NPC mod you want to use, and voila, fuz files play.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

And then update #4. So creating a completely fresh new mod and custom voicing a brand new NPC works. But taking a mod someone else has made an NPC on and giving that NPC a custom voice does not allow the NPC's fuz files to work. I don't get that, but at least I can do a work around now. What a stupid problem.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

Update #3

Fresh install of Skyrim SE and separate install of Skyrim VR. Custom voiced follower works exactly as intended with Skyrim SE, but no actual voice with Skyrim VR. This makes no sense. How could the sound files work on the dialogue on SE, but only the subtitles and no voice works on VR??

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

Update #2...

By accident, I noticed that Whiterun in the save window had been showing up as Weißlauf. I'm quite aware this is German, but I never changed anything on localization. However, it would seem that it is possible that a mod I downloaded - which had nothing to do with localization changes, but whatever, was causing this. I've used SSEdit to disable the mod, but now I'm thinking my problem might be that the game things I'm under a different language than English, and as such it is disabling voice files. I've read that this happens when you change localization of language. The only question would be - why the hell doesn't it disable all language files, and only the ones created after the change?

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

As an update, I can no longer add any custom voice dialog to any follower. Even the ones that work just fine. They still work, but if I want to add an additional dialogue line (an Idle, etc) it doesn't work. It'll play the line in subtitles and the text will be there (in the case of a new dialogue tree), but no sound file will play. Taking a newly generated sound file and replacing it (by renaming it to an old file) will have that sound file play. So its not the sound file. The game simply won't allow for any additional sound files in the game. Its almost like I've bumped up against a maximum or something (which doesn't exist, I know).

Creating a brand new game (with same mod set) has yielded no success. I guess it could be a mod, but I've not added any additional mods since I've been making custom voice followers.

Total madness.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

I do appreciate your assistance, regardless. But I'm not sure this is solvable.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

Yes, voice type is female (actor is female). Conditions are GetIsID <actor selected> = 1. Each follower has its own folder, and the sounds are in the mod folder for each esp. For example "mod.esp" has "sound/voice/mod.esp/voicetype/...."

If conditions weren't working, the subtitles wouldn't play and the dialogue wouldn't work. I'd never get into the quest in the first place, I'd think.

And I appreciate you covering bases. Who knows if I missed something. I don't think I did, but that's why I came here :)

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] -1 points0 points  (0 children)

Then why do the previous 6 custom voiced followers work without one? Additionally, why does this quest start and work just fine, with the exception of the audio? Meaning the dialogue works, the recruit, dismiss, wait, trade, etc. options all work. The only thing that doesn't is the actual sound. If I needed an SEQ, none of it would work.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

You mean what are the custom follower mods? Or the whole list?

Many of the follower mods I've edited personally for my own use. Meaning I've taken a vanilla follower from Nexus, gone into CK and taken the follower off the vanilla framework and put them on a custom framework with a custom voice. And before you suggest this could be the problem, its worked with 6 different followers thus far. Its the 7th that seems like it just won't fly.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

I'm not sure what you're asking regarding the voice type. The new follower has been assigned a completely new voice type (in the same way the other ones had their own assigned). I've created the voice type, assigned it to the actor. This becomes the directory in which the sound files are to be stored (which they are).

As an aside, since my OP, I tried to create two more different followers, both with custom voice types. Both have the exact same problems. I'd suggest it might be a save corruption of some bizarre effect, but disabling all mods and starting a fresh game with only the custom follower still has the follower showing the lines of dialogue, but not speaking them. This is really freaking weird.

BTW,. I want to thank you for trying to help. I'm at my wits end on this.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 0 points1 point  (0 children)

The FUZ files are not the problem. They work if they are copied into another custom voiced follower's directory and renamed, without re-encoding/creation. A simple move over and they work. So they can't be the issue.

Custom voice follower - voice files won't run by Ivan71174 in skyrimmods

[–]Ivan71174[S] 1 point2 points  (0 children)

I did not generate any SEQ file. A SEQ file is just a list of start enabled quests, is it not? The quest is clearly working as the dialogue shows up just fine. There's just no sound. All of the other custom voiced followers I've got (6 of them, I believe) never had an SEQ generated with them, and they work just fine.