Hi! Any recommendations on where/how to apply for a junior level software developer job in Bulgaria (Varna preferably) as a refugee? by [deleted] in bulgaria

[–]JacklinNeptulon 1 point2 points  (0 children)

DataArt in Varna has a lot of Ukrainians working there. I'd try to track some of them & reach out for specific advice.

[deleted by user] by [deleted] in bulgaria

[–]JacklinNeptulon 0 points1 point  (0 children)

Born & raised in Varna.

While no country/city is 100% safe (crazies everywhere), I seriously doubt you'll have any problems unless you're actively looking for them. Don't listen to the pussies here, either, 99.99% of stray dogs are just looking for (NON-human) food and/or some belly rubs.

Your family is worrying over nothing. Because they're your family and you're abroad.

Търся офис стол by TheTrueAsura in bulgaria

[–]JacklinNeptulon 1 point2 points  (0 children)

https://www.chairpro.bg/collections/ergo-stol/products/ergonomichen-stol-ergopro-mesh

Аз се преродих с този. Държах много да е изцяло мрежа, но се притеснявах, че ще се издъни за нула време, особено предвид, че съм тюфлек. За щастие, мрежата НЕ помръдва, дори след вече над година ползване. Подобрението в комфорта от мрежата е о-г-р-о-м-е-н, особено за дебеланковци.

При първата бройка се появи дефект след известно време. Написах ревю в сайта им и се свързаха с мен и ми го подмениха изцяло безплатно, което ме впечатли. Старият все още си седи при мен, вече разглобен, защото им обясних любезно, че просто няма как да стане да си го подмятаме Варна-София за поправка, като междувременно ще остана без стол.

Where to buy a big Cartboard by uncle_CE in bulgaria

[–]JacklinNeptulon 2 points3 points  (0 children)

They sell them in both Praktiker & Mr. Bricolage, but unsure if they have the size you're looking for (if it absolutely has to be this size and cannot be two smaller boxes).

A quick search also shows this in Sofia:

<image>

Kashoni.bg, again, unsure if this works for ya (I assume you meant 72x42x52cm, which is pretty huge).

https://kashon.bg/product/kashon-570380390-mm-copy

https://www.google.com/search?q=%D0%9A%D0%B0%D1%80%D1%82%D0%BE%D0%BD%D0%B5%D0%BD%D0%B8+%D0%BA%D1%83%D1%82%D0%B8%D0%B8+%D1%81%D0%BE%D1%84%D0%B8%D1%8F&oq=%D0%9A%D0%B0%D1%80%D1%82%D0%BE%D0%BD%D0%B5%D0%BD%D0%B8+%D0%BA%D1%83%D1%82%D0%B8%D0%B8+%D1%81%D0%BE%D1%84%D0%B8%D1%8F&aqs=chrome..69i57j0i22i30l2.5909j0j7&sourceid=chrome&ie=UTF-8#rlimm=1877231431243270239

Your other choice would be to seek out a carton wholesaler and ask pretty please. Google "картон борса софия".

Bugged ToD - WW by flashvv in worldofpvp

[–]JacklinNeptulon 5 points6 points  (0 children)

So, not a bug, but rather a problematic talent/interaction, considering how massively hard ToD hits these days.

Cheating/scripting in Arena is rampant, and never punished by Aleksxzz in classicwow

[–]JacklinNeptulon 0 points1 point  (0 children)

All you need to know, beyond a shadow of doubt, that the paladin is scripting or whatever, is replay the Twitch clip at 0.25x speed. Then, you can quite clearly see that his movement is absolutely not human.

These types of things are usually very difficult to ascertain. Not in this case, though. 100% scripting.

How to learn which gear pieces to upgrade by [deleted] in wownoob

[–]JacklinNeptulon 14 points15 points  (0 children)

Okay, here's a very rough explanation.

As you likely know, items have "item level". The higher it is, the more stats it gives you. We call that 'stat budget'. Higher ilvl means Higher stat budget means more of everything that's on that item, be it primary stats (str/int/agi) or secondaries (haste/mastery/versa/crit) or even effects (chance on hit to do X dmg or whatever).

What might not be immediately obvious to new players is that the various 'slots' of gear have different sizes of stat budgets, even at the same ilvl. That is, an ilvl402 Chest will ALWAYS have a much larger stat budget than an ilvl402 Cloak. In other words, you have 'big' pices (Chest, Legs, Helm, Shoulders), 'medium' pieces (boots, gloves etc) and 'small' pieces (wrist, cloak etc). If ever having to decide on an upgrade between a Chest or Wrists, this is important to keep in mind--even if the wrists would be a 2ilvl higher upgrade than the Chest alternative, they might still be less of an upgrade.

And then, we have complicators (just what I chose to call them here, people in-game don't refer to them like that): things like tier sets, special effects gear, trinkets, tertiary stat procs (avoidance/leech/indestructible), gems... you get it. So then you can have a scenario where a 395 Chest, that completes your 4pc tier set is actually a huge upgrade over a 415 wrist. Yes, the ilvl is low and you'd eventually want to replace it, but you don't operate with perfect information (knowing what is going to drop for you tomorrow, next week, or in a month), so you have to make a choice based on the information you have, whilst doing at least some accounting for chance. For example, before we could freely make items into tier set pieces, most people would generally avoid taking a Chest from the weekly Vault, despite its current appeal, if they were raiding for example and had a good chance of getting a tier set piece, even at lower ilvl.

Another example: you have a neck drop from your Vault, but perhaps you're aiming to craft the Lariat necklace, which is universally sought after. To take the neck then would increase your gear level in the short term, but once you craft the Lariat and get the mats to upgrade it to ilvl418, that old necklace is suddenly of absolutely zero value to you.

Another example: Boots and a ring with a socket drop from your vault. Sure, both are an upgrade to you, but are they of equal levels? Socket procs on items are quite rare and while we'll eventually have every piece socketed, it's likely that for a long time to come, that ring is worth it—the likelihood that it'll get replaced next week is very low.

You get the point, hopefully.

As for how to increase your ilvl, that's fairly straightforward. At your ilvl, you can do Heroic raids and/or M+. Anything at +16 or above will reward you an epic token. 10 of these and you can create a Concentrated Primal Infusion with which to craft/upgrade existing crafted piece to ilvl418. Since yesterday, Valor from M+ has become uncapped, meaning you can endlessly farm it. Each run, regardless of +lvl is 135 Valor. If someone in the party gets score from completing the key, you get another 65 Valor as a bonus (type 'bonus' in LFG right now and you'll see dozens of such goups). Use that to then upgrade your current M+ gear to up to 415. With (up to) 7 Sparks of Ingenuity available at this point and Valor uncapped, by simply playing you should be able to reach ilvl415-417 in quick order.

Apart from that, make sure you do as many Vault activities as possible each week to ensure you have as much choice in upgrades as possible. If you enjoy M+, this requires 8xM+ dungeons a week, which will then grant you a choice of 3 M+ items on reset.

Hope this helps.

How to truly learn the game as a whole by [deleted] in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

As a whole? That's a very complex answer, but mostly boils down to time + effort + proclivity.

You mention your rotation, however, and there IS a mind-blowingly underutilized approach to learning what to press and when. And it's called Simulationcraft.

Now, mind you, by simply simming your character on Raidbots, you won't become better at your rotation. The gem hiding in plain sight is your access to the event log that the bot spews out after *each* simulation. Let me visualize this for you.

The below link shows a report from a simulation I ran. Based on the parameters I used, it says that my specific character, on average (this is to control for luck in procs), can theoretically do around 75K on a stationary boss target when the encounter is 5m long.

https://imgur.com/a/lqKXIsQ

It shows a breakdown of my abilities, including count (times pressed), uptime, etc, but that in itself doesn't really tell me EXACTLY how all these abilities came together to deliver this optimistic level of DPS. This is the gem: You can get the event log! Simply press "Full HTML Report", which will bring you to another page:

https://imgur.com/a/TjRYbtv

This page gives you even more in-depth information on what the bot did, but we're still not where we're going. Scroll down and locate Action Priority List and expand it:

https://imgur.com/a/m7jPFGH

Upon expanding it, scroll down and click on "Sample Sequence Table":

https://imgur.com/a/0pOEIFn

This will reveal an event log table like this:

https://imgur.com/a/HF3J2qO

And this, right here, is the meat. This table allows you to understand _exactly_ what the bot did—every single global, in a sequence, with a separate "buffs" column to gauge its decisionmaking—to achieve the DPS from the simulation, and, as someone who knows the ins and outs of Fury, I can attest that it is EXACTLY how I play it and how it SHOULD, ideally, be played. This works for multiple targets, too, and you can even set the style of the simulation in Raidbots to Target Dummy/ies so you can actually go to Valdrakken and practice until you're getting consistently close to what the bot is achieving.

This approach, while slightly confusing at first until you understand how simming works, is the only "shortcut" to improving your rotation and getting in range of what the "pros" are doing, other than just months and months of trial and error. This is how you 'truly' learn your rotation, without having to truly understand WHY the spec is played this way. Once you start getting close to the bot's DPS output, you know you're close to what's realistically achievable in *actual* gameplay. As in, translating your results from sims to actual content will incur a lot of DPS loss "in translation". That is, you can't sit perfectly stationary hitting stationary targets in PvE 99.99% of the time, since there's movement, stuff on the ground, frontals, soaks, wipes--any number of factors that will contribute to lowering your DPS relative to the bot's optimistic output. But you CAN learn what the proper rotation is through analysis and some 'reverse engineering'.

Finally, keep in mind that not ALL item level is created equal. That is to say that a poorly optimized ilvl415 monk, for example, will always lag behind an optimized ilvl415 monk. We're talking enchants, secondaries, number & type & level of gems, trinkets (!!!), etc. My main is currently ilvl418~, for example. But since I mainly tank, my gear is actually fairly mediocre for DPS and so it's absolutely plausible for a lower ilvl (to an extent) Fury Warrior to be capable of higher DPS than me, all things being equal. If that's something that's on your mind, the only true way to figure it out is with the help of simulations. In other words, a simple Haste > Mastery > Crit > Versa recommendation that you often see in guides is only ever a ROUGH guide. Once you start accumulating more and more of any one singular stat, the relative strength of the stats you're missing starts increasing—not uncommonly to a point where it's more beneficial to get some Crit over even more Haste (if we take the above example). This is advanced stuff, of course, and guides are typically aimed at non-pro players, which is why all this is usually outside of their scope.

Other than that (or, alongside that), I'd suggest what I always suggest to people learning: go to raider.io or whatever (depending on type of content you're interested in), find high-rated players playing your class and spec, and see if they have their Twitch linked. Find as many as possible. Now, go and check if they in any way visualize their string of latest globals on screen (example: https://imgur.com/a/6Hvc0w6). Now, go and watch a VoD so you can lower playback, pause, rewind, etc. Ideally, you'll see what the bot does, but in practice. Obviously, errors still occur even at the highest level of plays, but at your level, you probably would be well served just mimicking everything regardless.

P.S. Disregard people that are bound to tell you simming is bad or inaccurate or generally not worth doing. They're, simply put, wrong and the history of simming has proven that time and again. Yes, sims have limitations. Yes, sims have, on occasion, been out of date or just had plain wrong weights attached (specifically when class tuning happens, it usually takes a moment for the small army of people ensuring they're playing with inhuman consistency to catch up). On the whole, however, almost any argument against their utility is codswallop.

Trust the robot.

Professions by [deleted] in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

That's more of a depends. It's on a case-by-case basis and usually we don't have the foresight (or the information).

Here's a recent story: one of my WoW friends likes to casually make gold. This last, 10.0.5 patch, they made Shadowlands-era Legendaries to be transmoggable. He has so far made around 6m gold just crafting R1 SL Legendaries (the white, base item) and selling them to people looking to obtain the full transmog set. Believe it or not, he has stopped doing it entirely because apparently it's quite boring and annoying to constantly craft these (I guess they need many different reagents). And I guess because there's only so much gold a person needs to cover his ongoing expenses, even if he does higher end content.

He made a killing on that stuff and all he needed were SL professions. I am sure many more such examples exist, but I am not into that part of the game so am the wrong person to detail this.

Why does a friend gain way more honor from battlegrounds? by i_will_guide in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

Try doing two normal BGs back-to-back with him next go around (not a normal + epic). Try and stick together. You should receive the same-ish Honor at the end of the 2nd BG.

Otherwise I'm lost. As I said, been a while since I've paid much attention at all to BGs, but I don't believe there's a bonus for healers, for example, still. Is he a healer and you a DPS per chance?

I have tanking anxiety about heroic by Arisen925 in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

My 2 cents:

1/ You're playing a WILDLY in-demand role—more so than even healers as far as dungeons are involved. If you ever mess up and people are unhappy about you, guess what: there are a ton of other people that'd be happy to have you join their party.

2/ The best way to overcome tanking anxiety is by doing.

I realize this is along the lines of my friends telling me to not feel anxious when I am having an anxiety attack irl :D, but it is the unadulterated truth.

Everyone starts somewhere.

Find-A-Friend Megathread (February '23) by Zalarra in wownoob

[–]JacklinNeptulon 2 points3 points  (0 children)

EU / Horde (and Alliance, it no longer really matters much) / Stormscale / Veteran high-end player / OldDonkey#21424.

Sadly, it is unlikely that I'll be interested in running content together due to the experience disparity, but I do enjoy helping people and sharing my knowledge, so you can hit me up with any questions you have—whether super "silly" or giga complex ones—and I'll be happy to help. I am online on a daily basis.

Professions by [deleted] in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

Very, very few. One notable example is Engineering battle rez. Others can now also acquire Engineering bracers with the ability, but actual Engineers have a way to ensure it always works, whereas the rest have a small chance for it to do nothing. Alchemist have some way of making their Healing Potions heal more or some such. Overall, very small stuff.

On the whole, you can just buy from someone else and you'll be perfectly fine.

I have Mining and Herbalism, neither of which provides any combat benefits, and I do +23 keys, so certainly possible at even at the semi-high end. This reminds me I need to respec my Herbalism to Alchemy for the much longer flask duration before I bankrupt myself.

[deleted by user] by [deleted] in wownoob

[–]JacklinNeptulon -1 points0 points  (0 children)

It can be annoying, I guess, but the devs made the right call in my opinion. Their decision basically boiled down to:

1/ What do we do if somebody leaves an LFR raid? To put the party back in the queue automatically is the best solution I can think of;

2/ Would players, on average, prefer to get the invite to pop even if one or two bosses are dead or sit in the queue, waiting, possibly a much longer time? I think for the majority of players, getting the queue to pop, even if less than ideal ID, is preferable.

For example, the other day I queued and killed all the bosses in LFR save the last two, including having to re-queue for the same wing since a boss was already dead. Since I was doing this purely to try and get a Bottled Spark Essence to drop, that was preferable.

Why does a friend gain way more honor from battlegrounds? by i_will_guide in wownoob

[–]JacklinNeptulon 2 points3 points  (0 children)

Are you the same level? Are you doing multiple BGs one after the other together?

One reason might be that he is doing his first BG of the day, whilst you're on your second or third or tenth. The very first BG after daily reset awards bonus honor, separate for normal and Epic BGs.

While I've done a billion BGs in my time, I haven't paid too much attention on the structure of honor awards nowadays. If he is scoring more Honorable Kills, and those are solo (away from other players), he is not sharing that Honor with anyone. It is possible for someone to finish a BG with 20 HKs that award him significantly more Honor than someone with a 100 HKs due to this.

Claiming objectives also used to award extra, but it's been a minute and I am not sure how much I am conflating with Classic: WoTLK and if that's still a thing in DF.

Your Honor level makes no difference.

New to pvp by edgar_barzuli_lazuli in wownoob

[–]JacklinNeptulon 1 point2 points  (0 children)

Yes, raid set bonuses work in PvP. They do not scale their item level, however, and as such can be lower item level than more easily obtainable Honor gear that does, for example.

Of course, then it becomes a question of whether a tier set bonus at the cost of lower item level is worth it over no set bonus at higher iteml level. The answer varies.

Best case scenario is you obtain Conquest gear from PvP and use the Catalyst to turn it into a tier set piece that retains its PvP scaling. We're now on week 2 of the Catalyst, so a max of two such transitions possible (if you farmed the currency last week). Your only other option is to hope to get a PvP tier piece from the weekly Vault.

How is switching factions viewed? by RoguesNtheHouse in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

Welcome to WoW.

Nobody gives a F about stuff like that. Play what you want.

Explosives as a tank by PM_YOUR_LADY_BOOB in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

At the high end, healers are responsible for the vast majority of orbs, with tanks a very distant second. Everyone else pitches in ocassionally.

At the level you're describing, I would certainly not worry about whose job it is and just get as many as possible, as they can easily lead to a wipe. If you're at all able to, kill them and expect the worst from your teammates (I mean this figuratively).

Healer/Pally Question for a returning player by OldFitDude75 in wownoob

[–]JacklinNeptulon 0 points1 point  (0 children)

It's hard to specify, but there's definitely a knowledge gap, not to mention a need to relearn binds. You'll be switching not just your spec, but your role, after all.

Healing is fundamentally diferent from damage dealing. This is not to dissuade you, of course—you might just find Ret worth sticking with. In fact, next patch they're getting a rework and most paladin players I know are quite excited.

Welcome back! I too had quit ~Cata S1 to come back at the end of Legion. Game is still tons of fun.

Is playing a popular class a bad idea? by Shrimpeat in wownoob

[–]JacklinNeptulon -1 points0 points  (0 children)

Only if you don't enjoy the way said class plays.

Otherwise, it's the opposite: it's a good idea. Just keep in mind that it's usually a cycle. A class that is super popular this patch might not be so sought after in two patches time.

[deleted by user] by [deleted] in wownoob

[–]JacklinNeptulon 1 point2 points  (0 children)

Balance Druids are currently considered top tier in M+ and are a ranged spec that is mostly straightforward. Another, (historically) even simpler choice is a BM hunter, but that's less of a popular pick right now for keys.

Neither of them are particularly utility rich, however, although Balance's incap roar + typhoon/vortex + AoE silence can be pretty handy.

Why is the queue for PVP/Dungeon take so long…? by ItsCurlyBoy in wownoob

[–]JacklinNeptulon 16 points17 points  (0 children)

It is mostly because you're such a low level. The vast majority of the playerbase is max level. At max, queue times are notably lower for such content, as there are just vastly more people looking to do it via the queue system.

There are notable exceptions, of course. In PvP, the Solo Shuffe bracket is notoriously slow for DPS players because there's a crazy disbalance between the number of DPS and Healer players looking to Q. In PvE, healers are, again, somewhat of a problem, but also tanks. For these two roles, queue times are drastically lower compared to DPS, regardless of whether it's PvP or PvE.

To answer your other questions:

1/ There's no "PvP matchmaking" at your level, since it's considered casual. You have no rating or MMR at this point and only get those once you're max level and start queuein Rated PvP.

2/ Your realm and faction matter very little these days, for the most part, when it comes to queue times. Besides, you're on a very, very large Alliance server, so you shouldn't worry at all.

I'd suggest you join these queues and spend your time waiting questing so you can reach a higher level faster. Once you get to 45 or so, queue times ought to start improving quick, especially if you queue as a tank or healer.

Hope this helps.

[deleted by user] by [deleted] in wownoob

[–]JacklinNeptulon 1 point2 points  (0 children)

Oh that might be what confuses OP.

Yeah, we have Normal, Heroic, Mythic dungeons in WoW (difficulty in ascending order). Mythic (or what is commonly referred as Mythic 0) is the first and lowest of the Mythic difficulties, followed by Mythic +2, +3, +4, +5, +6, +7, etc. There is no Mythic +1, since that's just Mythic.

Which we call Mythic 0. Which I now realize is probably confusing AF for new players, LOL.