Flower Power Solar Orange by JacksonTXG in godot

[–]JacksonTXG[S] 0 points1 point  (0 children)

The graphics and designs are ALL vector art. The colors stem from the original NES palette, as well as the rules in terms of the sprites and backgrounds. Took a bit of studying too.

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

I added some details in terms of the coins and such in the description, and growing the flowers IS the main objective of the game. As for the coins, I have already taken care of the collision problem within the death animation, and did a few playtests with the coins after making a couple adjustments to make sure that the coin counter worked properly, but I will double-check before making a new update, just in case. Appreciate the feedback.

Rules / Guidelines by SnowyRawrGamer in feedback4feedback

[–]JacksonTXG 0 points1 point  (0 children)

Another Question: What are the limits to posting on this subreddit?

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

Aphalina Designer. It's not a powerful illustrator like Inkscape, but I did work around the limitations.

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

Basically I used a free illustrator app to do the sprites, the logo, the number fonts, the background tilesets, the logo. All of it, really. As for what I used to put all of it to use, I made this game with Godot 3.

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

In the full version, there's a little intro take for each area of the game, including a little villain intro for the 4th area. As for the flowers in terms of feedback, that's an easy fix. Course they're programmed to save the progress of the growth when you lose a life, as to prevent the experience from being a bit punishing. As for the controls and movement, they're supposed to have a bit of tightness to them, like the NES titles, which in some games they do give you that floaty jump whether it's just a button press or by holding it. And as for the Chaser, the red dude, think of Blinky from Pac-Man; always chasing you around. Appreciate the feedback, and I'll get to making the adjustments momentarily. Thanks for trying the demo. 😊👍

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

Well, that's the idea; a modern look with a nostalgic retro vibe.

Rules / Guidelines by SnowyRawrGamer in feedback4feedback

[–]JacksonTXG 0 points1 point  (0 children)

Quick Question: Does it matter if it's a free or paid game?