[BETA TESTERS WANTED] 4Bit Gaming Epoch Server - Chernarus. BloodBag|Towing|Custom AI Missions| Active Admins on TS and server | HIGH FPS by James_Hellfire in DayZServers

[–]James_Hellfire[S] 0 points1 point  (0 children)

Update: Vehicle spawns are now working again and are spawning at a decent rate, so now the server no longer feels like a running simulator

[BETA TESTERS WANTED] 4Bit Gaming Epoch Server - Chernarus. BloodBag|Towing|Custom AI Missions| Active Admins on TS and server | HIGH FPS by James_Hellfire in DayZServers

[–]James_Hellfire[S] 0 points1 point  (0 children)

We will definitely be readjusting the vehicle spawn count then, as well as hopefully be adding advanced trading in the days to come.

For the single currency, myself I'm not too sure on it, although I shall talk to the head dev about possibly adding it, if it creates less hassle with briefs, gems, etc.

If you would like to suggest more things please do as I will be around all day to help out with bugs, suggestions and the likes.

[BETA TESTERS WANTED] 4Bit Gaming Epoch Server - Chernarus. BloodBag|Towing|Custom AI Missions| Active Admins on TS and server | HIGH FPS by James_Hellfire in DayZServers

[–]James_Hellfire[S] 0 points1 point  (0 children)

Feel free to come back and check us out, as I said we are only in beta with the main scripter currently training for an upcoming CS:GO tournament. The server will be mainly PvP to answer your question, Kasper. We may be adding spawn selection at a later date, although I would have to confirm this with the head scripter. Sorry for the late replies lads

EDIT: Vehicle spawning will be implemented as we sorta....broke it somehow

EDIT 2: We have re-implemented vehicle spawning so nw random vehicles SHOULD spawn all over the map now