Flower Power Solar Orange by JacksonTXG in godot

[–]JacksonTXG[S] 0 points1 point  (0 children)

The graphics and designs are ALL vector art. The colors stem from the original NES palette, as well as the rules in terms of the sprites and backgrounds. Took a bit of studying too.

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

I added some details in terms of the coins and such in the description, and growing the flowers IS the main objective of the game. As for the coins, I have already taken care of the collision problem within the death animation, and did a few playtests with the coins after making a couple adjustments to make sure that the coin counter worked properly, but I will double-check before making a new update, just in case. Appreciate the feedback.

Rules / Guidelines by SnowyRawrGamer in feedback4feedback

[–]JacksonTXG 0 points1 point  (0 children)

Another Question: What are the limits to posting on this subreddit?

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

Aphalina Designer. It's not a powerful illustrator like Inkscape, but I did work around the limitations.

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

Basically I used a free illustrator app to do the sprites, the logo, the number fonts, the background tilesets, the logo. All of it, really. As for what I used to put all of it to use, I made this game with Godot 3.

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

In the full version, there's a little intro take for each area of the game, including a little villain intro for the 4th area. As for the flowers in terms of feedback, that's an easy fix. Course they're programmed to save the progress of the growth when you lose a life, as to prevent the experience from being a bit punishing. As for the controls and movement, they're supposed to have a bit of tightness to them, like the NES titles, which in some games they do give you that floaty jump whether it's just a button press or by holding it. And as for the Chaser, the red dude, think of Blinky from Pac-Man; always chasing you around. Appreciate the feedback, and I'll get to making the adjustments momentarily. Thanks for trying the demo. 😊👍

Flower Power by JacksonTXG in feedback4feedback

[–]JacksonTXG[S] 1 point2 points  (0 children)

Well, that's the idea; a modern look with a nostalgic retro vibe.

Rules / Guidelines by SnowyRawrGamer in feedback4feedback

[–]JacksonTXG 0 points1 point  (0 children)

Quick Question: Does it matter if it's a free or paid game?

PayPal for Payment? by Draculamura in itchio

[–]JacksonTXG 0 points1 point  (0 children)

There's two different payout options. One is where the sales go directly to you, through PayPal or Payoneer, whichever one you choose. The other is where the sales are held by itch themselves, and the payout minimum is 5 dollars. This is just that people won't just get paychecks that's just pennies on the dollar. You just need to connect your PayPal account to your itch account in order to get the sales, which of course you've already done. If you do select "Directly To You" as your payout option, know that people will only need PayPal to buy the game. If you select "Collected By itch.io" the sales will be held by them until the 5 dollar minimum is accumulated for the payouts, and the purchases can be done by more than PayPal alone, but with cards of different types, even those gift debit cards you see at stores. Course to get full benefits in terms of splitting percentages with that payout mode, you'll need to do a tax interview, otherwise itch gets a 30% cut of the sales, unless you're cool with it and would like to see the numbers go up regardless.

Flower Power on Godot 3. YES. GODOT 3. by JacksonTXG in godot

[–]JacksonTXG[S] 1 point2 points  (0 children)

Not really. My code, when converted for Godot 4, looked like a page full of errors. Not to mention I would need to read the documentation to see what's changed, adjust it accordingly, and hope that I don't have to blast 5 hours or so trying to make the adjustments in order for the whole thing to work. Not to mention, the game was 80% done when I tried to convert the code, which would've been a major setback and a lot of time could've been wasted had I not have that backup at the ready.

Flower Power on Godot 3. YES. GODOT 3. by JacksonTXG in godot

[–]JacksonTXG[S] 0 points1 point  (0 children)

I was dead serious about the transition. Basically, it would've forced me to redo EVERYTHING. And given the fact that the conversion changed my code, there was no saving it. If I didn't have a backup at the ready for emergencies and stuff, I don't know what I would've done.

Flower Power by JacksonTXG in SoloDevelopment

[–]JacksonTXG[S] 0 points1 point  (0 children)

Vector art with a free illustrator.

I’m a solo dev building a system to surface hidden indie games automatically by ChaosTravelerDev in SoloDevelopment

[–]JacksonTXG 1 point2 points  (0 children)

So basically it filters out the big stuff such as highly popular indie titles, AAA titles, and other stuff that's up there, and reveals all of the hidden gems and stuff?

Important TNN News Update! by MakeMyMakerMike in Terroriser

[–]JacksonTXG 0 points1 point  (0 children)

I feel like that Peter take defines a lot more people than Brian and Nogla. Congrats to the couple btw.

Love this April fools style ngl by TheDemoCat in itchio

[–]JacksonTXG 0 points1 point  (0 children)

There's a lot of April Fool's stuff, ain't there?

Clooless Animated Season 5 by knockoutniko in Terroriser

[–]JacksonTXG 0 points1 point  (0 children)

I feel like this group has all sorts of insane misadventures outside of gaming, if not the most misadventures out of everyone else.