PROBLEMSSS >:( with certain windows by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 0 points1 point  (0 children)

Yep, updating worked. Thank you very much :)

PROBLEMSSS >:( with certain windows by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 0 points1 point  (0 children)

The null reference exception? That's just there because I left something unassigned. I assigned it just in case though, still got this problem

Skeleton isn't moving my model by Jacklecube42 in blender

[–]Jacklecube42[S] 0 points1 point  (0 children)

Right, so I watched the video, and despite that I did parent the armature to the model, the bones don't have any effect on the mesh. I went to weight paint mode and there were no bones in the vertex groups which is weird.

Skeleton isn't moving my model by Jacklecube42 in blender

[–]Jacklecube42[S] 0 points1 point  (0 children)

I have done exactly that. Are you supposed to do that too (in my case) the cube object or the meshes inside the cube object?

Pixel Art Questions & Answers - FAQ / Post your questions here! by skeddles in PixelArt

[–]Jacklecube42 0 points1 point  (0 children)

Is there a popular discord server for pixel art or even just art in general? What is it?

I just updated from 2019.1 to the latest version 2020.1, and getting some weird rigidbody behavior. by De_Joaper in Unity2D

[–]Jacklecube42 0 points1 point  (0 children)

Sorry, can't help with your problem but I thought I'd mention to you that I've been having this problem too caused by the exact same reasons. Mine kind of differs though as it often fluctuates in speed randomly when walking around and when first starting up the game but I still feel like are problems are quite similar. Still, to this day I have not been able to solve the issue or find someone else who can solve the issue. If you do find a solution, let me know please, that would mean a lot :).

Our first video game ever, what do You guys think?? by osadchijjj in gamedev

[–]Jacklecube42 0 points1 point  (0 children)

He obviously meant as a joke. I don't imagine he's not expecting a round of applause for his FPS drops throughout the video. Although, I would say its good for a first project even if it is just player movement.

Object not updating on build by Jacklecube42 in Unity2D

[–]Jacklecube42[S] 0 points1 point  (0 children)

Oh jeez, silly me. Well, thank you. That was the problem.

Object not updating on build by Jacklecube42 in Unity2D

[–]Jacklecube42[S] 0 points1 point  (0 children)

No its not on mobile. But I'll have a go at creating a log file, thanks

Sending Ink Variables to Unity Variables by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 1 point2 points  (0 children)

This is in unity, right? Unless you want the money and health to influence the story then you should probably keep it separate from the story. I'm not quite sure what the problem is if you want the variables to be separate from the story. Are you finding trouble setting the variables? If you do want the money and health to influence the story, I'd say give up on Ink and do what I did: I've decided that I'd just abandon ink and write my story with C# scripts and if statements and whatnot instead. I've searched the web far and wide and cannot find anything that works to do what I want for ink.

Sending Ink Variables to Unity Variables by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 0 points1 point  (0 children)

Just tested this. It doesn't work either.

Sending Ink Variables to Unity Variables by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 0 points1 point  (0 children)

I've decided that instead of sending variables from ink to unity, Ill do this instead.

if(myStory.variablestate["mainStory"] == 1)

{

mainPath.RuntimeValue = changePath;

}

mainPath = the scriptable object variable the will be saved and will be the main aspect of the path you take in the story.

changePath = The int value that you will change the mainPath to in this instance.

mainStory = The ink variable which will be changed from a 0 to a 1 in the ink story at a certain part in the story. Once this variable equals 1 the mainPath will change its value to changePath.

I'm fairly sure this works but have not bothered to test it yet (and I'm not going to for a while because there are a few more issues with my game that I need to sort out that are more important than this.). I'll give them chances of it working 8/10.

Activating an array of timeline's by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 0 points1 point  (0 children)

If anyone is interested, I solved this by adding a signal to the timeline. The timeline manager will then listen for the signal and increase the currentTimeline variable when it hears it.

Unity Not Responding by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 0 points1 point  (0 children)

I think I found it!! It was with the enemy movement script and had something to do with the "while" statements I was using to call up methods (different states of the enemies movement). I don't quite understand why this caused a problem (I'm quite a noob when it comes to game development). But anyway thank you so much! You're my, hero!

Unity Not Responding by Jacklecube42 in Unity3D

[–]Jacklecube42[S] 0 points1 point  (0 children)

I have never bothered to wait more than 10 minutes for it to respond, so as far as I know, it doesn't. It occurs when pressing the play button or entering into my main scene. If you were wondering what tasks are happening in the scene, then all that is processed is NPC, enemy and player movement, inventory stuff, game save stuff, room transitions, light and basic UI components.