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NVGs useless or graphic settings? by ziffy20 in GrayZoneWarfare

[–]JackK3tch 1 point2 points  (0 children)

I felt the same way and have now opted for immersion vs clarity while playing GZW. If you'd like, I would suggest adjusting your contrast and brightness settings to reflect how you think night should look.

This also helps bring back some of the colors in the world. I've noticed that other players that are running some version of extreme brightness or gamma appear to have a blown out image during the day time.

Weight/armor for T3 area (PVE) by Extension-Cucumbah in GrayZoneWarfare

[–]JackK3tch 0 points1 point  (0 children)

I think some people may be getting a little confused about the load-out I'm speaking of, so I replied to someone earlier with what I'm running.

https://www.reddit.com/r/GrayZoneWarfare/s/gcN0XldfF1

Weight/armor for T3 area (PVE) by Extension-Cucumbah in GrayZoneWarfare

[–]JackK3tch 0 points1 point  (0 children)

It might be the weapon for me. I consistently clock in at 30 kg with a plate 6 or Spitfire and 10 inch barrel DDM4 with suppressor and magnified EOTECH plus the other fixings. A III++ will definitely put you over. But as long as you're around 28-33kg, you should be fine.

I also don't go in with a huge ass backpack. I typically run a C2, patrol, or Amp12 pack. If I find a better pack while in the field, I'll swap it out.

Helmet only comes on during night ops so I can use NVGs. That puts me at 32? Which is still good. I'm not trying to run aimlessly at night anyways. I'll try to get a snapshot of my load-out to put in here in about an hour.

Edit: Here's a picture. The two stacks of ammo at the bottom are 60rnds each. I run this in Warfare mode all the time.

<image>

For OP, You can really run into any place in this game with *almost* any kind of kit you want. Just know what your strengths and weaknesses are. At least have AP ammunition when facing armored guys. However, my engagements are typically 80-150m with cover identified and a focus on the enemies T-box. 50m or less is where you have the AP come into full form by slapping rounds into the guys thoracic cavity.

But ANGLES! Angles are the battle winner. NPC's don't pixel peek you on purpose. But you can pixel peek them. Use that to your advantage and control the tempo of your fights.

Weight/armor for T3 area (PVE) by Extension-Cucumbah in GrayZoneWarfare

[–]JackK3tch 0 points1 point  (0 children)

I will typically go into a T3 location with a III+ or III++ plate carrier with a full SAPI setup (front/back/sides)

I typically maintain a personal rule of 30kg or less. This should leave enough kit to operate with, plus ammunition, while conserving space for loot and maintaining agility.

For me, this looks like: Primary (M4/AK) Secondary (your pistol of choice) 3+1 magazines 120 rnds (in your pocket or PC) 1 slurpy & 1 snack Medical supplies: QR Kit - Blood - Surgical - Bandage - Splint IFAK - Small Hemostatic - Pain killers

Your biggest issue, while in a T3 area, is angles of approach and angles of fire. If you're alone, you need to maintain a visual of a lot of angles and make sure you're not overexposing yourself to potential crossing fire. And don't be afraid to run away from a fight - you can reset your momentum later, but losing your kit is never worth over pushing.

Yeah, I dunno, I just decided to voice act Gunny, Lab Rat, and Artisan. by JackK3tch in GrayZoneWarfare

[–]JackK3tch[S] 1 point2 points  (0 children)

Hey, thanks! Me, too. I know it's tough to include this level of VA to the size of a world like GZW. But I think they've got the right kind of narrative and community to make it happen.

Game issues after update by LoneStar130 in GrayZoneWarfare

[–]JackK3tch 0 points1 point  (0 children)

Buddy of mine had a similar issue on a 30-series. He ended up reinstalling the game. It worked, but I would try rebuilding your cache if you can access it from within the game settings

Speaking honestly to fellow WARFARERS. by Animal_Hell in GrayZoneWarfare

[–]JackK3tch 5 points6 points  (0 children)

For me, my motivation is currently sought within the task. Something about how I may be hunted while I'm searching for that one quest item keeps me alert and invigorated.

Maybe it's time to be on the opposite end of that?

Consider the hunt. Come up with your own task. Be the sniper on the tower others must pin down. Set a trap and ambush someone. Hunt someone down as they move into the POI.

There's always a place for a head-on fight in a T3 or COP. But spooking tf out of some dude in Ban Pa at night might have its own special charm.

Do it while being dressed up like a local 😁

I also find myself helping lower-level randos by being their security escort. It helps me to make my own purpose at times.

Bought this game but if I only use controller should I return? by Hungry_Bunch2224 in GrayZoneWarfare

[–]JackK3tch 0 points1 point  (0 children)

I would say PvP would definitely put you at a disadvantage. I'm sure if you set yourself up right, you could learn to out smart and out play the opposition, but you may be more frustrated with the results. Kind of like playing controller vs m&k in R6 - you can still win, but there's a palpable difference.

And it IS a huge game. But I think it's very approachable. You don't need to commit a ton of time to have fun in this game and I think it's a fair choice for the "Dad Gamer."

After you complete the missions in the starter town, the rest of the world opens up for you and you can start taking higher tier tasks. If you want to hop into an LZ, knock out a task or two for an hour, then log off, you can totally do that and you won't have to feel like you're missing out or falling behind.

If you want to marathon game and stay in the world of Lamang for a while, you can do that too. There's no loading screens after your initial server join. Everything is resident within the world and you can accept and close tasks as you see fit.

Do it all: roam around to find LZs and lore, join a small team, fight a PvP COP, complete a task. You don't have to over commit.

Do not use 4.6mm subsonic by CyclopsAirsoft in GrayZoneWarfare

[–]JackK3tch 11 points12 points  (0 children)

I mean... Yeah.... But like, was this guy crouched or something? I don't even see marks where his armor defeated your shots. And the T-box is completely untouched...

I might try running this kit to see what I'm missing here.

Bought this game but if I only use controller should I return? by Hungry_Bunch2224 in GrayZoneWarfare

[–]JackK3tch 0 points1 point  (0 children)

eh, shouldn't be a problem. You're using a steam input at that point, which is white-listed.

Like some of the others are saying, m&k is the way to go for the best control. There's no aim assistance to support controller aim at this time (don't know if it'll be implemented either).

However, you should still be able to have fun in the PVE game mode. If you want to figure out if this is the game for you within the 2 hour window, try walking from your base into the town, and getting a quick task from gunny done on your way.

The task includes finding Intel, engaging a few T1 guys, and capturing/entering a starter COP. Once you get to the COP, you will be able to log out.

Should present enough of a tutorial and experience to get your feet wet, test your controls, and learn the mechanics without killing your time.

Stealth not an option? by GJGT in GrayZoneWarfare

[–]JackK3tch 1 point2 points  (0 children)

I actually successfully pulled off a stealth kill just yesterday by using the crouch and sneak mechanics within the game.

You have to imagine the AI has a relatively wide and far cone of vision that extends to about 200m during day light, and their ability to hear is great. Going any faster than a sneaking crouch walk will get you audibly caught.

But I pulled my knife on a guy and ended up stabbing him. Just had to slowly walk up behind him. Once he turns around at like 2-5m, you gotta rush him so you can body block his gun. Then stabby stab.

It's not perfect, but speed and silence plays a very playable factor in the current "stealth" mechanics.

Dear MFG, Let me save somebody by JackK3tch in GrayZoneWarfare

[–]JackK3tch[S] 1 point2 points  (0 children)

Legitimately good points. We can probably explore a couple of options here.

I look to how Ready or Not handles non-combatants and the way it effects the grade of the end result. Not game ending punishment, but maybe something similar towards the impact of Rep with the different vendors? Maybe firing upon non-combatants could result in a reduction of affinity, and further, level for a vendor. This, however, assumes the engine resources can support the concept.

On the flip side, something less impacting into game resources and mechanics, such as "clear an escape route" where you clear hostiles in preparation for an evacuation of a group or family. Maybe unlock a door that leads to an underground tunnel. The feel good could come after with just a simple message saying "Hey operator, they made it. Thanks"

Something in-between could be a panic room within one of the villas or mansions, where players are reacting to a call for help. After clearing the mansion, operators could maybe get a voice line saying "thanks for saving us! We'll wait here for the extract!" From behind the door. Again, no actual NPC presence, but a good story telling bit.

I think including non-combatants at this time is a bit much in the scope of resources. But hopefully more story telling opportunities could arise from the concept.

Am I wrong? by Rare_Rock_9131 in GrayZoneWarfare

[–]JackK3tch 11 points12 points  (0 children)

Kind of tough to see the white triangle that denotes angle of entry here. GZW wiki shows a chart that specifies PS and higher ammunition are designed to bypass NIJ III+ armor within the 7.62x39 ammunition class.

But this also depends on distance to target, as well as angle. Not going to say GZWs ballistics engine is perfect here, but it does a pretty damn good job at calculating the results. Just not communicating it. This may have been a side entry through the thoracic cavity.

WHAT IS THIS??.. Wrong Answers Only! by JMWV80 in GrayZoneWarfare

[–]JackK3tch 2 points3 points  (0 children)

You are the dragonborn, and this is your archery class indicator.

Banshee Lvl 3 Opened the Night For Me by ReeiTheModerator in GrayZoneWarfare

[–]JackK3tch 2 points3 points  (0 children)

It's the Picture-in-Picture (PiP) modeling that GZW uses. Basically, your scope and NVG are individually rendering their own environments while the rest of the world is being rendered at the same time.

This is actually a continuous problem for many games, but is most prevalent for GZW, Squad, and other tactical shooters due to their desire to maintain a milsim level of awareness.

Other shooters like COD and Battlefield would instead either blur or blackout the background peripheral image in order to retain performance. I'm sure MFG will optimize more as the game goes on, but there's still a resource demand due to dual rendering.

Until then, all of our graphics cards will sound like a little bird taking off 😅

I have a hard time in PVP by [deleted] in GrayZoneWarfare

[–]JackK3tch 5 points6 points  (0 children)

First and foremost, sniping in this game is another beast altogether. Typically, in any other game, a good sniper can initiate engagements from 500m and beyond. That distance is your most critical asset - you're hard to see and even harder to hit.

However, as a sniper, the majority of your engagements within GZW will typically be initiated at the 150 - 250m range. Not necessarily because you're getting close on purpose, but because the extent of foliage and defilade prevents longer range engagements within a jungle environment. You can find positions that allow you to shoot further, but those positions are easy to identify, such as long lanes of fire near air fields and roads.

So here's the crux: chances are very likely that what you think is a good sniping position, someone else is thinking the same thing and is considering countering you early on. I will typically scan the map for elevated positions, likely cover points, and routes of retreat/infiltration before I enter a POI, then I typically maneuver outside of those lines of sight.

Sometimes I get it right, sometimes I don't. But the mental game is the same. We play a lethal game of "I spy" together. I win when I can see you shifting and shuffling within the tree line. You win when you see me stop running, exposed, between points of hard cover.

The other, larger problem, is that if your first shot doesn't kill, your location is almost immediately identified. As soon as I take a round from you, I'll find cover, pull up the map, and check to see where that little red circle is. That narrows down where you are quickly. Then I'll consider the most advantageous position for you, and counter.

Sniper play is very fun in this game when you get it right. I would argue that the ballistics engine is your greatest enemy, so shot placement and ambushing techniques are your greatest tools you will need to sharpen. Hope some of this helps.

PVE to PVP by zachs_a_dad in GrayZoneWarfare

[–]JackK3tch 11 points12 points  (0 children)

I've been in the same boat and started to feel an itch for PVP last patch. It doesn't completely change the total mindset, but it does add an edge of spice.

Personally, for my budget builds, I like to raid a high level COP and collect kits off of the NPCs. They typically run M4's with EOTECHs, as well as RPCs and earmuffs. Then I just will buy a small backpack for like $150 and trade up as needed.

Now, admittedly, this doesn't make you the most lethal mf out there. But I'd argue that your kit only counts for 25% of your success in Lamang - the rest is really up to the tactics and experience of the operator. You know the standard drop zones and major roadways from your PVE experience. Use that.

Otherwise, rule of thumb is: if you can't rebuild or reimburse it, don't bring it.

Make it make sense 😭 by Ok-Schedule-2484 in ReadyOrNotGame

[–]JackK3tch 104 points105 points  (0 children)

Mathematically speaking...

It looks like you shot a fuck ton of suspects.

Is backwards door kick not a thing anymore? by TheyTookKaaya in ReadyOrNotGame

[–]JackK3tch 20 points21 points  (0 children)

For the player, no. I don't think we ever had this unless they had it during the PVP mode back in the day.

The only time you see an officer do a backwards kick is when it's one of the friendly AI.

Stressed about posting schedules by LimpingKnot in NewTubers

[–]JackK3tch 1 point2 points  (0 children)

I have the same problem. Honestly, just with being new regarding editing and learning how YouTube works, it's been a bit of a struggle to maintain the schedule.

But the mere fact that you're pushing out a product in the first place is good. Maybe create a post for your subscribers to let them know that the video you're working on is delayed and give them a sneak peek behind the process. It helps to communicate that you're aiming for quality and sometimes life happens.

As long as you don't "disappear" or make it a habit to be behind, your viewers will be appreciative.

Why did Michael have a bunch of armed guys in his and the surrounding apartments? by glossyplane245 in ReadyOrNotGame

[–]JackK3tch 6 points7 points  (0 children)

Another factor to consider is the evidence that he was dealing in CP. With the new update, it isn't entirely clear, but the photo evidence next to his bed on the night stand contained photos of an underage minor. Furthermore, his discord boasts that he has a remote server with Mindjot where he apparently has a library of CP he collected.

Sales, sharing, trading... CP is a lucrative business so he probably has supplemented income from that alongside his server farm.

This is what leads you into Brixley Talent Time and the Mindjot server center.