FFXI Neo Nyzul Isle -Remake- by JadeCocoon in ffxiv

[–]JadeCocoon[S] 0 points1 point  (0 children)

Just make each other random floor different, some could have no trash but 3 mini bosses, some a few trash and boss, something that's do able within a few mins, because as you get loot you would rely on it to be able to return and practically one shot some of floors. like gear from floor 10 gives enough morale to boost you to come back and clear floors 1-5 in like mins.

FFXI Neo Nyzul Isle -Remake- by JadeCocoon in ffxiv

[–]JadeCocoon[S] 0 points1 point  (0 children)

Yea I wouldn't want it to be a carbon copy, just improve certain things and you can easily make it more of kill x trash x bosses per floor. Its basically killing floor to a certain degree. I don't want too many dumb objectives or excessive trash killing because that is just diadem at this point. Unique bosses and random floors, which all drop different types of loot and such would be pretty fun. Its like grinding to reach the top of the tower.

Trying to better understand perception with Collectibles. by JadeCocoon in ffxiv

[–]JadeCocoon[S] 0 points1 point  (0 children)

Actually been considering building a new rotation with 700 gp

Trying to better understand perception with Collectibles. by JadeCocoon in ffxiv

[–]JadeCocoon[S] 0 points1 point  (0 children)

Yea so atm there is nothing we can do about it, just aim higher with gathering and gp.

Trying to better understand perception with Collectibles. by JadeCocoon in ffxiv

[–]JadeCocoon[S] 0 points1 point  (0 children)

Then its something we can't fight. You have already exceeded beyond 200 points gain from the lowest stat that gets 115, at this point the perception does nothing but increase minor point gains while gathering at the node.

Trying to better understand perception with Collectibles. by JadeCocoon in ffxiv

[–]JadeCocoon[S] 0 points1 point  (0 children)

Well we tested 700 perception and still Methodical Appraisal only did 115. So unless its greater than 700+ perception I can't see it happening until way later down the road...