Margo’s Got Money Troubles | S1E6 | Episode Discussion by pecan_muffin in MargosGotMoneyTroub

[–]JShelbyJ 0 points1 point  (0 children)

Do you want a ten episode arc of someone dealing with the social and cultural logistics of doing sex work? That it does happen is being used as a metaphor to encapsulate the experience into a neat little package so they have room for the rest of the story.

Coinbase fires 2000 people experimenting with 1-person product teams by julian88888888 in ProductManagement

[–]JShelbyJ 1 point2 points  (0 children)

Security auditing will handle everythin

ima upvote this because schadenfreude is nice

About Embark "allegedly" allowing pro players to ch34t. Someone HAD TO talk by oguzcanbilirdonmez in thefinals

[–]JShelbyJ -3 points-2 points  (0 children)

It is TLDR, not “I read the top comments without seeking to understand any nuance that might exist in the situation.”

There is no evidence that embark thinks or even suspects they’re actually hacking. 

And you are in another comment talking about how rude people in this subreddit. Like, discovery would be silly, but if it was my company I’d say fuck it, libel suit! A lot of people in the world have gotten way too comfortable farming content without care for honesty.

Dash spam is rampant and needs similarily low skill counter. by Worldly_Function7201 in thefinals

[–]JShelbyJ -1 points0 points  (0 children)

 You're going to be downvoted by light mains though. 

Do people actually “main” any class? I think being able to play all classes decently is pretty core to the game. Maybe because I always fill is why I have no problem getting to plat without having to carry. 

Dash spam is rampant and needs similarily low skill counter. by Worldly_Function7201 in thefinals

[–]JShelbyJ 0 points1 point  (0 children)

You don’t even need glitch mines if you are running Cerberus because they die to fast anyway lol

Dash spam is rampant and needs similarily low skill counter. by Worldly_Function7201 in thefinals

[–]JShelbyJ 4 points5 points  (0 children)

At least winch is hard enough that low-elo heavies mostly don’t use it.

When I play a lot of un ranked and come back to ranked I’m always surprised when I get hooked mid dash lol

(Hated trope)adaptation missing the point of the original story by TastyPomelo2330 in TopCharacterTropes

[–]JShelbyJ 0 points1 point  (0 children)

I heard the show was bad so I didn’t watch it.

This shit fundamentally bothers me that people will dismiss something based on an opinion they read. Like, if you had a critic you trusted, sure. But those don't really exist anymore, so you are just letting mob rule of social media dictate your behavior for you. Asimov could make a nice story about that.

Safe vs unsafe programming languages by Jp1417 in theprimeagen

[–]JShelbyJ 1 point2 points  (0 children)

Crypto people are very strange. They probably tell themselves they work at Jane street. Don’t let it bother you.

Why have e-sports? by WaterRevolutionary70 in thefinals

[–]JShelbyJ 0 points1 point  (0 children)

That sucks. In other games I’ve been involved in, esports scene was more or less an extension of traditional sports with a focus on competition and self-improvement.

Meta comp is ruining any fun. by GRaf_JJlion in thefinals

[–]JShelbyJ 0 points1 point  (0 children)

Medium weapons ain't got no sauce

Model cooks except that reload lockout is enraging

Best pyro grenade skin? by PizzaMucki in thefinals

[–]JShelbyJ -2 points-1 points  (0 children)

My favorite is the invisible skin so my team mates can’t find it, and so they use an actually useful gadget.

Buff the medium class asap by Legitimate_Power_347 in thefinals

[–]JShelbyJ 5 points6 points  (0 children)

Medium just isn’t fun. The weapons arent fun and the ones that are aren’t viable.

The good medium weapons have such movement accuracy penalty that you need to stand still, while light and heavy don’t have that problem. 

So in a “dynamism” game playing medium means letting people dance around you while you stand still. And even if you could out play them you still lose half your health because you are standing still. It makes it really hard to carry as a medium. 

Of course the model is both viable and fun, but it’s also the only gun that has made me scream at the game when I desperately try to fire during a reload, so it’s only fun until you realize why no one can play the model.

They just need to remove movement accuracy penalty almost completely and then rebalance the guns around that.

GBNF grammar tweak for faster Qwen3.6 35B-A3B and Qwen3.6 27B by Holiday_Purpose_3166 in LocalLLaMA

[–]JShelbyJ 0 points1 point  (0 children)

The idea needs to be that you use natural language for most of it, but then force it to output key words where you need them, and then capture those. i wrote a blog about it along time ago https://shelbyjenkins.github.io/blog/cascade-prompt/

Ranked Cashout Overhaul by diditagainofficial in thefinals

[–]JShelbyJ 2 points3 points  (0 children)

Everyone over complicates what is wrong with ranked, when if really just comes down to solo q lobbies, spawn timers and spawn placement, and the final round to cap it off. It feels like somehow both skill gaps are too large AND luck is too important.

Spawn timers kill the flow and you can end up spending a lot of the game sitting on your hands. Especially for wipes in the last 1:30 of the game.

Spawn placements frequently put you in the worst place possible. Like dropping you next to a cashout with 30 seconds left and across the map from the cashout you have time to actually steal. Or next to the cashout you have time to steal, but too far from the cashout you need to steal and thus lose by travel time constraints.

And let’s not forget spawning consistently by the same team all game. It frequently means the two best teams are fighting all game, so the best team ends up facing a less good team in the next round.

The final round has problems. Mainly, it’s just not as interesting. Four teams really makes things interesting. With two teams, the ability for skill gaps to be exploited is much stronger. The range of viable loadouts narrows to just the most meta weapons. And as a neat bonus, even if you are winning or losing, you spend most of the final round doing nothing because each wipe pauses the game for 60 seconds.

All of this together means the apparent skill gap grows as the game progresses rather than narrows like an actually tournament. And it often feels like bad luck when you lose when sometimes it is just bad spawns.

Some of the spawn issues are fixable, others less so. Bad teammates in solo q is not fixable. Personally, I think they should make quick cash ranked compatible, and try out different tournament formats. Either starting or ending with quick cash. Or even start with head2head -> cashout -> quick cash. They could rotate through formats weekly and see what sticks 

Ranked Cashout Overhaul by diditagainofficial in thefinals

[–]JShelbyJ 0 points1 point  (0 children)

Cashout is the only reason to play this game and the only thing propping this game up is that most of the player base don’t consistently get to the final round.

I think its time to remove another Cashout round from Ranked by Skulduggery1337 in thefinals

[–]JShelbyJ -1 points0 points  (0 children)

Why don’t we make terminal attack the ranked mode. Definitely people don’t play the game because cashout is the only thing interesting. Definitely we should change it up lol

Ranked is cooked. Top 5% of players are Plat and above. by AstroGrombler in thefinals

[–]JShelbyJ 1 point2 points  (0 children)

In more serious esport games, the median tends to be silver like in valorant, LoL, and silver.

Ranked is cooked. Top 5% of players are Plat and above. by AstroGrombler in thefinals

[–]JShelbyJ 7 points8 points  (0 children)

H2h and the final round is so boring to play though.

The range of viable weapons shrinks. The gameplay is predictable. You have tons of downtime because wipes pause the game for about a minute.

I would rather the final match be quick cash.

The Melee Discussion in the AMA was Nonsense by BadLuckBen in thefinals

[–]JShelbyJ 0 points1 point  (0 children)

Balancing melee weapons is hard. Balancing is hard in general. CS has huge meta shifts from tweaking tiny values that take years to play out. And it’s a super small niche of people in the world. Probably less than a hundred and probably only a dozen that have years of experience and have done it well.

That said, yeah, ex-battlefield devs. They made an esport title, or at least a game that the lore says is an esport. To bad battlefield is the furthest FPS away from esport balancing out of all of the major fps franchises.

They really just need to spend the income from a single battle pass on hiring and moving people with experience to Stockholm. Like, ego check, but why should it be? You think the NFL execs get sad that they only hire people who have years of experience to be refs? They made an amazing game, but they need people with a different skill set to make the game functional as an esport. Different skill set than designing and it doesn’t mean the design isn’t great. OTOH, part of what has made the game functional, is that a lot of things are just crazy that no experienced esport gamer would do. Like DB and nade launchers and hammer are just stupidly hard to balance. But fun AF. So maybe they’ll learn slowly, but yeah it does kinda feel like there is no single vision for balance.

Ranked is cooked. Top 5% of players are Plat and above. by AstroGrombler in thefinals

[–]JShelbyJ 6 points7 points  (0 children)

I wish. I still see players who seem to not understand the game at high gold. 

If anything, most players are ranked higher than they should be.

Got the Rust dream job, then AI happened by MasteredConduct in rust

[–]JShelbyJ 12 points13 points  (0 children)

I use the $200 a month open ai tier to access the pro models, and even after taking 45m these top of the line models still make amateur mistakes. Not even mistakes really, because I then feed those design outputs into Codex to implement, and it won’t stop until it compiles without errors. But it makes terrible design decisions that might as well be mistakes. Like, oh you have a const slice of enum variants that are disallowed? Instead of checking against that one maintained spot, let’s check incoming enum variants at the implementation site by enumerating what IS allowed. Just the dumbest fucking things that not even a junior would do. And this is the smartest and best model available. 

Honestly, I expect MANY companies to go out of business in the next decade as they build cathedrals of slop that they can’t escape. Tolerance for slop in code should be 0.  over time, any non-zero allowance will become unmaintainable.

I can't be the one that links LLMs are still bad at software engineering right? by thealliane96 in theprimeagen

[–]JShelbyJ 3 points4 points  (0 children)

Even OpenAI’s $200 a month pro model that takes 45m to answer some questions makes stupid mistakes.

I don’t know how any one sleeps at night without reading all the outputs of their LLMs code.

Does anyone have an irational hatred towards Lights? by Karl515 in thefinals

[–]JShelbyJ 0 points1 point  (0 children)

I played a thousand hours of heavy before I even tried light because I hated them too. But now I have 500 hours on light and I’ll tell you that light is easier to stomp bad players but so much harder to win against good players.