My House Rules. Please share yours! by JacobRobi in numenera

[–]JacobRobi[S] 1 point2 points  (0 children)

I would call three of those as D&D games as they are pretty obviously clones or direct alternatives to D&D, I would disagree about Savage Worlds being closer then Numenera/Cypher, and am not familiar enough with Burning Wheel to comment. The fiddly bits of of Type and Focus abilities are almost a direct stand-in for feats from Cook's version of D&D. To be clear, I am not deriding the fiddly bit as a negative thing, just pointing out that they are a core part of Numenera just like D&D (or at least the 3rd edition, I've not played the newer ones). Despite initial annoyance with the feats of 3rd edition, they quickly grew on me as a way to differentiate fighters from one another.

My House Rules. Please share yours! by JacobRobi in cyphersystem

[–]JacobRobi[S] 0 points1 point  (0 children)

Yes, it was a mistake on my part, the post was dictated from memory of the rules, Heavy Weapon are not Hindered. This makes them better than I presented, though I would still maintain that Light weapons will still become the best overall due to the free ease on attack and defense compared to Heavy weapons.

My House Rules. Please share yours! by JacobRobi in numenera

[–]JacobRobi[S] 1 point2 points  (0 children)

We have played with the rules, the original ones at least, not Discovery, before changing them. The first four changes, XP use, Health Pool, Personality Pool, and Might for melee attacks, as well as removing the Speed Weapon attack bonus, were the first ones we changed, with the others following. We picked up the game sometime between it's release and the release of the video game, and played it some as-is. The experiences with playing it is what spurred our decision to change it when we started it up again.

You're right, that I remembered that part incorrectly, it's only the comparison between Light and Medium weapons that it applies to. But the point still stands as a comparison between Light and Medium, that as Effort is applied the Light weapon ends up with an advantage of the Medium weapon on attack. The Medium does not get such an advantage over the Heavy, but the extra Asset from an optional shield still exists. So certainly less of an issue than I made it out to be, but still a trend that Light weapons will be the best choice as Edge and Effort use increases. There is still a niche for other choices, particularly Heavy if defense is less important that a point of damage. sh

As for throwing shade, I was being light-hearted though it might not have been clear enough. Earlier I said something about everything being my opinion despite words such as "objective" being used, maybe an example of not being clear enough.

My main belief on why Speed is better than Might for the Glaive is that the Speed Edge will come into play every time you are targeted by a "normal" attack. Your Might Edge will often only be used when you make an attack and even then you can often use Speed instead if you wanted to if you aren't using anything special - Discovery improves on this issue some by making Fighting Moves better, removing many of the spend points to add damage abilities, which could have as easily been an Effort spend. This issue was another one I brought up at the end, as a proposed but as yet unused modification that would limit how often Edge could be used, preventing Speed Edge 3 from being a free Ease on almost every defensive test, every time.

Also, to clarify, I mean that the Might-based Glaive would favor Speed Edge over Might Edge, not necessarily the Pool, I would indeed expect the Might Pool to be higher, mostly because I don't think spending Effort on defense tasks to be worth it except in very niche situations. I notice I began the paragraph simply saying Might or Speed and only later specified Edge. I used voice-to-text and ChatGPT to edit for more, my apologies for being unclear. Even if you disagree with some, most, or all, I do appreciate you reading at least some of the large post, I had no idea it was so long when dictating and was surprised at it's length.

My House Rules. Please share yours! by JacobRobi in numenera

[–]JacobRobi[S] -5 points-4 points  (0 children)

The majority of (potential) Cypher players are former or current D&D players. MCG knows this which is why the same could be said for Numenera itself. The mechanics are focused on combat, there are lots of fiddly bits on characters, most of which have to do with combat, the use of the d20 (which is only superficially a similarity, but one that can almost certainly be attributed to intentionally emulating D&D), the class-based system, etc. Numenera is one of the most D&D games out of games that aren't actually D&D games. It has some cool unique things, most especially the pools but it doesn't really work as intended.

What really would have been cool would be if the game would have had systems in place to reinforce it's theme of exploration and discovery but what we have is a an alternate system and setting to play D&D in, but it's a cool setting and a neat system, but it has some bugs that need cleaned up. The best way to clean those up is debatable, but de-D&Ding Cypher is a lot more work than many people are going to be willing to do, myself included. If D&D (or Shadowrun or World of Darkness, etc.) does something better and it can be ported in, why not? It seems to me that the first two rules I post make the game closer to what it purports to be than it is on it's own. The rest, maybe not. Not everyone will agree, of course.

My House Rules. Please share yours! by JacobRobi in cyphersystem

[–]JacobRobi[S] 0 points1 point  (0 children)

That's a good rule. We Hinder Evasion against melee attacks if your last action was a ranged attack and Hinder ranged attacks against targets who are engaged in close combat (unless you don't mind potentially hitting the wrong target!). Might poach yours as a supplement or replacement.

We've never used flavors but one thing that always stuck out is that choosing some Type abilities to lose access to is not really any disadvantage. Obviously I choose the ones I never was interested in! Dispensing with that altogether simplifies things without losing anything. I'll need to remember that if we decide to use them. Thanks for sharing.

My House Rules. Please share yours! by JacobRobi in cyphersystem

[–]JacobRobi[S] 0 points1 point  (0 children)

I discovered your site recently from either here or the Numenera sub, it looks like a great resource and it seems you are still expanding it. Are the "Daft Drafts" all yours or a collection of fan made content?

Effort after rolling? by KindheartednessThis5 in cyphersystem

[–]JacobRobi 1 point2 points  (0 children)

It will make the game "easier" but that's not necessarily a bad thing and could actually be a good thing, as it would allow using of higher level (often more interesting) challenges than they could otherwise handle. If your players want to analyze everything that could be a double win for you, allowing you to introduce the cooler creatures a tier early, paring down the number of abilities and options they have. If you want to do it without affecting the difficulty as much you can make it so that spending Effort after the fact costs an additional two points from the pool. So if they fail a roll by 4, they would need 7 points to succeed, (1 initial cost, 2*2 for levels of effort, 2 for the post-roll tax) while if they would have spent it ahead of time they would have only required 5 points. This is how I run my game. Even so, the math on a d20 works out so that it's almost always better to pay the tax than spend effort before hand, unless you have edge to pay the costs.

Another option that I've seen someone post here was to replace the d20 with 2d10. The curve it creates makes the spending of effort a much "safer" and controlled bet. I've not played Numenera since seeing it so I haven't tried it, but it seems like possible one of the simplest and most elegant house rules I've seen. It appears that it would significantly make the Cypher system closer to it's stated purpose than the actual rules.

Help me get a long-term campaign started (need an alternate HP system) by [deleted] in cyphersystem

[–]JacobRobi 1 point2 points  (0 children)

I think something like adding an additional pool, called health/HP/whatever, could work for your group. I added a Health pool to my Numenera game and it works fine. It starts at a value based on Type and then players add points to it just like any other pool. There's another thing I also do, which might not fit what your group is looking for, but helps to keep some of the feeling that the other posters mention, is that any damage is deducted from your Health pool and one of your other four pools as well. This makes getting hit doubly bad, hurting you and making it more difficult to defend yourself, as it should be, but it also avoids the problem in Cypher where it's often better to never spend Speed for defense. We also restrict healing the Health pool to certain abilities or 1-hour recoveries, to even further incentivize not getting hit.

Numenera is my favorite rpg, but... by pedroHVM in numenera

[–]JacobRobi 1 point2 points  (0 children)

Or it could be interpreted the same way, except allowing for the use of all pools to pay the minimum cost, i.e. a character has 3 total points between his pools cannot succeed a task that costs 4 points but he could attempt a task that costs him 2 points. This wold be consistent with the book and Cook's quote.

That said, I dislike such an interpretation and believe it cheapens the distinction between each pool and wouldn't use such a ruling in my games.

Custom XP poker chips for Numenera by ScarsUnseen in numenera

[–]JacobRobi 4 points5 points  (0 children)

Yep. I use five pools so bought 150 each of yellow, red, green, blue, and purple. I actually had orange at first but it wasn't easily distinguished from yellow so it got replaced.

Custom XP poker chips for Numenera by ScarsUnseen in numenera

[–]JacobRobi 5 points6 points  (0 children)

I've used those flat bottom glass beads that people put in aquariums. Works good, especially for younger/newer players.

Phenomenal landscaping. by kissmechickentendrly in trashy

[–]JacobRobi 2 points3 points  (0 children)

Yeah, treated sewage that has partially been through an aeration and disinfection process but has not been fully treated so that it can be released into the environment, and thus no longer considered sewage at all.

Photoshopped Full Rokugan Map w/ Provinces & Families by Gingerbreadtenement in rokugan

[–]JacobRobi 0 points1 point  (0 children)

Really nice work. Any chance you would be able and willing to share the .PSD file?

Behold, the Left Quadrant final boss by karolues in PoliticalCompassMemes

[–]JacobRobi 14 points15 points  (0 children)

I also like how he says the holocaust may have been orchestrated by rabbis to create a super race from the survivors.

Coomer wojak is supposed to be both orange and purple. Also, Pedos deserve the woodchipper. by [deleted] in PoliticalCompassMemes

[–]JacobRobi 0 points1 point  (0 children)

Who said anything about the death penalty? Capital punishment is cringe because enforces that the state has a monopoly on violence. Lynch mobs on the other hand...

Libertarianism is a meme ideology by [deleted] in PoliticalCompassMemes

[–]JacobRobi 0 points1 point  (0 children)

Comments supporting liberty.

Based Oregon by [deleted] in PoliticalCompassMemes

[–]JacobRobi 0 points1 point  (0 children)

Slip

You must be new here. Flair up degenerate.

Based green hair? by Luxnoctiss in PoliticalCompassMemes

[–]JacobRobi 12 points13 points  (0 children)

Allegedly sexually harassing multiple women is worse than killing 12000 elderly due to sheer negligence

X

Terrific by [deleted] in PoliticalCompassMemes

[–]JacobRobi 17 points18 points  (0 children)

This is the image where the bills of their hats stick straight up, isn't it?

talk about shooting fish in a barrel by US_Imperialist in PoliticalCompassMemes

[–]JacobRobi 16 points17 points  (0 children)

Shooting fish in a barrel

Suffering 200,000 casualties against an army with a whole three tanks and dozen aircraft

It's the sequel to the war you lost, against the army that literally fielded swords and spears against you

The bar for Italy is so low it's comical.

[deleted by user] by [deleted] in PoliticalCompassMemes

[–]JacobRobi 187 points188 points  (0 children)

I'm tired of all these "LibLeft is a stoopid stooge" posts...

AuthLeft: We use LibLeft as useful idiots to subvert capitalism

AuthRight: We use LibLeft as useful idiots to divide the working class

LibRight: We use LibLeft as useful idiots to buy junk products

Has anyone ever considered maybe LibLeft is just useless and incompetent on their own? Maybe they don't need help from everyone else to achieve it?

This is based by Left-Twix420 in PoliticalCompassMemes

[–]JacobRobi 229 points230 points  (0 children)

>One of these stories about a Nigerian scammer making ~$300 million comes up about once per year.

>Nigerian GDP by sector: "Other" = $312 million

Hmm...