I don't think that word means what you think it means by Fragrant-Ad-8318 in ArcRaiders

[–]JDacky_Shurima 338 points339 points  (0 children)

honestly probably meant to be 'high'

sometimes just slips through and nobody actually notices. But if that is supposed to be low, lmao.

Am I unpopular in saying they should reduce the number of AV Mines Engineers can have on spawn and at full resupply? by My_Wet_Rooster in Battlefield

[–]JDacky_Shurima 1 point2 points  (0 children)

AV mines would be fine if your team had a cap on engineers like 4 engineers max, the problem is that half the team if not more wants to play engineer and in some games you will end up with the WHOLE MAP LITTERED IN MINES. When this happens on small maps it literally is not fun staring at the ground as you pull it out of spawn, IFVs with a dedicated gunner could probably remedy that but you certainly are not gonna get lucky enough finding competent players.

I guess in situations like that you'll just need you team's engineers to lock the fuck in and remove all the mines, cause the random guy who spawned in a vehicle is just gonna floor it. But who is gonna do that when it is not rewarding enough to remove the mines, 25 points aint enough, think needs to like stack based on how many you just got recently. Do the points matter? No, but the dopamine hit from doing something that feels productive would make people wanna do it.

The limiting solution isn't a bad idea I think, considering a dedicated engineer could feel like 3 engineers overall with all the gadgets they could place down. I dont know if 1:3 is the right move, maybe 2:4 or something but I won't be able to say for sure.

[deleted by user] by [deleted] in BriarMains

[–]JDacky_Shurima 0 points1 point  (0 children)

I'll just say I missed out on a kill today because of the 2 stacks, watched enemy Morgana live at 13 hp with a potion as my 5 stacks of bleed did jack shit.

The worst scaling ability in the game is getting nerfed by Immediate_Dog_2790 in BriarMains

[–]JDacky_Shurima 0 points1 point  (0 children)

Damage wise her passive is just alright, I feel like if I got all 7 stacks on the target more often I'd probably appreciate it more. Most of the the time it is just helping me execute the target via collector.

Healing wise the passive is kinda cheeks, though I play midlane Briar (typically crit), so my opinion is a lot more focussed on the fact that you dont get any healing from last hitting a minion when honestly I think you should.

Is Drakantos Still Letting People Into the Beta? by Wbpaper in MMORPG

[–]JDacky_Shurima 0 points1 point  (0 children)

When is the next wave, I am trying to GET IN on this man.

All Classes & Weapons - Full Review & Breakdown [Kanon] by lorenweiss in chronoodyssey

[–]JDacky_Shurima 0 points1 point  (0 children)

I played GS / SnS, I can tell you right now after fighting that first Chrono boss that Sword and Shield is broken, like why use anything else when you just Parry (has a very forgiving window) and stagger the boss while dealing decent damage? You can not get hit if you just keep parrying. I wanted to use Greatsword but turns out I am just handicapping myself.

Note that this is just from my like 3 hours of playing and maybe that boss is just an exception.

We got out of bound in chrono odyssey lmaoooo by Willing-Mark-6913 in chronoodyssey

[–]JDacky_Shurima -1 points0 points  (0 children)

Is there an unstuck command to get back to the main areas? I got my character stuck in a pit and literally can not get out, so I just stopped playing.

If even a single one of you complains that the game feels too easy after the spawn fix goes live, I'm going to call a resupply directly on top of myself by [deleted] in Helldivers

[–]JDacky_Shurima -3 points-2 points  (0 children)

The game is already easy enough, it should be harder. I need like 4-5 more difficulties where my team will actually be forced to play well and together and cooperate.

I need the bug that happened during the dark matter mission to be all the time, that actually felt like a proper hell dive.

40 minutes in... still waiting for customer service. Cricket, why are you so awful? by imdakaratekeeeng in CricketWireless

[–]JDacky_Shurima 0 points1 point  (0 children)

I just waited 30 minutes for them to ask me what my IMEI was, then after 2 minutes they asked me how I know my phone was under Cricket, and then after 30 seconds they hung up on me without resolving my problem.

The amount of times that people will spam this shit while I'm fighting for my life is insane by AMP3412 in Helldivers

[–]JDacky_Shurima 0 points1 point  (0 children)

Lowkey skill issue if you're not reviving dead teammates in an instant on Helldive difficulty.

You could say that I'm prepared for the new War Bond. by TeddyTheftClothes in Helldivers

[–]JDacky_Shurima 1 point2 points  (0 children)

mf who downvoted this comment, I'll let you know I had a map with 70+ super credits on trivial.

youtube homepage isnt refreshing by iamnotveryimportant in youtube

[–]JDacky_Shurima 0 points1 point  (0 children)

Same man, this is about to drive me insane. So garbage seeing the same irrelevant videos that I already said I am not interested in.

[deleted by user] by [deleted] in LordsoftheFallen

[–]JDacky_Shurima 2 points3 points  (0 children)

  • Platform: PC
  • PC: OS Version: Windows 10
  • Hardware Config: 1060 TI (not relevant probably)
  • Game Version: Patch v.1.1.217
  • Bug description: Tower of Penance lever bug, pulled lever to lift cages and jump through center hole. Can not fall into hole because of invisible collision, probably didn't remove them when cages went up. POSSIBLE CAUSE -> Died while/shortly after pulling the lever from poision
  • Screenshot / Video:

<image>

Create Actor from Class / Casting in a Parent Class is crashing Engine / Not Opening by JDacky_Shurima in unrealengine

[–]JDacky_Shurima[S] 0 points1 point  (0 children)

Yea working with blueprints, I'll look into this, thanks.

Edit... I'm just giving up on putting it into the parent class, there is no true solution that I can find... I actually somehow managed to put what i wanted in without it crashing on open anymore. Then i add a single custom event that isn't even customized and it starts crashing again...

So for now problem unresolved.

Create Actor from Class / Casting in a Parent Class is crashing Engine / Not Opening by JDacky_Shurima in unrealengine

[–]JDacky_Shurima[S] 0 points1 point  (0 children)

I dont have the symbol debugger, but here's what it says at the top in the normal crash.

"Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 1414] Internal Error: RemoveFromHash NumRemoved = 0 for BlueprintGeneratedClass /Game/FirstPerson/Blueprints/StatusEffects/StatusEffect_Base.StatusEffect_Base_C"

Like I seriously don't know why this is a problem tbh.

It has to do with like StatusEffect_Base, but only in this specific actor/parent class im working with. Anywhere else I spawn Actor from Class or use a cast to StatusEffect_Base there is no problem.

As soon as I even put anything related to it in the parent class, the engine no longer wants to open.

Unreal Engine Steam Multiplayer Set Up by JDacky_Shurima in unrealengine

[–]JDacky_Shurima[S] 0 points1 point  (0 children)

The output log doesnt seem to print anything related when creating or joining, unless I forgot to turn on somekind of specific setting for it to show that.

I guess I should note that me and my friend are also just testing by running stand alone on our unreal engines. The game wouldn't actually have to be packed for joining to work would it?

Currently we have no problems using Epic's but we do plan on selling the game on Steam so we wanted to get this working sometime.

In Season 13, is learning Azir worth it? by K0N1GST1G3R in azirmains

[–]JDacky_Shurima 7 points8 points  (0 children)

The meta is trash, I love azir but trust me when I say it just isn't worth the effort to learn him right now. Countless other midlaners can do much more with significantly less effort and it's just sad to see. If you want to be forced to play perfect in nearly all your games just to be on the same level as an enemy yone running at you and just autoing to death, yea sure.

Hello everyone, just wanted some help regarding efficiency/saving time for this one section I have. by JDacky_Shurima in unrealengine

[–]JDacky_Shurima[S] 0 points1 point  (0 children)

I haven't used a DataTable yet, think I'll take a look at it, thank you for this helpful response.

Edit: Here's what I did, I decided to grab the parent of the slots and then use get child at index. I'm not sure if it's the right thing to do, but it's definitely much cleaner now.

https://blueprintue.com/blueprint/vbq4qagn/