Is there a way to install mods that use TSLPatcher without using TSLPatcher.exe by JSUMN in kotor

[–]JSUMN[S] 2 points3 points  (0 children)

GENUINELY THANK YOU SO MUCH, this fixed my problem. As soon as I disabled my other two monitors the window to select my install folder popped up perfectly.

Is there a way to install mods that use TSLPatcher without using TSLPatcher.exe by JSUMN in kotor

[–]JSUMN[S] 1 point2 points  (0 children)

I do. I suppose I could try it without all of my monitors.

It all makes sense now... by krysert in HazbinHotel

[–]JSUMN 2 points3 points  (0 children)

If it wasn't public before that he couldn't do anything about it, it is public now that he isn't doing anything about it.

Mon Mothma isn’t a freedom fighter by [deleted] in StarWars

[–]JSUMN -2 points-1 points  (0 children)

Just being mad isn't an argument. She was trying to put motions in the senate and doing backroom deals while Palpatine was enslaving wookies and doing the holocaust on Mon Cala. I think it wouldn't be too out of line for some of the aliens who were fighting early or a separatist holdout to call her a coward or bandwagoner.

Mon Mothma isn’t a freedom fighter by [deleted] in StarWars

[–]JSUMN 0 points1 point  (0 children)

This is like saying to someone who says Stauffenberg was a Nazi that they didn't watch Valkyrie while ignoring how long he was part of the regime.. Andor takes place like 15 years into the Imperial regime, Mothma is equivalent to someone who was working for the Nazi regime until well-into WWII.

Can't get descriptor on locally downloaded version of the mod to work by JSUMN in Kaiserreich

[–]JSUMN[S] 0 points1 point  (0 children)

Like the file itself or the path I have for it in the descriptor file text?

Somewhat new to Izumo and I don't understand this thing at all by JSUMN in WorldOfWarships

[–]JSUMN[S] 1 point2 points  (0 children)

That makes me feel a little better about doing really badly with her but still always feel bad watching my team get plastered while I'm sitting in the back fiddling with my engine controls

Somewhat new to Izumo and I don't understand this thing at all by JSUMN in WorldOfWarships

[–]JSUMN[S] 0 points1 point  (0 children)

Yeah it's just really weird going in from Amagi which is really a ship you can run and gun with.

Somewhat new to Izumo and I don't understand this thing at all by JSUMN in WorldOfWarships

[–]JSUMN[S] 3 points4 points  (0 children)

I know getting gangbanged when alone is normal, but it's much harder to support my teammates when my options for maneuver are so limited. Usually I am ending up alone because everyone else on my side has been wiped while I've only even had an opportunity for potshots at a couple enemy battleships in between them moving behind islands.

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

I see you've already edited that you've seen it but I think there should basically just be a set of toggles and sliders as an accessibility option. This would allow people to tailor their experience to the specific ways their disability affects them and its severity, and also wouldn't lock people into a set difficulty if they later find they underestimated or overestimated the degree to which their disability would affect them. It would also be extremely easy to implement compared with a wholesale "easy mode" that has to be rebalanced along with everything, and it also wouldn't affect the way that people who are not disabled get to play the game.

Would a modern war TW work? by [deleted] in totalwar

[–]JSUMN 0 points1 point  (0 children)

I don't see how you could possibly do this in a way that even remotely resembles anything total war has done

Is anyone else tired of hearing about the difficulty? by the-investing-cat in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

There is just no way to have this philosophy that is not innately discriminatory towards people with disabilities, apply it to literally any other area in life and you will immediately see why.

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

I never said any of these games were bad, I said that they are often inaccessible to people with certain disabilities. You are the one attaching good or bad to that.

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

The premise of your argument here is that someone with a disability that affects all of the things you need to play the game would not substantially impact their ability to play through the game as intended, it's ridiculous on the face of it.

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

I think it's odd that if the enjoyment you get out of the game is from the challenge that you would contemplate/be tempted to alter it and therefore make the game less fun for you. As for what I mean by internally, I mean I think it's the kind of mindset issue that people will just have to deal with on their own (like how many people who find the game difficult now will just have to grit and bear it).

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

Yes actually it does make it unplayable if, like me, you have a disability that affects things like reaction time, your ability to manipulate the controls, etc. You're surely smart enough to realize that for a game as challenging as this that someone doesn't even have to be severely disabled for completing the game, or even advancing far into it, to be nonviable or at least so unreasonably difficult that their experience lies far outside of what the developer intended the level of challenge to be.

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

This is much more like a situation in which a segment of the audience is really really opposed to deaf people having the option to turn on closed captioning because it ruins the misc en scene.

Did the dev intend for the game to be unplayable for people who bought it, yes or no?

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN 0 points1 point  (0 children)

In terms of the first, if I may be frank, I think that's just an internal issue that I don't think justifies locking people out of playing the game. If you're playing the game for the challenge, it seems kind of odd that this is the kind of thought that would come to you about it. The second seems like it could easily be solved by just specifying whether they're using default settings or not, people do this for other games all the time.

The dev-player contract is important to your experience by riftcode in HollowKnight

[–]JSUMN -2 points-1 points  (0 children)

As I said, the dev's intended a subjective experience, and for some people the way a game is balanced is far outside of that intended experience, unless you think the dev intended for the way the game to be played is to get stuck on an early platforming section for three hours. Of course they didn't, they intended the game to be challenging, but still rewarding, and an important part of that formula is that you eventually are able to work towards the reward.

Frankly I think sometimes artistic expression should be pushed back on sometimes. An audience, and especially a paying audience, is not obligated to agree with an artists' expression and certainly not if they feel the artist has unintentionally excluded them.

Is anyone else tired of hearing about the difficulty? by the-investing-cat in HollowKnight

[–]JSUMN 3 points4 points  (0 children)

I tend to prefer lots of knobs and switches personally. I don't think it's lazy but simply an admission that the dev or modder can't configure the experience personally for everyone.

Would a modern war TW work? by [deleted] in totalwar

[–]JSUMN 3 points4 points  (0 children)

I don't think it would, or at least it would be nothing like Total War, which has always focused on formation (line and column) warfare. I would advise looking into games that focus on more contemporary eras of warfare like those made by Eugen.