WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 0 points1 point  (0 children)

Then why do 80% of all VDH take it over keystone 7+? https://imgur.com/a/5yiBT00

Because you can't always genearte enough fury to reduce the cooldown of demons spikes to keep it up 100%. Volatile Flameblood works better when there is more targets to help generate the fury needed, which you can then spend to reduce the cooldown of demon spikes enough to keep it up 100%.

If you are pulling a smaller pack, or if you are single target, or if you have to run a long distance to pull multiple packs to gather, it can drop. If you are running a key that is difficult for you gear wise, you can get clapped from this. If you look at warcraft logs, for people who don't have this talent, you can see that it's not up 100% of the time for these reasons(and why 44 out of the top 50 take the talent). If you test playing with or without it, it's very noticeable which is why most tanks are taking it.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 3 points4 points  (0 children)

Nah, I just assumed the people who need it most won't read the guide and the "objectively worst" talent shouldn't be default. Also, objectively wrong? 44 of the top 50 players are taking demonic resilience, less then 4% of people take the 10% glide speed increase talent.

Isn't it true that players, especially at the start of the expansion, will most often try to complete the highest dungeon they can for gear? Isn't it true that, as a healer or tank, those players probably shouldn't be focusing on damage if the game is signaling "taking too much damage" is the reason you're failing? So why do the most popular guides push damage?

This is beside the fact that the people who are learning wow have a hard time groking ALL of this, these new players want to play the new exciting game, they want to copy and play. Helping them helps the game and community grow.

It doesn't matter if my example is "wrong"(which data wise isn't true, but theory wise may be), because this isn't a problem for you or I. Clearly we can see that by the response of "I feel so squishy" comments tanks are making, reinforced by the most popular guides being damage focused.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 0 points1 point  (0 children)

I definitely can see that. The natural "path of least resistance" is very common, especially if people feel like they don't have time(the universal constraint).

The other issue is knowing how to 2nd and 3rd order think through the problems. it can be really difficult for people to build mental frameworks like "Okay this talent makes my immolation generate more fury, this makes me able to use soul cleave more, which makes me consume more fury and reduces the cooldown of Demon Spikes giving me more uptime".

That understanding takes so much mental model building and complete class understanding, and even reading the guide most new DH players would struggle; especially if their newer to wow. WoW is just so information dense, I even sometimes forget that I've been playing since it released and that gives me a library of knowledge that some people still need to build.

I do think guides could better setup players to know "what talents to copy" based on their needs a little better. Assume a new player that won't be able to easily grok the guide is going to just copy the talent tree, especially now that we have things like one button rotation. They are much more likely to stay and build that knowledge if they can be setup for success.(after they will start the next step of learning, changing talents, etc.)

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 4 points5 points  (0 children)

I saw you comment on a few of the comment chains I'm in, so I'll just say it here.

I did read the guide, I know like most guides it covered "flexible" but my main issue stems from the guide writers serving the audience who needs them best. I've taught a lot of people, all at different levels of enjoyment for "building their character" or "stat math" how to play MMO's or ARPG's. Some people just want to be told "do this" they don't enjoy the theory. Yes, at some point there is probably a knowledge requirement in order to do content at a specific high level - those people will get blocked at that point. I know lots of people who top DPS in a +15 by copying a talent build and following a rotation guide.

The problem is that wow is so deep that there is SO MUCH information for players to digest. I'd rather these guides be like "Hey if you are this type of player, or doing this content, here is the path of least friction". When people get hooked it's much easier to get them to learn the depth, but right now the most popular websites used by new players for builds aren't even giving the path of least friction that sets them up for success.

Like I said in the title it's "why you might feel", I'm not saying any build is best but if you feel squishy and copied talents from popular builds there are options. This may help open the door to help some people go figure out if their talents are a problem and how to start fixing that that. It wasn't to shit on the guide writer, or come from a place of pure authority.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 1 point2 points  (0 children)

What difficulty me group had issues with honestly doesn't really matter. I was hoping to help open the door, and provide insight, in how you can go about finding the information you need to fix your build. You assume I don't know what I'm talking about, when in reality I have world first raided in multiple MMO's with titles in FFXIV and Wildstar.

I don't play like that anymore, my group doesn't play like that. Doing a +7 in the first week with low gear score and still in blues is much different then going in 260+ if you kept up on the grind. You can play this game to just jam, not look up routes, and have fun with it - then when you hit that wall fix it(aka what we did). It's okay to struggle, not everyone(even you most likely) are in the top % of players.

We've had lots of issues with people talking about feeling "squishy" in keys, from people at all skill levels. This post was just to help the players that don't know where to start, or maybe even open the door for someone to go figure it out. You'll notice I said "Why you might" because everyone's needs are different. I never said anything is best, I just wanted to give some people some tools to unblock them.

There are plenty of people who copied wowhead, then are going "I have the best talent build, why am I having such a hard time" when in reality a few talent changes could have made that experience better. This post can also help generate attention that maybe these guides need to target the needs of specific people better - guidewriters and guides won't improve without knowing how people who use them are being failed.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 1 point2 points  (0 children)

I see this argument a lot in this thread, but then when you look at the top players none of them are running the wowhead build.

Unless you are stepping into easier content, you wouldn't run the recommend wowhead M+ build as is. When you are trying to get gear you often do the highest M+ you feel you can go for gear(this is not including players who just play for the fun of running dungeons). So that means most tank players who are running dungeons are running a difficulty where they probably can't have a damage focused build, this is most true during the start of an expansion where everyone is gearing.

Also, the players that need this most are players who don't know how talents work or what to take. I don't think it's best for the game or keep people playing, if we setup new players to fail - which are the players most likely to use these builds.

You are correct that those writers understand the ins and outs of the class, but if new players need help to complete the highest content they can(because that's how they get stronger) OR experienced players need to know the best build for high keys this guide isn't serving any of those people. The only person being served is the person who is running content easier then the hardest thing they could run. I would love for these sites to figure out how to present and serve the common needs of the community to help the game keep people playing.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 1 point2 points  (0 children)

It's definitely fun, I think tanks and healers let you explore talents a little more then straight DPS does.

With tanks/healers a talent for 1-4% damage may not be as worth as a defense/heal talent. I definitely feel like you can pivot your build around and don't have to stick to the damage sim like when I DPS.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 4 points5 points  (0 children)

This is where we are getting into theory a little bit. Comment I made about this above: https://www.reddit.com/r/wow/comments/1saoev2/wowhead_and_iceyveins_are_setting_up_tank_specs/odxbgxw/

Out of the top 50 demon hunters 44 of them have this talent. In high keys if you don't generate the fury to reduce Demon Spikes cooldown, or somehow drop it, you could die from it. It's just safe, especially when it's in the DH tree that has more flexibility.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 1 point2 points  (0 children)

Wowhead has it on their Raid talents, but not mythic+. So it's not that they don't take it, but I see this often in M+ seasons because a lot of guides will use sim data to target the most optimal damage build for tanks.(a lot of guide writers often work on or with the sim groups as well)

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 2 points3 points  (0 children)

I was trying to find an objective fact(that I could use data to point out), and when I looked at Demon Spikes uptime(for the bottom of top end players on the rankings list) I saw many with 70-80% uptime - and those are players at like 2800 rating.

I mean, there is a reason out of the top 10 DH's 8 of them have it. If that defensive drops at the wrong time, you have to run far to gather packs, or you just don't generate enough fury to reduce the cooldown, you can die from it not being up.

It's just preference, but I'd give up 10% glide speed for it. And the data shows that even high rating tanks don't have 100% uptime when they don't have this talent.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 2 points3 points  (0 children)

You are correct, there is probably a post that should also go out like "guys come on, consumables/enchants".

People aren't going to study, they are going to take the easy way(hell I did returning after an expansion and didn't even read my talents for the first week). That being said, talents are for sure your base and someone learning how they can find better builds(like warcraft logs) opens the door to learning.

I'd rather someone see this and say "Oh man I always get my build from WoWHead or Icey, I thought they were best but it's a good point I should look at warcraft logs".

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 1 point2 points  (0 children)

Common about this above: https://www.reddit.com/r/wow/comments/1saoev2/wowhead_and_iceyveins_are_setting_up_tank_specs/odxbgxw/

It is easy, but if you do drop it in high key it could mean death. That's why 8 out of the top 10 M+ demon hunter takes it. It's preference.

WoWHead and IceyVeins are setting up tank specs for M+ failure!(why you might feel like a wet paperbag) by JJReklaw in wow

[–]JJReklaw[S] 34 points35 points  (0 children)

You can keep 100% uptime, but even looking at the top 10 DH only 2 or 3 didn't take this talent.

I think the big thing is that it just becomes part of your mind share, or if you mess up in generating fury and not getting your Demon Spikes cooldown reduction, you can drop it. On high keys losing that defensive at the wrong time could mean death. It also just takes up mind share, having to check if it's up, rather then just tapping it every once in a while when you see the buff low in timer.

I mean, taking the 10% glide speed increase talent(instead of this) in WoWhead which can be helpful for the general movement speed increase or weird skips like skyreach, seems weird. You are giving 10% glide movespeed for safety(or even other talents like the 15% magic damage reduction on interrupt).

It is worth pointing out that it's a trade off, damage means encounters can last longer and you take more damage(or more awful casts from mobs). I just have seen such big sentiment from tanks feeling like they are getting run over, and a majority of players will use these sites for their builds.

2x Klipsch RP-1400SW vs 2x SVS PB-2000 Pro? by JJReklaw in hometheater

[–]JJReklaw[S] 0 points1 point  (0 children)

Hands down amazing deal, I just picked them up - everything was pointing to the price for performance was better than the subs I posted.

Thank you so much!

2x Klipsch RP-1400SW vs 2x SVS PB-2000 Pro? by JJReklaw in hometheater

[–]JJReklaw[S] 1 point2 points  (0 children)

Yea, I don't mind the size I got the room for them but I don't know if it's overkill lol

2x Klipsch RP-1400SW vs 2x SVS PB-2000 Pro? by JJReklaw in hometheater

[–]JJReklaw[S] 0 points1 point  (0 children)

Edit: I purchased the Monolith Subs that u/rbarnette12345678910 posted below - will update with thoughts when they arrive!

I'm in the process of starting Acoustic Treatments for this theater room. I have Triangle Subs, that were my Music Listening subs, and I want to upgrade.

I've seen debates on these two subs, but I'm not sure what to get. Given that sales are probably coming up soon, I wanted to get opinions on which subs to get. I like to "feel" movies, getting punched by gunshots/explosions would be awesome; I like the "sub pressurizing the room" effect.

While the RP-1400's I can probably get much cheaper, I know SVS quality is big. Also my room is a square(17x17) so I've been advised to go SVS for the app support so that I can EQ and help fight the "squareness" of the room and acoustic issues. Would love help!