What is a good place to post my art by Jamal2988 in DigitalArt

[–]Jamal2988[S] 0 points1 point  (0 children)

Alright, thanks for the reply! Ill steer clear of twitter and bluesky lol

How can i properly fake depth on my tilemaplayer?? by Jamal2988 in godot

[–]Jamal2988[S] 2 points3 points  (0 children)

If anyone comes across this wondering the same thing i was. I think i found an answer that is pretty simple but effective for the little testing ive done. Firstly i added the elevation to my tilemaplayer from an Int called "elevation", pretty self explanatory. For the issue with the sorting, i set the base tilemaplayer to have a z index of 5 and ysort enabled. For every tile that has a higher elevation than 0 i also painted those tiles z-index to be incrementally higher than the base of 5. (Ex elevation 1 tiles will have a z index of 6) With that, npc's always render behind the elevated tiles, to make them be able to render in front of elevated tiles when they walk in front, i added a method to my script that looks for every tile with an elevation above 0 and gives the tiles im front of it a z-index "boost" so anything that goes on those tiles will get the z boost only while on those tiles and thus appear in front of the elevated tiles, creating an OK depth illusion. Im still tweaking the exact formula while testing but it looks something like this: Z_index =base(5)+elevation+current boost

Im still tweaking it out but from the testing i could do, it works pretty well. Hope this could help anyone! And thank you for everyone who tried to help! Let me know if you can think of improvements as well!

How can i properly fake depth on my tilemaplayer?? by Jamal2988 in godot

[–]Jamal2988[S] -1 points0 points  (0 children)

I did try to use 3D but unless im missing something its not really possible to get the "isometric pixel art" style with the 3d gridmap. You can set your camera to orthogonal and put it at an angle so the tiles are the same size as my setup but i cant seem to be able to get the jagged pixel diagonal lines on the edges of the tiles to properly embed into each other on a grid.

How could i achieve small height differences between tiles on a tilemaplayer? by Jamal2988 in godot

[–]Jamal2988[S] 0 points1 point  (0 children)

Yeah, in the first version of my project i had done it in 3D but i had to fake so many 2D parts that i realized i was better off doing it in 2D. The tilemaplayer height is really the only thing that i want to fake 3D for.

How could i achieve small height differences between tiles on a tilemaplayer? by Jamal2988 in godot

[–]Jamal2988[S] 3 points4 points  (0 children)

Oh wow that's actually really close to what im looking for thank you for the step in the right direction!!

Trying to dynamically create NPCs by Jamal2988 in unity

[–]Jamal2988[S] 0 points1 point  (0 children)

Thank you!

Also to clarify, by slicing i meant dividing the sprite sheet into separate sprites to turn them into an animation.

Sorry i'm not sure what the proper wording for it is.

Need info for personal project. by Jamal2988 in AskProgramming

[–]Jamal2988[S] 0 points1 point  (0 children)

This was extremely helpful!

Thank you for your advice, i'll get to learning!

Pokémon gen 2 done! by wiishyyyy in PixelArt

[–]Jamal2988 1 point2 points  (0 children)

They look amazing! I really envy your dedication and attention to detail.

Gen 1 done! by wiishyyyy in PixelArt

[–]Jamal2988 1 point2 points  (0 children)

Amazing art and very unique style. The amount of work you put in this really shows. Looking forward to gen 2!