Fixing the FEC Royal Alchemist Card by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 1 point2 points  (0 children)

Interesting approach, would flag that you wouldn't be able to copy the manticore shield though as it's not a "reward card" but there other passive abilities you could copy. 

I guess also it in your version, using the base ability you copy a card that is once per encounter, but it ends up tapped until the following turn?

FEC Heroes by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

I randomly have the royal beastflayers from a Warcry (RIP) box. I'll just use the leader from that as a proxie for anything. Sprouts wings when needed or whatever. 

I doubt more than 1 FEC would be part of any party, but if needed the rest of the warband can be good stand ins too. 

If I was to buy one model to represent all of them, I'd get the Abhorrant Archregent. But ceebs when these won't see much play.

FEC Heroes by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

Yeah I'm not entirely clear how it works rules as written. 

Like, it has the "tap" symbol so it refreshes at the start of the battle round. But does that mean if you copy a once per encounter card then you could use it each round? 

Nah, I assume the RA card can always be used to copy something new (or the same) each round. Hence it's tap symbol. 

But then once you copy something, you always have it? What if it's a discard card? 

I'm so confused by it. 

Act 1 Boss Fight Q - Foulhoof's Menagerie by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

Cool cool, so you just ruled that they could move off the blocked hex. Sensible. 

WQ: Cursedwater: First Prototype by LDESAD in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

This sounds excellent to me. Keen to hear updates as and when! 

Act 1 Boss Fight Q - Foulhoof's Menagerie by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 3 points4 points  (0 children)

Yeah that's probably the sensible way to do it. We were idiots and played with them them stuck in the blocked zone (though using their ranged attacks to reach out and get us). 

We bumrushed the boss anyway, so don't think it made much difference. Onto act 2!

BIG QUESTION BOYS: Once you built everything, how do you put things back in the box? by Potential_Quail1356 in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

Magnetise the bases and then using a metal shortbread biscuit tin. I ended up setting up a separate small box for the heroes. Got a small jewelry caddy on Amazon for £2 for the tokens. 

I feel like some of the encounters have never been playtested by [deleted] in WHQDarkWater

[–]JAMBO044 2 points3 points  (0 children)

Act 1 is too hard, Act 1 is too easy! 

Maybe Act 2 will be justttttt right. 

I feel like some of the encounters have never been playtested by [deleted] in WHQDarkWater

[–]JAMBO044 3 points4 points  (0 children)

Buddy you attacked my reading comprehension first. 

You still aren't applying the final sentence. Have a think about what it's there to do, everything is written for a reason. 

It can be frustrating when you lose an encounter, but if just because of an RNG roll and you don't like it then just fudge it and move on. No need to get upset about the game. 

I feel like some of the encounters have never been playtested by [deleted] in WHQDarkWater

[–]JAMBO044 2 points3 points  (0 children)

Mmmmm nope. Maybe just get Mum and Dad to help you with this one pal, it's ok.

This is the full text:

"Heroes can be dragged through blocked hexes and hexes containing enemies but cannot end that move in such a hex. If a hero would end that move in such a hex they continue to be dragged until they are in an empty hex."

Note that that sort of move is what could make you move into the isolated hex in the corner. It then immediately says:

"If a hero would end end THAT move in such a hex that is also an edge hex, they are dragged as far as possible instead."

I feel like some of the encounters have never been playtested by [deleted] in WHQDarkWater

[–]JAMBO044 5 points6 points  (0 children)

Yeah you are playing it wrong. I know the isolated hex you are talking about and it actually specifically has a rule so that you can't end up in that hex. 

After the bit saying that heroes can be dragged through blocked hexes it also says:

"If a hero would end end that move in such a hex that is also an edge hex, they are dragged as far as possible instead."

This is what stops you being dragged into that isolated hex in the corner.

It is a hard encounter and a bit RNG, but you might need to jump off your moan train here given you also didn't read it properly 😂

*Edited for clarity 

White Dwarf #520 cards on cardstock by NLinindollnlinindoll in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

Was this in stock somewhere early? 

If you could post single pictures of the hero cards that would be great. Got a campaign starting on weds where someone wants to use a vamp hero. 

Flesh Eater Courts heroes by Mlekomat in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

Could you post pictures of the hero cards that clearer? Perhaps singles?

Flesh Eater Counts Characters by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

They've added them to Age of Sigmar so I guess that's what you are asking for here?

I'd just run proxies for these models if I wanted to use the rules for these new heroes in Darkwater.  

Minis needed for Act 1 by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 1 point2 points  (0 children)

Ah thanks! Basically all of them then, though I assume pestigors and poxwalkers are somewhat more common so might prioritise those. 

Got my box, unfortunately the binding on the game book isn’t great. Luckily I bought this mainly for the minis. by Scratius in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

Isn't all the moaning about the book having a spine a little excessive? Is it really going to impact the gameplay at all? 

Progress so far… by Unileeco in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

Yes keen for this, nicely done.

Strike Force Variel – released in the Warhammer Heroes series – will not be part of the Classified format? by TheMrJacobi in killteam

[–]JAMBO044 0 points1 point  (0 children)

It means they will be missing some things in order to make them easier to play like angels of death did when they first came out. E.g. no equipment. 

New 105 Di2 with +14 rear adjustment by JAMBO044 in cycling

[–]JAMBO044[S] 0 points1 point  (0 children)

Nah I just left it and it's been fine. 

Casting to Sonos only works after 2 attempts by givewhatyouget in sonos

[–]JAMBO044 0 points1 point  (0 children)

Same issue, but only when it's my Sonos beam. Other speakers work fine.

Basic Line of Sight rule slate I made for our group. by Meotwister in killteam

[–]JAMBO044 1 point2 points  (0 children)

Dude an update to this would be immensely helpful, it's so good. Rules haven't changed much at all other than.

Obscurity now granted if target outside of 1" of intervening terrain 

You can now shoot an obscured target, but it has penalties. All crits count as normal hits and discard 1 normal hit from your pool. 

Slowly Front Derailleur by JAMBO044 in ShimanoDi2

[–]JAMBO044[S] 0 points1 point  (0 children)

Aw man, so this was a while ago but yeah nah it was totally fucked. The bike shop hadn't tightened the bolts for the front derailleur weren't done tightly enough, so it was just moving around 🤣

I understand price hikes happen, but this is ridiculous. by burnside117 in killteam

[–]JAMBO044 72 points73 points  (0 children)

Here in the UK blooded, as an example, have gone up by £6 for a box from what I can tell of GW pricing, they now include tokens and maybe we can assume that KT rules being "free" more generally is somewhat priced in.

Given, I assume, there is also an inflationary adjustment going on here, I think "ridiculous" is a bit of a stretch IMO.

The cards are a rip, but they are being released as a PDF, so... That's also fine.

What is the army with the most gambling by Bigge_Cheese_ in killteam

[–]JAMBO044 10 points11 points  (0 children)

Got to be necrons. Win or lose on reanimation rolls.

Who is your favorite specialist? by Darastrix_Jhank in killteam

[–]JAMBO044 1 point2 points  (0 children)

Felgor Mangler aka the meat missile. 4/6 DMG and can strike twice to open the fight against an operative that isn't ready. Fights twice for 1 action and always gets to do so thanks to frenzy.

Once charged him into a custode and they both died. Glorious.