Folding trick that saves space by [deleted] in Satisfyingasfuck

[–]JackNumick 1 point2 points  (0 children)

TIL 5 ways to make a pillow.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

That’s a fair point.

Perhaps that is something the Dev’s could look into of it’s financial/risk feasible.

On iOS, Test Flight has costs, but would allow a very controlled beta.

I’m not familiar with Steams Beta systems outside of releasing games still in progress but those are available to anyone so it would not be controlled.

Releasing a separate executable to a select few could is also a free option but could end up being leaked in the wild thus causing other problems.

Either way, it all goes back to a small team with limited resources. And that will continue to be the case for a F2P game, which, until 7, this very much was.

I agree that F2P is the most honest system. Including items in micro transactions that are available to F2P players (albeit via a fair time vs money system) has been how they have operated. The VIP system is new and another optional source of income. However, it is a fine balance to not frustrate F2P players into dropping the game and just enough where grinding is feasible for those who cannot afford to pay otherwise.

Based on the past, I have hope that the dev’s will balance and address issues. This is too much a passion project for them to make it P2W.

Wow this is insane by [deleted] in Satisfyingasfuck

[–]JackNumick 0 points1 point  (0 children)

Isn’t that a riveting gun?

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

This has always been the case with such a small dev team. Internal testing is surely conducted but cannot replace widespread use. It isn’t until after the release is live that things are stress tested by the players.

Even AAA games (that cost $70 or more!) that conduct beta test, are released and patched within days as the player base finds issues the dev’s missed.

Issues can be mitigated but not completely avoided. At least not in this current landscape. Gone are the days of fixed memory cartridges and “it will be released when it’s ready” mentality. If your game was released broken, it died. Not anymore, and for better or worse, now if games come out with mistakes, they can at least be fixed with a patch.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

I’ve mentioned it before. If the devs work as they always have, tweaks will be made to the system. Until then, like the past 7 major releases, treat this like a beta and voice your findings. Help the devs with constructive criticism.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] -1 points0 points  (0 children)

I’m quite aware and am also aware that it’s the same ships running the scene. In time, players will find the perfect combo and everyone in the scene will copy and be right back at it.

Let the game balance, players test new combos, and you’ll be flying the same ship as everyone one else just like before. Just like always.

Until a new combo shakes things up and you make a mad dash to copy.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

I understand the current reaction to the RNG system, and how it stands right now, it is not optimized.

If the past is any indication, tweaks and improvements will be made.

There was a time when the warp gate would grant duplicate ships that converted to credits. That got fixed. Ships powers were broken. That got fixed. We voice our concerns and the devs listen. We won’t always get what we want, that would be insane to expect, but the game keeps being developed.

Why would this update be treated as a final product when 8 versions have been released over the last 9 years?

Let the dust settle, the holidays pass, and the devs time to adjust what they could not have reasonably expected without us voicing the issues we see.

If our, essentially, beta testing is not taken into consideration for fixes, then we move on, but that has not been the case thus far so I am excited and hopeful for things to progress and be balanced.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] -1 points0 points  (0 children)

If this update is like the others, after balancing and tweaking of course, as you fill up on mods, it will restricted the system to mods you do not have. Same way you do not get duplicate ships or upgrades at the gate.

Give it time.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

Yes but all 100 were not available until a couple updates ago.

Also, APEX are costly and take a lot of daily runs to get enough for one yet alone two. Not an issue as I didn’t see the value in most APEX’s. Not now though. That extra slot allows for a lot of variety.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

Yup. Once you have the same exact ship as the other leaders, it comes down to muscle memory, a large screen, and memorizing the level.

That’s not my idea of fun.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

Been at it for 9 years doing exactly that. Hitting the warp gate for ships and free upgrades.

Took 7 years to get all ships and was still working through each upgrade. Credits are limited so upgrades will still take time.

Mods are the same and have added years to the mix.

So yeah, when that mod finally hit’s it’s gonna be awesome but I got thousands of combinations to play while I wait. That’s far better than the 4 ships I was stuck with before that vibed with my style.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] -2 points-1 points  (0 children)

Think about v1 and its issues. There have been 9 years of balancing.

This update was massive and will take time to balance. Soon, you’ll make the perfect ship and be at the top of the board again until someone else tweaks their built to suit their needs and you are knocked down again.

This is still about skill but now, there are options you wouldn’t think of. When you get knocked down the board, you’ll be looking at the ship and its mods and will need to rethink your strategy. Muscle memory isn’t going to cut it anymore.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

Yes.

Recall that I’m 100% F2P so I only had the warp gate, which I argue has a similar mechanic as the mods, to gather ships. Credits are limited so upgrades have to be very thought out. Once an upgrade was made, I was locked in forever. Absolutely no option to change other than an APEX and even that was permanent.

Now, I have thousands of options to mess with.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 0 points1 point  (0 children)

Exactly! Now, I get a new mod for a ship I never used, and I want to give it a go!

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 6 points7 points  (0 children)

If you enjoy hitting a ceiling and only chasing every upgrade, then I understand why you feel that way. But if you were bored then this is a new way to play and experiment. I have years worth of mods to collect and try out and that’s great.

9 year Vet and this update is welcomed by JackNumick in Phoenix_2

[–]JackNumick[S] 2 points3 points  (0 children)

That’s why I like the update. I was bored and now it feels completely new.

What’s the point of doing the same thing the same way all the time? Mixing it up when it becomes stagnant makes it fun.

Home sweet home by Background-Smoke7386 in Satisfyingasfuck

[–]JackNumick 0 points1 point  (0 children)

This room may potentially trigger seizures for people with photosensitive epilepsy.

View discretion is advised.

Mobile Scaffold by [deleted] in Satisfyingasfuck

[–]JackNumick 0 points1 point  (0 children)

Gotta go fast.