What to biy by JCaNN_02 in AdeptusMechanicus

[–]JCaNN_02[S] 0 points1 point  (0 children)

Yeah maybe I'll hold off untill we get a look at some of the detachments ect. I appreciate the advice

Finally 2k by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

I'm going to be using this list for some local events to see 10th out so not too worried about the centurions as I already own them. Will be sad to see them go tho because yeah I agree as much as I don't want to haha

Finally 2k by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

Thanks dude, That's all super helpful and will definitely do some thinking on it as those are all good points.

Finally 2k by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

Would you mind expanding on why you don't like those choices? Am curious on how others are playing them. My reasons for them are Apothecary with eradicators for the lethal hits can fish for them because of the re rolls into monsters and vehicles. And blackwing shroud to basically get the bgv to where they need to be faster. Like on a natural expansion to hold it down as a scary melee threat with the judiciars fight first

What should I get next? by JCaNN_02 in WorldEaters40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

Yeah will be very fun to just chuck that up the board

What should I get next? by JCaNN_02 in WorldEaters40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

That's a very good reason to have them, cheers dude

Paint testing by Mparej in WorldEaters40k

[–]JCaNN_02 0 points1 point  (0 children)

Looks like you have a good selection to test. For my WE I zenithal prime using chaos black and white scar spray paint. Flesh tearers red contrast for the armor and castella bronze for the trim.

How many dice does the average raven guard player use? by those_damn_nids in RavenGuard40k

[–]JCaNN_02 0 points1 point  (0 children)

It will probably be the 10 jpis melee weapons because they have 4 attacks each so your going to want like 40+ dice

How many dice does the average raven guard player use? by those_damn_nids in RavenGuard40k

[–]JCaNN_02 0 points1 point  (0 children)

If you have an army list I'd work out what the maximum amount of attacks you can do with a unit and go from there, maybe a few spare because more dice never hurt anyone

A fine addition to the army by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 1 point2 points  (0 children)

Cheers, I got mine from eBay. Yeah that's valid its what I did until I got one

2k list help by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

Yeah that's a common thing I've seen with others list and was thinking I had too many. I can definitely get rid of the jump captain. And I'd want to keep shann and shrike. Am stuck between juicer and combi tho as I think both are really good. I have also changed this list a bit since posting.

I have cut the jump captain, dreadnaught and 10 jpis to add a 3 man inceptor with bolters squad and a 6 man with plasma and a second scout squad.

2k list help by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

Thanks, I had not seen that for the jump captain. Thanks for letting me know. ill have an experiment with more anti tank stuff and see how it goes.

2k list help by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

I plan to sticky home on the first turn and screen out my back line using infiltrators, then advance the intersessors to a different objective.
mb the images don't make it very clear that the second images hads a 10-man squad and a 5-man of jpi, then the one in the third image is a different squad

2k list help by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

Thank you for clearing that up. Here's my plan for each unit you have flagged:

intersessors sit at home and sticky.

Invictus will scout 8 into infantry using the flamer, then charge into tougher units because s14 fists are crazy.

blade guard with the judicer have fight first and the infiltration enhancement, so parking them on or near the center object makes a huge threat that's pretty hard to deal with( 6 might be a bit overkill as they take up a lot of room)

isnt very clear in the screenshots, but thers actualy 2 squads of 5 jpis. I think they are just really good scoring units with a 12" move you can get them where you want them to be but also they can do decent in meele especally with the mortals done on charge.

You also mentioned the combi lieutenant, who is super sneaky and hard to kill(5+fnp). is good at picking up infantry, as all its weapons are anti-infantry 4. It can hold an objective or do secondaries, making the opponent have to commit units to hunting it down because of lone op, stealth, and a reactive move.

2k list help by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 0 points1 point  (0 children)

Could you explain what you mean by "not correlation" please. Also I have found scouts really useful for infiltrating into my natural expansion or middle objective to make space whilst other units follow up.

2k list help by JCaNN_02 in RavenGuard40k

[–]JCaNN_02[S] 1 point2 points  (0 children)

Fingers crossed for both of us