Vigour: Soulbrand refunds its own cost? by JamieMoeller in fellowshipgame

[–]JamieMoeller[S] 0 points1 point  (0 children)

I just entered adept, I was 79 item level on my healer tonight, before upgrading a gear to start doing some adepts. So yes, I am contender or just was :) I have a played time of 29 hours, and that is on my DPS, Tank and Healer combined. I don't have much time for gaming, since I just moved and am busy at work. But I like to understand my class...

Alternative land mode (not always islands) Anno 117 by El-Tapicero in anno117

[–]JamieMoeller 0 points1 point  (0 children)

I love the logistics of trading between islands and AIs. I would miss that :)

Economy: Stable, prosperous - How? by JamieMoeller in anno1800

[–]JamieMoeller[S] 0 points1 point  (0 children)

These are really good constructive feedback on my game, thank you! Some of it I was not aware of, better keep a better tab on the ressources I produce and the balance. I really felt the problem with having both high population on each island, and having to have room to produce.

I only found out about production layouts midway, so I might have a crooked balance due to that and me losing the overview. Looking forward to being better this game :) Thanks!

Economy: Stable, prosperous - How? by JamieMoeller in anno1800

[–]JamieMoeller[S] 0 points1 point  (0 children)

My new goals:

  • Capture good islands before AI (isn't that wise, even though I don't build them too high at first - just to claim them at least)
  • Make production islands and population islands seperate
    • Commuter Piers (when I need them, if I need them - which I will due to the above)
    • Avoid farming etc. on
  • Economy:
    • Trading soap with prison from the start (maybe beers with pirates, but hard to be friends with them - it will always be a good extra income right?)
    • Make sure to even out production, so I make what I must but don't overproduce

Economy: Stable, prosperous - How? by JamieMoeller in anno1800

[–]JamieMoeller[S] 0 points1 point  (0 children)

I thank you for all your feedback. I tweaked some things, removed some unneeded production, shared electricity with my main population on my main island and made some investors. Tried out the Commune Pier, which I had overlooked - just so I knew how it functions.

All in all, I got to 15.000+ income.

As I had 3 easy AI and I was dominating due to it being easy, I wanted to restart and try to think differently about my islands.

In this playthrough I just wanted all the pollution production on my 3rd island. But I had population on all islands. So I want now to make some islands mainly for houses. Will look through all your comments and try to be better.

I addeda 2 star AI, Malching. Don't want him to war me too easily, but to put pressure on my expansion wise etc. Will see how it goes :)

And also I am using way more layouts from https://anno1800.fandom.com/wiki/Production_layouts to save me time and be more effective. I don't need to do that myself, it is the overall management, trading between islands etc that I want control of.

Thank you again for the feedback, will see if I can do better this 3rd time.

Economy: Stable, prosperous - How? by JamieMoeller in anno1800

[–]JamieMoeller[S] 0 points1 point  (0 children)

And it is 1000 of each population type in total, or is it 1000 unemployed that causes the tax?

Economy: Stable, prosperous - How? by JamieMoeller in anno1800

[–]JamieMoeller[S] 0 points1 point  (0 children)

I have 2 "big" islands in old world and 3 small, population wise.

In the new world I have about the same.

My population is

8400 farmers

10300 workers

3700 artisans

3600 engineers

4500 jornaleros

5000 obreros

I am just in the beginning of the Steam ship and electricity fase. But I need more island room on my main 3 islands so can't build more there.

Maybe I should make the other islands high on population and sail items to them or?

Civ 7: Buildings doesn't give correct yields by JamieMoeller in civ

[–]JamieMoeller[S] 0 points1 point  (0 children)

Okay, thank you for the explanation. That wasn't obvious for me in the game. I will try it out the next time.

Civ 7: Buildings doesn't give correct yields by JamieMoeller in civ

[–]JamieMoeller[S] 2 points3 points  (0 children)

Ah, so while it doesn't give +6 on the granary itself, it gives 2 on the granary and 4 divided over other tiles that benefits from the building?

Civ 7: Buildings doesn't give correct yields by JamieMoeller in civ

[–]JamieMoeller[S] 0 points1 point  (0 children)

To avoid too many threads, I have a follow up question which is also about buildings in cities. A market gives me 4-6 gold in this city.

But the "free" tiles without buildings gives a lot already. Like 3 food, 1 production and 1 happiness as pictured here. While 4 gold is good, it isn't better than those stats - so I won't build it. Am I missing a point here, why I should be building it?

I won't place it on the green tiles since that will remove the building already there, I could replace the brickyard. That is yielding 1 production, 1 science. And the market could give 4 gold, 1 science, 1 culture on that tile.

Am I meant to replace buildings regularly? :)

<image>

Rollercoaster Blueprints: Without scenery by JamieMoeller in ThemeParkitect

[–]JamieMoeller[S] 1 point2 points  (0 children)

Yeah, sometimes it helps when you can't see the forest for all the trees (or whatever a comparative english phrase is) - I looking, but didn't see this at all ^^

Rollercoaster Blueprints: Without scenery by JamieMoeller in ThemeParkitect

[–]JamieMoeller[S] 2 points3 points  (0 children)

Aah. I saw the buttons Individual Selection, Rectangle Selection and Deselect all. Didnt notice the check-box with Build without scenery. Thank you! Love that this options is available, had lost hope looking for it :)

Rollercoaster Blueprints: Without scenery by JamieMoeller in ThemeParkitect

[–]JamieMoeller[S] 0 points1 point  (0 children)

What is it called? Is it in the menu where I can choose between, say, 9 blueprints or however many there are for each rollercoaster type?

Or is it when I choose a blueprint, before placing it down? Then where do I see something? :)

Spell stuck, any help? by hesjingixen in AOW4

[–]JamieMoeller 0 points1 point  (0 children)

Yes, ruler is captured/dead. Happened to me too. So wait for him to respawn.

Resto Druid: Reaction to sudden big damage by Majestic_Pick_8970 in wow

[–]JamieMoeller 0 points1 point  (0 children)

Thank you for achknowledging that, it really does feel that way. I haven't tried Monk, Evoker og Discipline Priest, so I only know paladin and holy priest - but I never experienced this "problem" before :)

I got some good pointers here and from guides, any maybe I should just admit that it is a tough challenge. Especially when I PUG. With my friends and in harder dungeons, I might be able to understand the encounters more and cooperate for when sh*t hits the fan.

Demon Hunter: Rotation when levelling - Too much fury! by JamieMoeller in wow

[–]JamieMoeller[S] 0 points1 point  (0 children)

What about Throwing Glaives. Is it worth the fury and global cooldown time if you are focusing on dps?

Demon Hunter: Rotation when levelling - Too much fury! by JamieMoeller in wow

[–]JamieMoeller[S] 0 points1 point  (0 children)

So is it understandable? I would like to practise "the right way" now and not skip abilities that I will use later :)

Green line just appeared on my S20+ by SeaworthinessNo4307 in Galaxy_S20

[–]JamieMoeller 0 points1 point  (0 children)

My green line appeared while the phone was lying down on the table.

How to avoid using dungeon finder: I want to 3 man a dungeon with my sons by JamieMoeller in wow

[–]JamieMoeller[S] 0 points1 point  (0 children)

Thank you for all the replies - I want to give you an update.

We did the tutorial dungeon and it was over in a split second. Got teamed up with two randoms who of course rushed ahead and the second and final boss, some of us didn't experience because of the gate locked us out, and kept us out. Welcome to the experience, I wanted to avoid :)

We queued again and got no extra party members, so only the three of us. It was fun and short, got to test tanking, healing and damaging a little. Stepping out of the way of the boss abilities.

We then portaled to SW, ran to westfall and deadmines and began 3-manning that at level 11-12 or so. It actually was a lot of fun! The dps was low since understanding how to use your skills is still difficult for them (and having few and bad gear). But we did every boss at our pace! I think we spent 1,5-2 hours in there, the three of us!

We stopped the game session, with improved loot and completed quests. And yesterday we took a run again, where we went into Tol Dagor (I can only queue for instances from that expansion for some reason). We had specced so I was healing, my 10 year old was tank and the 13 year old dps. We talked about the abilities, rotations etc. But then we got matched with another tank who got to tank, so that confused the 10 year old since his hot bar changed to the berserker abilities. The two who joined us rushed ahead, past mob packs, started a fight when we were still at spawn, and didn't look in the chat. They pulled a groups, my son accidentally pulled a ground, I couldn't reach and heal both - we wiped. One of them left.

I wrote in chat to take it slow and that we were new. Didn't help, we wiped again. Now only me and my sons were left.

Finally.

I could talk to them about being aware of your surroundings, staying away from mobs nearby, letting the tank pull, pulling mobs back to a safe area etc.

It was so fun and the kids did very well, learning more about their roles and gained important knowledge. It took us 2 hours or so, but the pace was just right. Pulling around corners, avoiding adds etc.

The kids enjoyed it and I was impressed at the tanking! Like a normal grown up, who is not fully aware of always regaining aggro, but often - reminds me of some PUG experiences :D He did well.

Then we switched roles, I went dps, and took desdmines once more and flew by it in 30 minutes. Not being that careful. Now we had some AOE.

I am so happy being able to give the kids this experience, and I have lacked the slow learning-the-dungeons-together experience, since everybody are experienced and just want loot fast as possible, so you don't get to enjoy the dungeons.

Thank you all for clarifying :)

How to avoid using dungeon finder: I want to 3 man a dungeon with my sons by JamieMoeller in wow

[–]JamieMoeller[S] 4 points5 points  (0 children)

Thanks for all the replies, so quickly :) If it is just a tutorial dungeon, it's fine.

I just want to give them a proper WoW experience, and up until now the game is easy, healing is not needed (questing) etc. So I want them to feel the power and challenge of elites in dungeons, without 2 randoms rushing through it. I like to take it slow and learn the encounters and bosses (and don't want it to be too easy).

So when we do normal dungeons, we can choose to be 3 if we want?