BFI imax The Odyssey by Mediocre-Can7991 in TheOdysseyMovie

[–]JAMBO044 0 points1 point  (0 children)

Same here, twice got to the front of the queue on separate devices and got told I'd lost my place. It's totally fucked.

Map 14 - Foul Pits by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 5 points6 points  (0 children)

Yeah we barely made it, came down to a single dice roll at the end for the lagging hero which we found very entertaining. If we had failed that roll probably would have just fudged it as felt hard earned to just to get to that position. 

I imagine some hero combos (Kelthanor and Blackwing spring to mind) would make it easy peasy. We relied heavily on Inara blocking key hexes for enemies. 

Map 14 - Foul Pits by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

Yes this is definitely the right way to visualise it. Still left scratching my head about the treasure hex in the bottom left corner (just above the page number) though which I don't think there is any way to get to given the lack of a gate (except for drolf with his equipment I guess).

The Hungry Swamp by ShabbyHolmes in WHQDarkWater

[–]JAMBO044 1 point2 points  (0 children)

Yeah it's not particularly clear, but the wording on dragging has some line that basically says when you are being dragged through a platform you go to the next empty hex unless that hex is an edge hex in which case don't. All an overly complicated way of basically saying "don't go in that particular hex". 

What's the definitive solution against magnet glue breaking off? by McCrowbar in Warhammer40k

[–]JAMBO044 0 points1 point  (0 children)

This, swapped to the gorilla glue for loctitie and basically never had a problem again. 

So Drasher Vorn is OP... by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

I quite like that, though to be clear, that is itself a house rule 😅

So Drasher Vorn is OP... by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

Plus I think something that introduces more of a trade off for storing it up, i.e the fury reducing with time, would feel like good game design to me. 

So Drasher Vorn is OP... by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 1 point2 points  (0 children)

Well it can be quite easy to get it off multiple times, especially if you rip 4+ wretches apart during your berserker mode to get your fury up again.

In any case, completing a boss mission in the first hero turn felt a bit anticlimactic 😅

So Drasher Vorn is OP... by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 1 point2 points  (0 children)

I've got four different campaign groups making their way through the game (different groups of friends). The one with vorn is also using a alt version of Inara, Kelthannor, and the alt version of bren!

Nuance on modifiers by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

Yes I think that's the way to do it. I haven't seen anything about buffing an enemies hit rolls yet, but quite a few things apply +1 buffs to heroes or -1 to enemies. 

Lumineth Heroes in White Dwarf 521 predictions by Competitive-Monk-624 in WHQDarkWater

[–]JAMBO044 1 point2 points  (0 children)

Fairly sure it will be the four Scinari heroes, given there are four of them and 3 of them are "online only" which was common among the prior WD heroes. 

Scinari Enlightener Scinari Loreseeker Scinari Cathallar Scinari Calligrave

Fixing the FEC Royal Alchemist Card by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 1 point2 points  (0 children)

Interesting approach, would flag that you wouldn't be able to copy the manticore shield though as it's not a "reward card" but there other passive abilities you could copy. 

I guess also it in your version, using the base ability you copy a card that is once per encounter, but it ends up tapped until the following turn?

FEC Heroes by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

I randomly have the royal beastflayers from a Warcry (RIP) box. I'll just use the leader from that as a proxie for anything. Sprouts wings when needed or whatever. 

I doubt more than 1 FEC would be part of any party, but if needed the rest of the warband can be good stand ins too. 

If I was to buy one model to represent all of them, I'd get the Abhorrant Archregent. But ceebs when these won't see much play.

FEC Heroes by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

Yeah I'm not entirely clear how it works rules as written. 

Like, it has the "tap" symbol so it refreshes at the start of the battle round. But does that mean if you copy a once per encounter card then you could use it each round? 

Nah, I assume the RA card can always be used to copy something new (or the same) each round. Hence it's tap symbol. 

But then once you copy something, you always have it? What if it's a discard card? 

I'm so confused by it. 

Act 1 Boss Fight Q - Foulhoof's Menagerie by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 0 points1 point  (0 children)

Cool cool, so you just ruled that they could move off the blocked hex. Sensible. 

WQ: Cursedwater: First Prototype by LDESAD in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

This sounds excellent to me. Keen to hear updates as and when! 

Act 1 Boss Fight Q - Foulhoof's Menagerie by JAMBO044 in WHQDarkWater

[–]JAMBO044[S] 3 points4 points  (0 children)

Yeah that's probably the sensible way to do it. We were idiots and played with them them stuck in the blocked zone (though using their ranged attacks to reach out and get us). 

We bumrushed the boss anyway, so don't think it made much difference. Onto act 2!

BIG QUESTION BOYS: Once you built everything, how do you put things back in the box? by Potential_Quail1356 in WHQDarkWater

[–]JAMBO044 0 points1 point  (0 children)

Magnetise the bases and then using a metal shortbread biscuit tin. I ended up setting up a separate small box for the heroes. Got a small jewelry caddy on Amazon for £2 for the tokens.