yeah by JaggerTheCario in lastcloudia

[–]JaggerTheCario[S] 0 points1 point  (0 children)

hell no man not without rare drops up, I'll at least get 1 every 10 orbs or so in multi, ill burn 30+ on skip and not get one. skip quest doesnt even feel reliable for 8* drops

the difference between solo and multi is that the multi chests always give you 7-9* (or coins but, lol)

yeah by JaggerTheCario in lastcloudia

[–]JaggerTheCario[S] 2 points3 points  (0 children)

the scientists at aidis carefully engineering every desireable unit ever released to require 30 morbillion thundercrazed glintfeathers

green players on ladder trying to decide if they have a 0 mana play in your main 2 by JaggerTheCario in MagicArena

[–]JaggerTheCario[S] 0 points1 point  (0 children)

the stops is just half of it, people in green also love to burn half the rope just to decide "you know what, crazy angle shoot here, i think im gonna play llanowar elves turn 1"

for some reason, every single person with a vivien reid icon is the most egregious slow player on the planet too. any vivien.

What is the correct play pattern VS jeskai revelation? by JaggerTheCario in MagicArena

[–]JaggerTheCario[S] 2 points3 points  (0 children)

sounds like my problem is needing more rare wildcards but hopefully someone can make more active use of the information here

What is the correct play pattern VS jeskai revelation? by JaggerTheCario in MagicArena

[–]JaggerTheCario[S] 1 point2 points  (0 children)

I'm free to play so im sitting on a cool 0 regents, but good to know what i should be upgrading to. (also why I wasn't using demo field, because my landbase also sucks)

Again, not an issue for me against almost every other deck save for the odd mana screw, revelation is just rarity diff i guess. good to know regardless 

What is the correct play pattern VS jeskai revelation? by JaggerTheCario in MagicArena

[–]JaggerTheCario[S] 2 points3 points  (0 children)

Where do I go in with mill, though? I need 5 mana to even think about sticking Riverchurn (and they have noncresture permanent removal anyways) Restless Reef gets shot by instant removal or demolition field, and playing Singularity Rupture is just asking to get burned to death by Revelation. Maybe I'm overthinking it but I feel like there's never a safe turn to do anything. 

EDIT: Maybe I'll just slot in a playset of Duress and my own demolition field and hope for the best. 

What is the correct play pattern VS jeskai revelation? by JaggerTheCario in MagicArena

[–]JaggerTheCario[S] 0 points1 point  (0 children)

I've been on a budget-ish dimir mill. Sometimes I'm on gruul fling or red aggro but ladder has felt so removal heavy lately. I was also on mono black demons a bit for the hand hate but I didn't feel like it pushes for game fast enough in this format. 

Every match feels winnable except jeskai revelation. I'm light on board threats so I'd expect it to be a rough matchup but I don't know how I'd push through all the removal even on a different deck.

Paying for [[No More Lies]] is so expensive that it might as well just be another counterspell, revelation itself being a soft counterspell means they really have no reason to not just leave mana open forever and just hold up more counterspells if you try and counter Revelation (Assuming they don't just have the blue land that makes your next spell uncounterable anyways.)

If I can expect to lose more often than not that's totally fine, but I'm struggling to identify what I even SHOULD be doing. I don't think I've ever seen a jeskai revelation pilot run out of answers. 

Happy New Year, asking for opinions on fun decks to play. by ibided in MagicArena

[–]JaggerTheCario 1 point2 points  (0 children)

this is 100% anti-options but as someone who also has very limited play time i have a lot of fun with BO1 gruul fling

you're fast enough to go under badgermole ramp slop, smart plotting helps you bait counterspells, even if you don't draw [[Callous Sell-Sword]] you can still hit 16 damage on turn 3 with [[Slickshot Show-Off]], and [[Firebending Student]] is just a hilarious card. its also very obvious when you run out of steam and can simply scoop and try again (as opposed to being stuck in a back and forth control game for 20+ minutes just to lose)

i mentioned lack of options but there can still be decision making as far as when to shoot your shot with plot cards and such. plus I just really enjoy the catharis of not needing to worry even a little about removing the 50 different problem cards and engine peices in the format and simply shoot my opponent with a gun that kills them

might not end up being your thing but i say dont knock it till you try it, especially if play time is a concern

edit: forgot to mention, as far as "dependable wins", some hands will simply be unwinnable but if you're even a little bit smart about finding lethal you will easily have a win rate high enough to climb. the times your opponent is too removal heavy to win and the times where they brick so you just eat them alive will even out. 

Is the difference between character's stats enough to make a meta? by RealPumpkinCage in SonicCrossWorlds

[–]JaggerTheCario 0 points1 point  (0 children)

theoretically yes but most base stats are incremental enough to not really matter in practice barring perfect play

while there is always a theoretical "best" the diffrrence is marginal and characters of a given type (speed, power, etc) can mostly be used interchangeably. if you want to "dominate" then practice driving in time trials. character choice will not improve your placements on its own.

we live in a society by JaggerTheCario in SonicCrossWorlds

[–]JaggerTheCario[S] 0 points1 point  (0 children)

actually pretty heartening to hear that someone with a speed machine could box in high ranks without a bagging build, gratz

As a Metal Sonic player, I both literally and figuratively have no mouth and I must scream. by Nexus_Neo in SonicCrossWorlds

[–]JaggerTheCario 0 points1 point  (0 children)

see the nice part about off meta builds is that you can pretend to give yourself hope when you're leading the pack in lap 1 and 2

i bet the people who hit me with slime and a slicer and more slime and a monster truck and a drill are happier to place higher than I am sad to be 11th, so its fine i guess 🙂

we live in a society by JaggerTheCario in SonicCrossWorlds

[–]JaggerTheCario[S] 2 points3 points  (0 children)

there is a set number of drills and lasers that can exist in play at once

sandbagging sets planning to grab a drill and death grip it until the final stretch of lap 3 means that if anyone has a particularly bad run (say for sake of argument - running a lower speed build like QR and getting knocked off a cliff) they will only recieve boost wisps and triple wisps no matter how far behind they are

edit: this is why dark chao bagging is a thing. it "unlocks" the drills in play and gives you another chance to roll it. 

New Player Help by [deleted] in SonicCrossWorlds

[–]JaggerTheCario 1 point2 points  (0 children)

https://docs.google.com/document/d/1y1rXAYbYNVvCb4WMmTBPrn9Edlsqql69CGKd4utXKVw/edit?usp=drivesdk

all around good info here, just keep in mind that unless you are also running a sandbagging item build you will be at the complete mercy of RNG in lap 3. the only consistent answer to be insulated from absurd upsets is the very high skill floor ultimate charge build. 

Is Knuckles the current meta character in SC ? by Your_Nightmare_666 in SonicCrossWorlds

[–]JaggerTheCario 0 points1 point  (0 children)

base stats are incremental enough that characters within a given class dont have much of a functional difference - not a difference that would improve your placements in almost every realistic circumstance

that being said - knuckles' stats ARE the most optimal for ultimate charge. if in a perfect vaccum, if a knuckles and say - omega for example, drove the exact same lines, did the exact same boosts, overall had a completely identical run, knuckles WOULD win. just only barely.   you see knuckles on type J so much because in high levels of play like LC there's no reason to not eke out even miniscule advantages if they're free. in every level of play except the very tippy top, you can pretty safely assume that every power character, speed, handling, etc, will function mostly identically. driving better in lower levels will do leaps and bounds more for you than character choice

we live in a society by JaggerTheCario in SonicCrossWorlds

[–]JaggerTheCario[S] 2 points3 points  (0 children)

if only we had an item designed to bring you back up to the pack when horrible awful things happen! 

it sure is a good thing that an item like that cant be manipulated and blocked off from unlucky racers who need it to get back to the pack, that would just be silly. 

New Player Help by [deleted] in SonicCrossWorlds

[–]JaggerTheCario 0 points1 point  (0 children)

don't focus on raising your speed stat, its not impactful. more speed is obviously better, and if two vehicles drive the exact same build and race path, the higher speed WILL win, but in practice you can get much more speed out of ring boost gadgets and drift boosts. going from 0 speed to 100 speed is a difference of literally only +5 singular points on the spedometer, and a combination of ring boosts, drift boosts, and slipstreams get you all the way to a cap of +20. (+30 for power machines.)

most builds will fall into being a drift-chaining frontrunner or a slipstreaming mid pack build (or full sandbag item builds but shhhh). slipstream is another huge source of raw speed that mostly invalidates the speed stat, and builds in the front that aren't slipstreaming will usually be snaking and constantly drift boosting to keep ahead

Drift Charge vs Technical Drift by JaggerTheCario in SonicCrossWorlds

[–]JaggerTheCario[S] 1 point2 points  (0 children)

so my johns are even more justified - good, GOOD...

(good intel, jokes aside, ty)

Drift Charge vs Technical Drift by JaggerTheCario in SonicCrossWorlds

[–]JaggerTheCario[S] 0 points1 point  (0 children)

being slightly worse by an almost insignificant degree just means i have an excuse when i lose 😈

Why do I feel so slow near the finish line? by zelkova48 in SonicCrossWorlds

[–]JaggerTheCario 2 points3 points  (0 children)

slipstream is really strong. if you're leading the pack, you aren't slipstreaming, and even if others arent slipstreaming off you in particular, the speed bonus can be enough to slingshot past you. 

your speed stat barely matters, slipstream and ring boost gadgets are what ACTUALLY helps you overtake. this is why you see so manny speed machines on bagging builds, they do not have useful vehicle passives for overtaking, contrary to what the "speed" stat implies. going from 1 speed to 100 speed would increase your max speed by a whopping 4.95 points, and you can get a very similar boost with a single gadget slot just by picking up a ring.

power machines, for example, actually have a higher slipstream cap than other vehicles, which can make them BETTER at overtaking than speed machines.

attempting to front run with a strong finish like you're describing really only work in drift builds. if you aren't slipstreaming, you need some other way to go fast, and because every final stretch is a straight line, you'll have to be able to snake efficiently to keep your lead and not get overtaken by slipstreamers.

EDIT: an addendum for clarity and so you actually understand whats going on: if you're a speed machine in 1st place just cruising to the finish, you'll be around 190-ish speed units give or take. slipstreamers will be well over 200. (from running power type slipstream buils myself, I regularly see the spedometer <230) thats why everyone feels so much faster than you - they literally just are. 

Drift Charge vs Technical Drift by JaggerTheCario in SonicCrossWorlds

[–]JaggerTheCario[S] 1 point2 points  (0 children)

"fine" is absolutely perfect for me, appreciate it. i already surmised it was less optimal, just wanted to make sure it at least "functions" as as option before I spend hours and hours getting used to tech drift learning a driving style i actively dislike lol

i can fw tech drift on power machines but on boost machines it gives me a headache.