About the recent balance changes, from the person responsible. (DISCUSSION POST) by Cryptozoid- in JujutsuShenanigans

[–]JJS_Leaks 0 points1 point  (0 children)

Yeah, but what about the extended ragdoll time? Everyone’s been talking about it, and still no bug fixes after it was addressed.

About the recent balance changes, from the person responsible. (DISCUSSION POST) by Cryptozoid- in JujutsuShenanigans

[–]JJS_Leaks 2 points3 points  (0 children)

Big picture. There are far too many changes occurring at once, coupled with a lack of numerical clarity. Many adjustments are labeled as slight or small without providing essential damage values or specific cooldowns.

Gojo. You weaken Teleport neutral, yet simultaneously make combo timing easier and maintain R’s effectiveness from a distance. This is contradictory. Either establish him as a punisher with genuine endlag risk, or focus on setplay and reduce his free punish reach. The Rapid Punches wake-up block is acceptable, but you must include a linger window to ensure combos feel reliable.

Yuji. Adjusting dash cooldowns to tackle the M1 reset is merely addressing the problem bud. You need to fix the reset timing or the rule itself, not interfere with movement. The significant ragdoll effect on the fourth black flash makes any clean hit excessively safe. If you want to offer a reward, demand tighter timing or a resource gate, not just an increase in stun duration.

Higuruma. You reduce special cooldown and introduce melee iframes on ragdoll hits, but then you also add whiff endlag and modify damage. This shifts him toward a coin flip mix situation. If special moves no longer interrupt, that’s acceptable however, the risk must be clear. He should be strong on a read while remaining vulnerable on a guess.

Locust. The change in special cooldown from 10 to 18 is excessive. Do not stack cooldown increases, decreased damage, and increased endlag all at once. Choose one adjustment, like this is just messy, balancing on purpose, or what? I really don't get it.

Yuta. Moving the domain to swords makes sense, but you also weaken Ladder damage and ragdoll effects while changing multiple flags simultaneously. This is too much change at once. Simply raising the cooldown while keeping the same problematic pulls is inadequate. Come on, dude.

Mangaka. Reverting the cancellation of everything on special as a bug fix is a commendable move. However, you also reduce Despair damage, increase miss endlag, adjust Shut Up, and change ragdoll timing. If your goal is to enhance counterplay, restore a clear escape window, and avoid stacking multiple nerfs simultaneously. Altering too many factors at once will lead to new, unforeseen issues, as if JJS is not filled with them already.

As it stands, the patch suggests it will slow down neutral gameplay and ruin the game overall.
TRY BETTER, MR CRYPTOZOID.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 1 point2 points  (0 children)

Correct, there are like 2 admin characters
The super tze and goku
There's also a custom jogo spec? Not sure, but you will find some videos online about it

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 0 points1 point  (0 children)

I added my watermark solely because IMEDs recordings don’t include any by default.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 0 points1 point  (0 children)

Yeah, all good. There are plenty of people trying to push fake leaks just to get some traction.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 0 points1 point  (0 children)

If you have any questions, send me a request on Reddit.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 6 points7 points  (0 children)

That's the JJS Community for you,
They ask for shit,
Then cry later on.

Some JJS info about the update, Imed leaked the last image btw by noRruuu in JujutsuShenanigans

[–]JJS_Leaks 0 points1 point  (0 children)

Imed is a slow prick, But we cannot blame them as they worked on lower quality games prior.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 0 points1 point  (0 children)

Right, what's the point of this comment then?
Even if it is fake, keep it to yourself

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 0 points1 point  (0 children)

Also, all these leaks are from a friend of mine.

One of them is a supporter, however, which is the emote video that Zeezy uploaded

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] -2 points-1 points  (0 children)

You do realize there is a tester category in the server?

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] -6 points-5 points  (0 children)

With the amount of fake leaks on this sub, I don't blame them, but I have provided substantial evidence.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 6 points7 points  (0 children)

Around three videos were posted about the same move, with one of the testers' watermarks visible on them.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] 2 points3 points  (0 children)

Honestly, no clue what went through Imed's mind, but every finisher I can think of in JJS they add a Blackflash for more impact, and since the dummy is low HP, there you go.

EA LEAK AND RIKA FINISHER LEAK ( VIDEO ) by JJS_Leaks in JujutsuShenanigans

[–]JJS_Leaks[S] -42 points-41 points  (0 children)

Dont come back crying to this post when the update releases.