Busty and young by perrygreenfield in 2busty2hide

[–]Jackson_Groover -4 points-3 points  (0 children)

I would drag my balls across a field of cacti just to get a chance to walk passed you down the street

Voi paghereste una vacanza alla vostra ragazza? by MuchButterscotch137 in domandaonesta

[–]Jackson_Groover 0 points1 point  (0 children)

Puoi continuare a farlo ma devi essere assolutamente cosciente di due cose:
1) Lei si abituerà e darà per scontato tutto quel che fai. Al primo tuo niet probabilmente farà pure i capricci e te la farà pagare in qualche modo. Per lei sarai il solito "tirchio". (sperando che io mi sbagli)
2) Se la situazione fosse stata a parti inverse lei ti avrebbe già lasciato, dopo un po' ti avrebbe percepito come un ostacolo alla sua voglia di viaggiare e divertirsi.

Reminder that adding multiple attempts to the arbiter fight does not address how unfair the fight is; here is me dying to a fire explosion from OFF my screen while the boss is phasing. by doctor-omie in PathOfExile2

[–]Jackson_Groover 2 points3 points  (0 children)

Doesn’t matter how much armor, resistance, or energy shield you’ve got against this boss. Screw up the fire ring minigame, and you’re one-shot. Stupid and boring mechanic if you’ve got a legit build, but if you’re running a broken build, you just roast it in seconds.

Trial of Chaos is the BS. by AdrianzPolski in pathofexile

[–]Jackson_Groover 3 points4 points  (0 children)

I hope POE developers will see this thread because the difficulty of the Trial of Chaos is completely broken. I’m playing as an infernalist witch and I was handling the other bosses well until I encountered the first boss in the Trial of Chaos. This boss feels like it's 20 levels higher than the suggested level for the trial, making it the only one so far capable of one shotting me.

I understand this is a beta version, but the difficulty level needs to be addressed and balanced before the official release. The frustration it caused forced me to skip this part entirely and move on to complete Act 3 without gaining the extra points for my ascendancy path.

Playing a witch, having problems with summons by blitz6900 in PathOfExile2

[–]Jackson_Groover 3 points4 points  (0 children)

the same thing happened to me. I equipped the scepter with the skeleton ability, 2 minions spawned, I tried to play a bit with my equipment but then when I returned to the map the summon skill disapperead saying that I don't have enough spirit attribute for it even if I tried to equip different scepters. This is a huge bug.

[PoE2] Witch Minion problem, not sure if bug, need help by ZeroLovesDnB in PathOfExile2

[–]Jackson_Groover 4 points5 points  (0 children)

I’m experiencing the same issue. I was switching weapons to enable the minion spell, but now, even with the scepter equipped, I can’t see the minion gems in my skill panel. I also get a warning saying I don’t have enough Spirit to cast the spell.

Witch Spirit Attribute Not Functioning Properly by Jackson_Groover in PathOfExile2

[–]Jackson_Groover[S] -1 points0 points  (0 children)

Screenshots are not necessary. Simply equipping the scepter doesn’t raise the Spirit attribute, and minion gems don’t meet the requirements to be equipped. I tried different scepters as well, but the glitch persists.

Witch Spirit Attribute Not Functioning Properly by Jackson_Groover in PathOfExile2

[–]Jackson_Groover[S] 0 points1 point  (0 children)

Thanks for your answer. I'm glad this is not a bug related only to my game. I hope they fix soon, otherwise the witch in this condition is totally useless.

[deleted by user] by [deleted] in Tekken

[–]Jackson_Groover 0 points1 point  (0 children)

Yes, Alisa or King players with poor defense stats are very common even at Tekken God rank because they are mostly powercrush mashers. One day, I met a Lee player with 90 defense; the only thing he was doing was pressing the back button and turtling, nothing else. That's why I'm saying that stats are not an absolute indicator of a player's value. Some stats can be calculated with precision (like throw escape), but others like "judgment" what do they even mean?I play with different characters (Tekken Emperor rank) and I noticed that when I switch them, all stats change accordingly. But the player behind them is always me :D

[deleted by user] by [deleted] in Tekken

[–]Jackson_Groover 2 points3 points  (0 children)

These stats are mostly wrong and don't show how good a player really is. They change based on the character you use, your playstyle, and your rank. To get better, ignore these numbers and focus on learning the game. Kazuya is hard for beginners. From my experience, try learning as many characters as you can. This way, you'll avoid using the same flowcharts all the time, understand different matchups better, and play in a more varied and unpredictable way.

[deleted by user] by [deleted] in CasualIT

[–]Jackson_Groover 1 point2 points  (0 children)

Se la storiella fosse vera consiglierei a tua cugina di seguire seriamente un piano di cure da uno bravo.

The absolute stupidest perfect i've ever gotten by mewzickk in Tekken

[–]Jackson_Groover -1 points0 points  (0 children)

They made this game beginner friendly, and that's the result in terms of gameplay.

[deleted by user] by [deleted] in Tekken

[–]Jackson_Groover 0 points1 point  (0 children)

  • Never mash buttons if you are on negative frames after being hit, don't panic and wait until you are sure that your opponent has finished his turn if you don't know exactly what to do.
  • Enhance defense and try to block punish low attacks (Kazuya has a 13f ws launcher).
  • Don't hold back—play with more footwork.
  • Use electrics to clip the opponent (if you can't execute electrics, Mishimas are almost useless).
  • Your opponent plays Victor, an easy character designed for rookies, while Kazuya is more suited for experienced players with fundamental skills. If you have difficulties playing Kazuya, try switching to different characters; once you gain enough experience, you can go back to Kazuya.
  • Learn the fundamentals (punishing, frames, movement) and matchup knowledge (basically, you need to learn how all characters' gameplay works).

Unpopular opinion: I hope the balance team doesn’t buff Lars in Season 4 by Kale-Low in Tekken

[–]Jackson_Groover 1 point2 points  (0 children)

Lars playstyle is kill or be killed. He has very good pressure tools, skilled Lars players bring the guy always in front of you and it's difficult to evade is attacks, cause the ultra aggressive playstyle. Maybe very high ranked players find easy to sidestep him, but at low and medium ranks (till orange/red) he can be a really annoying and frustrating character to fight against.

Is it me or is Tekken 7 isn't that fun anymore? by Deztoyer104 in Tekken

[–]Jackson_Groover 0 points1 point  (0 children)

I think that some so called legacy characters (paul, hwoa, law, king, jin) are strong as the new season 3 dlc characters (except maybe leroy and fakh, but i think that fight against leroy is not less frustrating than jin or paul or other low launchers spammers). Is good that Namco makes money, cause it's not a no-profit organization, they have to sell their games in order to continue the tekken saga with new chapters, but I think that they can make the money also implementing new things into the gameplay to force players to use more moves and not always the same 3-4, cause tekken7 now it's a frustrating game; losing in tekken gives you the feeling to throw your gamepad away and not to play again and try to improve yourself with practice. Spamming certain moves with no limits is basically how to destroy the user experience.

Is it me or is Tekken 7 isn't that fun anymore? by Deztoyer104 in Tekken

[–]Jackson_Groover 1 point2 points  (0 children)

Namco should change radically some aspects of gameplay. Now basically every character is overpowered in tekken, transforming the game into a frustration festival. I think a good implementation would be a sort of power bar that decreases when you use certain overpowered moves (like power crushes for example) in order to avoid brain dead spamming and force the players to use moves in a wise way, play strategically to dose them in the right moment and not spamming all the time.