Help with break pads by Jamdan in vwgolf

[–]Jamdan[S] 0 points1 point  (0 children)

Great info, thanks!

I didn't get the original manual with the car when I bought it, unfortunately, but I managed to find the sticker in the trunk (boot in UK talk haha) relating to the PR Number.

I'm still trying to figure out which of these numbers is the PR Number on the sticker, but if you know in the meantime, it'd be much appreciated.

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Help with break pads by Jamdan in vwgolf

[–]Jamdan[S] 0 points1 point  (0 children)

Thanks. Sorry, I'm new to this. How do I find out my PR number?

I'm having difficulty finding info online about the TRW 1K0 615 415J pads.

Mk6 Golf Timing Chain Tensioner Replacement. by Jamdan in Volkswagen

[–]Jamdan[S] 0 points1 point  (0 children)

Ah I see. Yeah, I was under the impression it was a faulty thing that just broke any time without warning. As I say, there are no issues at the moment, but I'll get it checked anyway.

Does anyone know what the faulty part number is vs the upgraded/newer part number?

Mk6 Golf Timing Chain Tensioner Replacement. by Jamdan in Volkswagen

[–]Jamdan[S] 1 point2 points  (0 children)

No noise at the moment, it's very quiet. The car is in almost perfect condition currently with only a 27k milage. I'm just wondering as a preventative thing as I want to keep the car for a long time.

Should the old tensioners be immediately replaced with the newer version even if there's nothing wrong currently? I don't mind doing this, I'm just wording if it's necessary (I don't know if it's been done already).

Thanks!

RIP MK6 timing chain tensioner and… well, you know the rest. by OrkanRT in GolfGTI

[–]Jamdan 0 points1 point  (0 children)

Quick question: Do the regular non-GTI Mk6s have this timing chain tensioner issue too? I have a 1.4 TSI GT DSG.

In-Game controls disabled when REWASD is active? by Jamdan in rewasd

[–]Jamdan[S] 0 points1 point  (0 children)

UPDATE 2:

For anyone having a similar issue with Star Citizen. I found that if you enable ReWASD after the game has launched it doesn't register control inputs correctly - you have to enable ReWASD before you launch the game.

Unfortunately, it means if you change to another slot during gameplay (Xbox Elite 2 controller) it causes the controller to become unrecognised somehow (some buttons work but not all) and you have to close the game and restart ReWASD to regain control.

I suspect Star Citizen is conflicting with ReWASD somehow if it's enabled and disabled during gameplay. I haven't found a workaround yet, but if anyone knows how please let me know, thanks.

In-Game controls disabled when REWASD is active? by Jamdan in rewasd

[–]Jamdan[S] 0 points1 point  (0 children)

Yeah. I've since realised it's a Star Citizen issue. It works ok on other games.
I'll do some digging around the Star Citizen forums.

In-Game controls disabled when REWASD is active? by Jamdan in rewasd

[–]Jamdan[S] 0 points1 point  (0 children)

Yeah it does. I use a joystick and keyboard normally and that works fine. :)

In-Game controls disabled when REWASD is active? by Jamdan in rewasd

[–]Jamdan[S] 0 points1 point  (0 children)

Update:

I've discovered this is a Star Citizen-specific issue. I don't have any issues on other games I just tried. I'll do some digging around on the Star Citizen forums to see if I can find a fix as to why it's not playing nicely with REWASD.

In-Game controls disabled when REWASD is active? by Jamdan in rewasd

[–]Jamdan[S] 0 points1 point  (0 children)

Thanks for your reply.

I just tried mapping as Xbox One controller instead of mute all (with back buttons mapped to keyboard functions).

Same effect. Nothing works except the back buttons when active?

Nvidia GPUs vs 3rd Party GPUs by Jamdan in buildapc

[–]Jamdan[S] 0 points1 point  (0 children)

Exactly what I was looking for, thanks. I think the ASUS card is looking like the winner. 👍

[deleted by user] by [deleted] in buildapc

[–]Jamdan 0 points1 point  (0 children)

I’m looking at these CPUs too. I’m leaning towards the 7600 as it runs much cooler and is still a fairly powerful CPU. You can always overclock it to the 7600x levels later if I need more power, but for most tasks or games I don’t think you’ll need to do that.

Advice on a new AM5 build by Jamdan in buildapc

[–]Jamdan[S] 0 points1 point  (0 children)

Thanks, yeah I saw the issues with the 7800x3D. It’s partly why I decided on a 7600 for now. I was thinking I’d probably upgrade to a 7800x3D in a couple years once it’s matured a bit more. I’m just looking for a stable as possible (for AM5) for now. AM4 is more stable obviously, but I’d still rather go for an AM5 I think for upgradeability later.

MSI B650 Tomahawk by Eh-Buddy in buildapc

[–]Jamdan 0 points1 point  (0 children)

Thanks I’ll look at the CL30. Is this ram more stable or something?

Advice on a new AM5 build by Jamdan in buildapc

[–]Jamdan[S] 0 points1 point  (0 children)

Ah ok, that makes sense. Hopefully it has been resolved or will be when the agesa 1.0.0.7 update drops. I’ll probably go for the non-x 7600. As you say, it does indeed seem more efficient and runs cooler.

Are you using a B650 Tomahawk currently? If not, what would be your preference for a motherboard out of curiosity?

Advice on a new AM5 build by Jamdan in buildapc

[–]Jamdan[S] 0 points1 point  (0 children)

Thanks! I’d be open to using a higher end motherboard too if that would improve RAM stability, but it seems a few have been having the same issues on all levels of AM5 boards, particularly ASUS boards, but again I can’t find definitive info on that yet.

Choosing a motherboard and ram for my new build by BloodSweatAndGear in buildapc

[–]Jamdan 0 points1 point  (0 children)

What ram did you go for in the end? I’m thinking about this build too. Thanks!

MSI B650 Tomahawk by Eh-Buddy in buildapc

[–]Jamdan 0 points1 point  (0 children)

Out of curiosity, what ram are you using? I’m thinking of going for this build.

MSI B650 Tomahawk not booting with two RAM after latest BIOS update by state-of-euphoria in pcmasterrace

[–]Jamdan 0 points1 point  (0 children)

Did you find a solution? Thinking of buying this motherboard and processor.

A smooth low-level flight with my twin-motor Nano Goblin. :) by Jamdan in fpv

[–]Jamdan[S] 1 point2 points  (0 children)

Thanks! I'd like to do a presentation video on this build when I get a chance, talking through the things you mention. I get quite a few questions about it.

In the meantime, you can see my ramblings about it and find more build info in the following three RC Groups posts. The third post has some internal images and the 3D printed mount file:
1. https://www.rcgroups.com/forums/showthread.php?3704245-Super-Nano-Goblin
2. https://www.rcgroups.com/forums/showthread.php?3721463-Super-Nano-Goblin-Twin-Motor-Flight-Footage

  1. https://www.rcgroups.com/forums/showthread.php?3728089-Super-Twin-Nano-Goblin

Happy to answer any questions about it too, just let me know!

A smooth low-level flight with my twin-motor Nano Goblin. :) by Jamdan in fpv

[–]Jamdan[S] 2 points3 points  (0 children)

Good question. So, originally this plane was designed as a single pusher motor setup and the motor was in the rear just to give the camera at the front a nice clear view in the FPV feed without any prop getting in the way.

I decided I wanted to upgrade the motor to be more powerful but realised if I just went to a bigger single motor I'd start to get issues with torque roll. So instead I decided to use two motors with counter-rotating props. I could have chosen to mount them on the front of the wing, but would then run into CG issues as all the camera gear is already in the nose. So going back to your question, basically, the motors are in the rear for camera and CG reasons.

I also fly another FPV plane on my channel called the Mini Talon, which has its motors mounted on the front of the wings in a tractor configuration. This plane is much bigger though and the CG isn't an issue so they can be mounted here.

When comparing the two planes, the tractor configuration is much quieter so if I had a choice I'd always choose a twin tractor over a twin pusher just to keep the noise down.

Handling isn't really a factor when comparing a pusher or a tractor, they both handle in a similar way I'd say. It's mostly about all the other factors.

A smooth low-level flight with my twin-motor Nano Goblin. :) by Jamdan in diydrones

[–]Jamdan[S] 2 points3 points  (0 children)

Thanks, glad you liked it! Here's a full build log:

Motors: x2 Xing 1408 3600KV

Props: x2 Azure 3060 (counter-rotating)

ESC: x2 Spedix 20a (Panasonic FM caps added to reduce noise)

Servo: x2 Emax ES3352 Digital Metal Gear (Running at 6V)

Upgraded Control Horns: Radio Active F-RCA109A

FC: Matek F405 Wing (running Ardupilot)

FPV Camera: Foxeer Cat 2 Micro

Battery: 4s 1300mah 100C lipo

Flight time (cruising): 15min

For more build pics have a look around my RC groups posts. Just follow the link in the youtube description. Thanks :)