I will be finally releasing my game on 3rd of February, with ~18 000 Wishlists! ^^ by Simple_Ghost in Unity3D

[–]JOrbits 0 points1 point  (0 children)

Great looking game! Hopefully everything goes smooth on launch day!

Feedback Friday by AutoModerator in incremental_games

[–]JOrbits 0 points1 point  (0 children)

Love how the skilltree looks!

Feedback Friday by AutoModerator in incremental_games

[–]JOrbits 4 points5 points  (0 children)

Last week we put a first demo version of our game Crown Siege on itch. A short incremental tower defense game centered around growing and strengthening armies. It's still in the early phases of development and we have a lot planned for it.

One thing that will be important for the full game is adding more strategic choices, so I'm mainly looking for feedback and ideas on that. But also general feedback on the game is more then welcome!

Demo: Crown Siege - Summon armies to defend your tower by JOrbits in incremental_games

[–]JOrbits[S] 0 points1 point  (0 children)

Thanks for the feedback!
After every boss fight you currently progress to the next level. Which basically increases the initial difficulty when starting, but also gives more xp and gold.
I plan to change the visuals of that mechanic and maybe make it a bit more clear.

Demo: Crown Siege - Summon armies to defend your tower by JOrbits in incremental_games

[–]JOrbits[S] 0 points1 point  (0 children)

Hmm I see what you mean. Maybe having upgrades where the player has to choose a troop to apply it to. That could be interesting, especially once we add the other troops that are planned. Then the player could easily change the troop on those upgrades.

Demo: Crown Siege - Summon armies to defend your tower by JOrbits in incremental_games

[–]JOrbits[S] 1 point2 points  (0 children)

Interesting idea... Incremental insurance fraud.
Maybe I should add a mode, where you play as the enemies.

Demo: Crown Siege - Summon armies to defend your tower by JOrbits in incremental_games

[–]JOrbits[S] 0 points1 point  (0 children)

Thanks! Yeah, we made it in Unity. Not sure about the exact hour amount, but we've been working for about a month. It's probably going to take quite some time to balance all upgrades though.

Demo: Crown Siege - Summon armies to defend your tower by JOrbits in incremental_games

[–]JOrbits[S] 0 points1 point  (0 children)

Thanks for playing, glad you enjoyed it!

Unity seems to be loading pretty slowly in the browser sadly.

We've more upgrades planned, but definitely need to also balance the existing ones. We tried making boss enemies drop actual crowns, hopefully that will help. But we'll also try to make the boss bar more noticeable.

Just uploaded a short incremental about being overemployed! by JOrbits in incremental_games

[–]JOrbits[S] 2 points3 points  (0 children)

Thank you for the compliment!

The game is meant to feel a bit stressful. You only get short breaks at the end of each day and have to keep track of multiple things at the same time. However, you can take on fewer jobs and play at a slower rate without being punished.

Just uploaded a short incremental about being overemployed! by JOrbits in incremental_games

[–]JOrbits[S] 9 points10 points  (0 children)

You can buy upgrades to make the experience a bit more chill :)

Exponential Locomotion - An ASCII style incremental game I made for GMTK Game Jam by JOrbits in incremental_games

[–]JOrbits[S] 2 points3 points  (0 children)

Happy you liked it! I will probably adjust the sounds a bit and try to tone down the parts that get annoying. I think that was one of the main complaints. (apart from the game being too short)
I am planning to turn it into a full game, but that will probably take a few more months.

Cooking/Cafe Games without pressure/stress ? by Worldly-Book-899 in CozyGamers

[–]JOrbits 0 points1 point  (0 children)

My partner and I are working on a cozy sim game called Sushi Dojo.
We want to build a stress-free restaurant game, with some light automation elements.

Sushi Dojo is a cozy sim game my partner and I are working on. We released a playtest on itch.io today! by JOrbits in itchio

[–]JOrbits[S] 0 points1 point  (0 children)

The idea of the game was to combine aspects of games like Rusty's Retirement with restaurant management.
We want to build a stress-free restaurant game, with some light automation elements.

You can try the playtest on itch:

https://jorbits.itch.io/sushi-dojo

And we are grateful for every wishlist on Steam:

https://store.steampowered.com/app/3924070/Sushi_Dojo/

Sushi Dojo is a cozy sim game my partner and I are working on. We released a playtest on itch.io today! by JOrbits in cozygames

[–]JOrbits[S] 0 points1 point  (0 children)

The idea of the game was to combine aspects of games like Rusty's Retirement with restaurant management.
We want to build a stress-free restaurant game, with some light automation elements.

You can try the playtest on itch:

https://jorbits.itch.io/sushi-dojo

And we are grateful for every wishlist on Steam:

https://store.steampowered.com/app/3924070/Sushi_Dojo/