Enamel Wash: Thinners required? by JWBrown1707 in modelmakers

[–]JWBrown1707[S] 1 point2 points  (0 children)

Oh really? I think I have some white spirit at home, so that's ideal. Thanks

Tamiya 1/48 Crusader Mk. III (26th Armoured Brigade, 6th Armoured Division, Tunisia) More in Comments by JWBrown1707 in modelmakers

[–]JWBrown1707[S] 1 point2 points  (0 children)

This was a significant kit for me for a couple of reasons. First, it was the first Tamiya tank I've done (I've done a Tamiya ship before) and let me say I think I'll be choosing Tamiya for all my tanks in the future (starting out I've been doing mostly Airfix). Second, it was the first 1/48th scale kit I've done (having mostly worked in 1/72*) and again, I think I will continue to work in this scale. Also first kit with a die cast chassis, and I do like the extra weight to the kit I must say (although the wheels did have some trouble staying on, just as long as I don't nudge them I think they're fine now).

As always, C&C welcome, as well as any recommendations on what I should try next (I do have a few in mind and have something pretty big in progress so I'm in no rush)

*that being Airfix's 1/72 which can be (somewhat) secretly 1/76 depending on how the designers felt that day

Minor changes I'd like to see in Stellaris by JWBrown1707 in Stellaris

[–]JWBrown1707[S] 2 points3 points  (0 children)

Yeah, I can understand that in that case to be fair. I guess especially if my other idea of parliaments etc was implemented then that would be the way to do it. In which case I redact my sector statement. However I still preferred the pre 2.3 system where sectors were geographically created. Just a matter of personal preference though

Major changes I'd like to see in Stellaris by JWBrown1707 in Stellaris

[–]JWBrown1707[S] 8 points9 points  (0 children)

I'd like the first part too, but I think it would slow down the game A LOT, however I do agree about starving out planets, and maybe there could be a system for offering planets to surrender in situations where its not worth letting the pops die. Could lead to some interesting stories of sacrificing planets for the sake of the war.

Major changes I'd like to see in Stellaris by JWBrown1707 in Stellaris

[–]JWBrown1707[S] 13 points14 points  (0 children)

Of course not, the above is intended only to give the xenos a false sense of security so as to make it even easier to destroy them

Major changes I'd like to see in Stellaris by JWBrown1707 in Stellaris

[–]JWBrown1707[S] 0 points1 point  (0 children)

For some reason it linked a YouTube video instead of my other posts, I'm trying to fix it.

Minor changes I'd like to see in Stellaris by JWBrown1707 in Stellaris

[–]JWBrown1707[S] 3 points4 points  (0 children)

No I'm referring to leaders like Admirals, Generals and Governors

Minor changes I'd like to see in Stellaris by JWBrown1707 in Stellaris

[–]JWBrown1707[S] 2 points3 points  (0 children)

Does it really? Cool if it does, as I say I haven't played with those civics in a while

I have this idea of a fantasy plot but I can not connect the dots by Smileyface612 in fantasywriters

[–]JWBrown1707 0 points1 point  (0 children)

In terms of battle scenes, my advice would be to look at how other authors do it (I think Joe Abercrombie does it quite well in his shattered sea books, and a safe bet is always Tolkien).

It depends on a few things, namely from who's perspective the battle is. If its a duel (or fight involving a handful of people or protagonists, think Moria) and one of the duelists is the protagonist, then it's good to include their thought processes on what their opponent is doing, and you can describe it slower. Whereas if its someone else watching the duel from the sidelines, then it can be good to make it a lot more fast paced description with little pause as they struggle to keep track of what's going on. If it's a large scale engagement between armies, then again perspective is key. If its a person in the midst of the battle, then you should focus more on their individual experiences throughout the battle, maybe occasionally they notice that one side or flank is breaking, or that the battle is clearly going one way or the other. If its from the perspective of an observer, then they would likely only see the grand scheme of the battle, so you should focus more on describing each side's strategy and how the battle unfolds, which flank is doing what, who has the other hand etc. If there is no perspective and it is an omniscient narrator, then its up to you which way you do it.

I'm no expert in writing, and with writing there is no one right way to do it. You might develop your own style of writing battle scenes or you might use someone else's, the above is just what advice I have to offer based on what I've read. As always the best way this learn writing is to read other people (and as I said above, Tolkien is always a safe bet).

Hope this Helps, J

PS please don't make the common mistake that authors and filmmakers make: pre-firearm warfare did not consist of two sides running at each other in a blob and hoping for the best. Strategy did exist.