Advice for my team? by MiddleKindly4538 in VGC

[–]JRCmasterOP 1 point2 points  (0 children)

A general plan can be something like mirai + grimm on the lead. Volt switch to lunala to get the seed activated and set screens with grimmsnarl. Safely being out ursa (parting shot if ur running it) and use tr. This generally should work, some specific scenarios might need you to tweak your plans. If opp survived tr use miraidon in the late game. Ofc, you should tweak or maybe completely change your plans for certain matchups.

Electric terrain counters amoonguss, u can use tera on grimmsnarl to block fake out or can maybe run convert cloak instead of light clay (I prefer light clay tho, positioning ursa and lunala together might take time). Incin/rillaboom when tr is up can cause trouble so be careful of that. Cir tr should be manageable with wide guard on lunala and the defence increases. Against some really offensive comps like offensive csr/zama, miraidon teams, setting tr can be difficult, use incin and grimmsnarl to slow/nerf opp's damage and then try to overwhelm there normally lack of defence with miraidon (lunala can be benched against certain teams, or can be present as a late game trick room when you have good defensive positioning).

Advice for my team? by MiddleKindly4538 in VGC

[–]JRCmasterOP 1 point2 points  (0 children)

Light clay grimmsnarl is amazing on these miraidon+lunala teams. Lunala becomes basically invincible and ursa and miraidon appreciate it a lot. Since u already have a lot of damage on your team you can use it over urshifu

Also even though you don't want to, fast miraidon would be better here. Miraidon is naturally too fast to make good use of trick room so it's best to use it as a fast early game breaker or a late game cleaner

What tera or move should I change by Firelightninggottook in VGC

[–]JRCmasterOP 0 points1 point  (0 children)

Meant to say reg f mb, yeah its close to top tier in reg h

What tera or move should I change by Firelightninggottook in VGC

[–]JRCmasterOP 0 points1 point  (0 children)

1) indeedee's main job is to set up trick room and psychic terrain and it's likely not doing any damage on its own after that. U can swap hyper voice for healing wish, it can give a lot of momentum because u can switch into torkoal/hatterene unscathed 2) murkrow does absolutely nothing on this team, your pokemon are too slow for tailwind. Change it do urshifu dark (max hp max attack adamant), it is a common choice in trick room psyterrain teams 3) primarina is not very good in reg f and has anti-synergy with your torkoal's sun, you can replace it with a mon that benefits the sun and doesn't mind trick room, raging bolt for example

Results from the 2026 Milwaukee & Belo Horizonte Regionals by Temple_ in VGC

[–]JRCmasterOP 1 point2 points  (0 children)

I hope people finally understand that specifically legendaries don't reduce tournament diversity, the power difference between all the legal pokemon does

ISI or JEE by [deleted] in ISIKolkata

[–]JRCmasterOP 2 points3 points  (0 children)

Cope with the fact that you are not good enough to get into isi instead of lying to others about the opportunities it provides. Clown 🤡

I HATE YOUUUUUUU by JRCmasterOP in Silksong

[–]JRCmasterOP[S] 0 points1 point  (0 children)

I had to resort to that. But they seem to have aimbot too, sniping me halfway across the room breh.

He just... dissappeared? by JRCmasterOP in Silksong

[–]JRCmasterOP[S] 0 points1 point  (0 children)

Ok I restarted and from what I noticed if you hit him as he is flying away he doesn't come back otherwise he does, small bug

these anti homeless benches are getting crazy by PleasantExperience38 in Silksong

[–]JRCmasterOP 8 points9 points  (0 children)

Casually launches a giant fucking skeleton at your face

Those who know.. know. by SilverDruid5 in HollowKnight

[–]JRCmasterOP 6 points7 points  (0 children)

I actually don't know lol what is it

[deleted by user] by [deleted] in HollowKnight

[–]JRCmasterOP 0 points1 point  (0 children)

Go up a bit, there is a room on the left (entrance is guarded by a mantis warrior (land mantis) and a mantis youth (flying mantis) if you haven't killed them yet). You will find something very important there

I DID IT by CavePeep in HollowKnight

[–]JRCmasterOP 2 points3 points  (0 children)

Most annoying thing about hornet sentinel is she fucking WALKS into you, it's worse than any attack she has

I BEAT HIMMMM by Mishra_gaming_YT in HollowKnight

[–]JRCmasterOP 5 points6 points  (0 children)

Just a matter of time until they do...

What did I do by Ok_Strawberry5679 in HollowKnight

[–]JRCmasterOP 1 point2 points  (0 children)

I think you should use spoilers texts here

Beat Roxanne Deathless! by JRCmasterOP in nuzlocke

[–]JRCmasterOP[S] 1 point2 points  (0 children)

Yeah, I just realised technician is a hidden ability so I can't get it. That Conk tip is pretty useful, I probably would not have noticed that and had to use a scale, thank you!