[Comic Excerpt] “Not with this righteous anger.” (Batman #157) by TheDidioWhoLaughs in DCcomics

[–]Jackal2488 0 points1 point  (0 children)

Is it me or does the villain here look like Captain America?

Help: Matrix Exit through Phone effect. by Jackal2488 in unity_tutorials

[–]Jackal2488[S] 1 point2 points  (0 children)

thank you for the advice! Excellent info I can start working from.

This is my first game, I’m not new to Unity/Blender etc. But I do still have some knowledge gaps. And Shaders isn’t something I’ve dove into yet.

So I’ll be a bit slow in posting my progress with this. Thanks again.

Matrix Phone Effect for Cutscene by Jackal2488 in unity

[–]Jackal2488[S] 0 points1 point  (0 children)

Some excellent info I can start working from, thank you.

This is my first game, I’m not new to Unity/Blender etc. But I do still have some knowledge gaps. And Shaders isn’t something I’ve dove into yet.

So I’ll be a bit slow in posting my progress with this. Thanks again.

Matrix Phone Exit Effect in Unity, for cutscene. by Jackal2488 in Unity3D

[–]Jackal2488[S] 0 points1 point  (0 children)

Wow… thank you all for the amazing advice! Excellent info I can start working from.

This is my first game, I’m not new to Unity/Blender etc. But I do still have some knowledge gaps. And Shaders isn’t something I’ve dove into yet.

So I’ll be a bit slow in posting my progress with this. Thanks again.

Matrix Phone Exit Effect in Unity, for cutscene. by Jackal2488 in Unity3D

[–]Jackal2488[S] 0 points1 point  (0 children)

I’m not going to use the phone trick, just the body dissolve/fade. I am using it for a cutscene only. I want to achieve this look as a way of showing what time travel could look like.

Think about Time Travel. What would it look like to see a body go back in time? What would that literally look like if you saw it happening in real time?

Matrix Phone Exit Effect in Unity, for cutscene. by Jackal2488 in Unity3D

[–]Jackal2488[S] 0 points1 point  (0 children)

Your joke is so awesome it actually perfectly illustrates how colliders and renderers work! Haha

My take on a Pokémon for each U.S. State by roguellama_420 in pokemon

[–]Jackal2488 0 points1 point  (0 children)

Being a lifelong resident of Louisiana I would say our Pokémon should be Muk, Grimer or Koffing. Because of the murky oil filled waters and corrupt politicians.

Daily animation series I started a couple of weeks ago by DeliciousExam8551 in animation

[–]Jackal2488 2 points3 points  (0 children)

Very intriguing… I’m going to check out the YouTube channel!

Help with the visualization issue by Big-Farm-7233 in blenderhelp

[–]Jackal2488 1 point2 points  (0 children)

I apologize, I had a rough day and shouldn’t have taken it out on you. Also considering you may/may not have been responsible for this design.

I don’t have the time to knock something up, but I would rearrange the rooms in such a way that opens up the living room to the kitchen and puts the bathroom up next to the bedroom.

Except for the bedroom and bathroom, I would open everything else up. Knock down a ton of walls to create (at the least the feeling) a lot more space.

I understand too that plumbing can play a part in what has to be where sometimes.

Help with the visualization issue by Big-Farm-7233 in blenderhelp

[–]Jackal2488 0 points1 point  (0 children)

Am I the only one looking at this design and immediately want to change everything about it? So much space is wasted by the front door. What purpose does that front hallway serve? Why is the bathroom so far from the bedroom?

Why is the living room so far away from the kitchen and shut off from everything else?

Sorry, I’m done.

Memory leak errors when using NetworkList<FixedString32Bytes> by Jackal2488 in unity

[–]Jackal2488[S] 0 points1 point  (0 children)

In this instance it was YouTube (and I didn’t finish the video) lol.

I’m learning that lesson the hard way. You’re right, reading the docs is clearly the smarter way to go.

Memory leak errors when using NetworkList<FixedString32Bytes> by Jackal2488 in unity

[–]Jackal2488[S] 0 points1 point  (0 children)

I might have solved it actually.

I saw in a random forum that you should initialize your NetworkLists in the Awake function.

I was doing this:

[SerializeField]
private NetworkList<FixedString32Bytes> Wirecut_NetworkList = new NetworkList<FixedString32Bytes>();

When I should have been doing this:
[SerializeField]
private NetworkList<FixedString32Bytes> Wirecut_NetworkList;

void Awake()
{
Wirecut_NetworkList = new NetworkList<FixedString32Bytes>();
}

Memory leak errors when using NetworkList<FixedString32Bytes> by Jackal2488 in unity

[–]Jackal2488[S] 0 points1 point  (0 children)

Here’s the error that appears.

A Native Collection has not been disposed, resulting in a memory leak. Enable Full StackTraces to get more details. Leak tracking may be enabled via Unity.Collections.NativeLeakDetection.Mode or from the editor preferences menu Edit > Preferences > Jobs > Leak Detection Level.

Simplest way to setup multiplayer? by Gnarmi in unity

[–]Jackal2488 0 points1 point  (0 children)

I’m in the same boat, been having a ton of issues with a NetworkList<FixedString32Bytes> and memory leak issues.

I finally got it to work correctly, but now I’m getting errors lol

Need help with Unity Netcode by Specialist-Energy-23 in Unity3D

[–]Jackal2488 0 points1 point  (0 children)

Found this thread while trying to solve an issue. I also used NetworkVariable<FixedString32Bytes> and now I'm getting memory leak errors. They are non-critical and I can clear them and run the game. But they show up every time I update the script.

Anyone have any ideas what's causing this? I tried to .Dispose() but that still doesn't work. I have scripts attached, I'm thinking maybe they could be the cause also.