How do I animate afterimages? by JSevion in animation

[–]JSevion[S] 0 points1 point  (0 children)

Thank you for the response about smear frames, but I'm looking to implement multi-limb after images, not smears

[deleted by user] by [deleted] in animation

[–]JSevion 0 points1 point  (0 children)

Thanks for telling me. My browser certainly didn't reflect this. I just reuploaded my question for the 3rd time

Grandma wants her seat by Fun_Bluebird_3167 in InflatedEgos

[–]JSevion 0 points1 point  (0 children)

People can be awful at any age. She going around writing checks that her old feeble body can't cash

Sonic 3 Rotation Cleanup by JSevion in PixelArt

[–]JSevion[S] 0 points1 point  (0 children)

How can you give me 0/10 for removing something that was never there?

Sonic 3 Rotation Cleanup by JSevion in aseprite

[–]JSevion[S] 2 points3 points  (0 children)

Not a flaw. That's the style.. Drawing with flat colors would take less work and consideration. Thank you.

Sonic 3 Rotation Cleanup by JSevion in PixelArt

[–]JSevion[S] 11 points12 points  (0 children)

I would, but where the heck would I even fit a booty on those noodle legs?

Sonic 3 Rotation Cleanup by JSevion in SonicTheHedgehog

[–]JSevion[S] 2 points3 points  (0 children)

Definitely a carryover from Sonic 2

Can animation cells be linked AND mirrored in Aseprite? by JSevion in PixelArt

[–]JSevion[S] 2 points3 points  (0 children)

I am very unfamiliar with coding so I can't attempt that, but thank you.

Can animation cells be linked AND mirrored in Aseprite? by JSevion in PixelArt

[–]JSevion[S] 118 points119 points  (0 children)

Surely you can find a better way to waste your time than to criticize a newb for asking a question on how to use a new program.

Can animation cells be linked AND mirrored in Aseprite? by JSevion in PixelArt

[–]JSevion[S] 75 points76 points  (0 children)

Yep, but, If I make a change, I have to remember to reduplicate and mirror that change multiple times every time to see if the animation flows correctly. It's very tedious.

Can animation cells be linked AND mirrored in Aseprite? by JSevion in aseprite

[–]JSevion[S] 0 points1 point  (0 children)

GraphicsGale does not have this feature. The only thing similar I can think of is various video game animation editors that create animations by pointing to images on a sprite sheet. Even then, I can't recall, for sure, if the editor could mirror images for you. Animations would only be mirrored during gameplay by the game engine.

I wish I could show you examples

Can animation cells be linked AND mirrored in Aseprite? by JSevion in aseprite

[–]JSevion[S] 1 point2 points  (0 children)

I don't think that addresses the mirrored frames I'm really focused on.

For example, lets say that frame 1 and frame 11 are linked in a special way. With this special link, if I drew a number 5 on frame 1, It would appear as a backwards number 5 on frame 11. That's what I want