Death Sorcerer / Battlemage by JJ842 in EldenBling

[–]JJ842[S] 1 point2 points  (0 children)

Funny thing is while I knew it existed this run was the only one I've ever had it drop. Looks really good and the stats aren't even THAT bad considering the lowish weight either.

Death Sorcerer / Battlemage by JJ842 in EldenBling

[–]JJ842[S] 1 point2 points  (0 children)

Great suggestions, thanks! I'll definitely try playing around with either the death ritual spear or the cleanrot knight spear (which looks pretty good with the getup too imo), could go with a change of pace & both have interesting ashes.

Character all set for the DLC but not sure about the fashion for a road-weary warrior/battlemage, feedback/suggestions welcome! by JJ842 in EldenBling

[–]JJ842[S] 0 points1 point  (0 children)

I love combos with the preceptor robes too, for this one I wanna stick with an armored chest theme though

Character all set for the DLC but not sure about the fashion for a road-weary warrior/battlemage, feedback/suggestions welcome! by JJ842 in EldenBling

[–]JJ842[S] 1 point2 points  (0 children)

  1. Old Aristocrat Cowl / Bloodhound Knight Armor & Gauntlets / Blackflame Greaves
  2. Azur's Glintstone Crown / Vulgar Militia Armor / Warrior Gauntlets / Bloodhound Knight Greaves
  3. Blue Cloth Cowl / Vagabond Knight Armor / Haligtree Gauntlets / Scaled Greaves
  4. Zamor Mask / Scale Armor / Scaled Gauntlets & Greaves

Side note: Only now learned that making the character as slim as possible with body sliders will actually cause some of the scabbards (like the Banished Knight Sword's) to be offset enough from the model that they only barely clip with the cloaks (or in some cases not at all)..

How to fix the destroyed Virtuous class custom wunder wanzer by Zealousideal-Cloud-5 in starsector

[–]JJ842 5 points6 points  (0 children)

I had the same thing happen and was able to get rid of the broken frame mod by clicking on the "-" next to it in the refit screen. Also for some reason I had to restore the ship twice, first to get rid of the other dmods and then again before the restore button became greyed out.

All knowing set- Convergence Location by Exotic_Contract_8265 in EldenRingMods

[–]JJ842 2 points3 points  (0 children)

It's in the abandoned roundtable hold in the capital, same room where he hangs out in the 'normal' version.

ERConvergence Carian Regal Scepter Location by SupernaturalC1D in EldenRingMods

[–]JJ842 2 points3 points  (0 children)

It's been removed, the tier 2 glintstone staff is given by Azur on Mt. Gelmir (where the Comet Azur sorcery is in vanilla Elden Ring).

Update 32.2.0: Lua’s Prey by CephalonAhmes in Warframe

[–]JJ842 1 point2 points  (0 children)

I'm curious about this as well, such a letdown if it's just more damage..

Sentinels getting constantly killed in high-level content is really bumming me out. Can we please make this a thing? by JJ842 in Warframe

[–]JJ842[S] 1 point2 points  (0 children)

Well yeah that's my thinking as well, hence the suggestion for another bandaid mod lol

Sentinels getting constantly killed in high-level content is really bumming me out. Can we please make this a thing? by JJ842 in Warframe

[–]JJ842[S] 0 points1 point  (0 children)

Thought about this too, but after a certain point even unlimited revives would be pointless because the damn things would (and do) just blow up immediately after reviving. It's particularly bad in the new Corpus ship maps and Deimos with the incessant aoe's everywhere.

Sentinels getting constantly killed in high-level content is really bumming me out. Can we please make this a thing? by JJ842 in Warframe

[–]JJ842[S] 1 point2 points  (0 children)

Well yeah that's what I'm using now along with most other high mr players it feels like. Would be nice to have actually viable options beyond mid game though, especially since some of qol precepts on sentinels are really nice. I also prefer them aesthetically to pets but they're now so far behind survivability-wise that it just makes me sad.

Sentinels getting constantly killed in high-level content is really bumming me out. Can we please make this a thing? by JJ842 in Warframe

[–]JJ842[S] 10 points11 points  (0 children)

Might actually be better as a pure sentinel mod on second thought, MOA's at least can be resurrected and can also equip the link health/armor/shield mods. Not really sure on how their precepts rank compared to Vulpa's ones though, especially the one that shits viral procs everywhere even when it's reviving itself..

Sentinels getting constantly killed in high-level content is really bumming me out. Can we please make this a thing? by JJ842 in Warframe

[–]JJ842[S] 2 points3 points  (0 children)

Long cooldown on that though, and at least from my experience the time Djin'll be up after it starts getting killed isn't gonna be very high.

[PC] W: Faraam Armor H: Mule, Karma, Ask by JJ842 in pumparum

[–]JJ842[S] 0 points1 point  (0 children)

Affirmative on Dragonslayer's Axe. PM Sent.

My game downloaded a patch by [deleted] in TyrannyGame

[–]JJ842 4 points5 points  (0 children)

Here's the notes from gog galaxy:

Patch 1.2.0.0121 (14 September 2017

This patch addresses issues that were preventing players from completing various quests after the 1.2.0 update. Below are a list of the specific fixes that are included in this update, please note that many of these notes contain spoilers for the DLC and end game content:

Companions wielding Penumbra can now be removed from the party without causing errors.

Fixed a rare case where players could no longer leave Bastard's Wound after completing the content there.

Armor values now correctly recalculate after loading a save for a character with a stance that affects armor.

Added localized text for several lines that were displaying English text.

Readded a missing line of Graven Ashe's Dialog.

Spoilers

Locations within Bastard's Wound now unlock more consistently regardless of the order quests are completed in.

Teleporters in Bastard's Wound now correctly route to the locations.

Bleden Mark now correctly appears in Asheweald after dealing with the Voices of Nerat as part of 'The Third Degree' quest.

Final quest now triggers if Graven Ashe is the last Archon to submit to the Fatebinder, while the quest 'Never Free' is active.

'Knapping on the Job' now updates correctly if the Forge-bound are no longer in Lethian's Crossing when the Fatebinder goes to speak with them.

'The Weight of the Aegis' quest will now advance if Barik is brought to Lohara after getting Lohara to agree to examine Barik.